Player Matchup

Tiamat
Tiamat
Bronze III
BizarreVegito18
Tiamat
Bronze III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,545 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Destroyer474754
Hun Batz
Bronze III
Level 142
God Stats
1W - 4L
1,500 SR
Queue Stats
105W - 140L
1,550 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
KillerRobbyy
Cu Chulainn
Bronze III
Level 128
God Stats
6W - 6L
1,164 SR
Queue Stats
36W - 34L
1,638 MMR
Party 2
Cerberus
Cerberus
Bronze III
locust3501
Cerberus
Bronze III
Level 155
God Stats
33W - 44L
1,507 SR
Queue Stats
96W - 130L
1,548 MMR
Solo
Cernunnos
Cernunnos
Silver II
martiankai
Cernunnos
Silver II
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
122W - 119L
1,436 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 141
1,434 SR
1,543 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,599 SR
1,537 MMR
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold IV
BigPoppaCoop
Sol
Gold IV
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
193W - 181L
1,520 MMR
Party 1
Thor
Thor
Gold III
Midš
Thor
Gold III
Level 259
God Stats
22W - 21L
1,566 SR
Queue Stats
397W - 367L
1,582 MMR
Party 1
Ymir
Ymir
Bronze III
PimpinBananas7
Ymir
Bronze III
Level 107
God Stats
4W - 1L
1,714 SR
Queue Stats
4W - 2L
1,531 MMR
Solo
Scylla
Scylla
Bronze III
teeUNO
Scylla
Bronze III
Level 121
God Stats
7W - 3L
1,715 SR
Queue Stats
84W - 76L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,050
542
6,601
9,121
6,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
11
1 / 5 / 2
6,641
511
5,861
13,492
4,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
KillerRobbyy
Cu Chulainn
10
1 / 5 / 1
6,215
478
3,956
11,917
6,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cerberus
locust3501
Cerberus
9
0 / 2 / 2
5,909
455
1,974
10,415
8,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cernunnos
martiankai
Cernunnos
8
0 / 4 / 0
5,241
403
4,564
9,477
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AwilixRavanaKumbhakarnaIshtar

VS

Bans
MauiNemesisArachneAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 2 / 2
8,059
620
8,618
11,550
5,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 0 / 3
7,195
553
7,037
5,727
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
Midš
Thor
13
6 / 2 / 3
8,431
649
11,560
11,251
5,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 0 / 5
6,909
531
3,654
8,680
8,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
teeUNO
Scylla
14
2 / 0 / 3
8,357
643
8,305
5,556
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
17
17
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
2
3.5
W
1
0
3
2.5
L
2
1
0
2
L
Hun Batz
1
5
2
0.4
L
Cu Chulainn
KillerRobbyy
Cu Chulainn
1
5
1
0.3
W
Thor
Midš
Thor
6
2
3
3.75
W
2
0
5
4.5
L
Cerberus
locust3501
Cerberus
0
2
2
0.5
L
Cernunnos
martiankai
Cernunnos
0
4
0
0
W
Scylla
teeUNO
Scylla
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,956
Damage
39,174
54,422
Taken
42,764
28,688
Mitigated
24,394
10,288
Healing
11,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,618
1,877
0
2,909
11,550
5,320
0
1,257
10,293
0
62,720
W
7,037
2,566
0
3,693
5,727
2,457
794
628
5,099
55,860
7,051
L
6,601
349
0
3,593
9,121
6,050
0
2,939
6,182
50,523
0
L
Hun Batz
5,861
1,654
0
500
13,492
4,776
0
1,643
11,849
0
52,208
L
Cu Chulainn
KillerRobbyy
Cu Chulainn
3,956
758
0
677
11,917
6,521
0
2,434
9,483
0
37,056
W
Thor
Midš
Thor
11,560
4,109
0
1,360
11,251
5,845
582
1,381
9,870
0
61,353
W
3,654
810
0
2,232
8,680
8,612
81
2,704
5,976
11,123
0
L
Cerberus
locust3501
Cerberus
1,974
91
362
2,485
10,415
8,082
0
4,966
5,449
19,459
0
L
Cernunnos
martiankai
Cernunnos
4,564
1,728
0
2,671
9,477
3,259
0
6,150
3,327
0
32,896
W
Scylla
teeUNO
Scylla
8,305
741
0
1,132
5,556
2,160
318
2,605
2,951
67,923
3,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,056
Gold Earned
38,951
328
Minions Killed
449
0
Camps Cleared
0
1,322,494
Distance Traveled
1,266,701
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,059
620
91
7
0
285,104
2
W
Sol
7,195
553
102
8
0
240,547
2
L
Tiamat
7,050
542
106
8
0
264,826
3
L
Hun Batz
6,641
511
83
6
0
278,181
0
L
Cu Chulainn
6,215
478
70
5
0
267,581
0
W
Thor
8,431
649
105
8
0
227,555
1
W
Ymir
6,909
531
12
1
0
280,448
5
L
Cerberus
5,909
455
18
1
0
272,489
0
L
Cernunnos
5,241
403
51
4
0
239,417
2
W
Scylla
8,357
643
139
11
0
233,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role