Player Matchup

King Arthur
King Arthur
IAmAbsolute
King Arthur
Level 3
God Stats
0W - 2L
1,248 SR
Queue Stats
0W - 4L
895 Elo+
Party 2
Ullr
Ullr
STRGrizzly
Ullr
Level 8
God Stats
0W - 2L
1,248 SR
Queue Stats
0W - 3L
895 Elo+
Party 2
Scylla
Scylla
TwitchstrSlime
Scylla
Level 69
God Stats
0W - 3L
1,285 SR
Queue Stats
0W - 5L
895 Elo+
Party 2
Team Averages
Level 27
1,260 SR
895 Elo+

VS

Team Averages
Level 50
1,645 SR
1,684 Elo+
Ishtar
Ishtar
GloryMelon
Ishtar
Level 14
God Stats
4W - 0L
1,720 SR
Queue Stats
7W - 4L
1,616 Elo+
Party 1
Atlas
Atlas
ItsTohru
Atlas
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,717 Elo+
Party 1
Tiamat
Tiamat
UHBurger
Tiamat
Level 13
God Stats
12W - 7L
1,716 SR
Queue Stats
12W - 7L
1,717 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IAmAbsolute
King Arthur
8
0 / 5 / 1
5,950
595
1,224
9,968
7,561
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 6 / 0
5,785
579
2,068
10,532
4,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 0
7,264
726
9,274
6,863
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
GloryMelon
Ishtar
13
3 / 0 / 9
7,711
771
5,915
8,814
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
ItsTohru
Atlas
13
2 / 0 / 11
8,345
835
8,535
8,413
9,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
UHBurger
Tiamat
13
8 / 1 / 4
8,375
838
8,880
5,402
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
13
13
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ishtar
GloryMelon
Ishtar
3
0
9
7.5
L
King Arthur
IAmAbsolute
King Arthur
0
5
1
0.1
W
Atlas
ItsTohru
Atlas
2
0
11
7.5
L
0
6
0
0
L
1
2
0
0.5
W
Tiamat
UHBurger
Tiamat
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,566
Damage
23,330
27,363
Taken
22,629
14,217
Mitigated
16,797
1,367
Healing
5,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
GloryMelon
Ishtar
5,915
4,078
0
3,241
8,814
3,502
390
4,829
3,985
0
27,457
L
King Arthur
IAmAbsolute
King Arthur
1,224
116
0
290
9,968
7,561
0
6,473
3,285
0
2,941
W
Atlas
ItsTohru
Atlas
8,535
3,527
0
1,525
8,413
9,216
0
2,550
5,863
22,631
0
L
2,068
1,485
0
291
10,532
4,047
0
5,940
4,452
0
9,383
L
9,274
786
92
694
6,863
2,609
0
4,572
2,103
28,842
898
W
Tiamat
UHBurger
Tiamat
8,880
721
0
1,215
5,402
4,079
180
1,483
3,919
25,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,999
Gold Earned
24,431
94
Minions Killed
127
0
Camps Cleared
0
464,037
Distance Traveled
571,747
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,711
771
47
5
0
188,580
0
L
King Arthur
5,950
595
8
1
0
136,364
0
W
Atlas
8,345
835
25
3
0
188,740
0
L
Ullr
5,785
579
24
2
0
137,086
0
L
Scylla
7,264
726
62
6
0
190,587
0
W
Tiamat
8,375
838
55
6
0
194,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role