Player Matchup

Anubis
Anubis
Sync Silenced
Anubis
Level 73
God Stats
2W - 3L
1,500 SR
Queue Stats
58W - 54L
1,533 Elo+
Party 2
Izanami
Izanami
WhyNotSmurrfff
Izanami
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
31W - 28L
1,533 Elo+
Party 2
Bakasura
Bakasura
XRapterrX
Bakasura
Level 146
God Stats
3W - 6L
1,305 SR
Queue Stats
404W - 384L
1,632 Elo+
Party 2
Cabrakan
Cabrakan
xHOLYJESUSFISHx
Cabrakan
Level 91
God Stats
2W - 4L
1,500 SR
Queue Stats
90W - 86L
1,500 Elo+
Party 2
Surtr
Surtr
zothuras
Surtr
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 97
1,461 SR
1,540 Elo+

VS

Team Averages
Level 55
1,538 SR
1,453 Elo+
Merlin
Merlin
Aeulfr
Merlin
Level 66
God Stats
5W - 5L
1,473 SR
Queue Stats
22W - 16L
1,231 Elo+
Party 1
Surtr
Surtr
Caronte1711
Surtr
Level 57
God Stats
3W - 2L
1,500 SR
Queue Stats
39W - 30L
1,500 Elo+
Solo
Danzaburou
Danzaburou
NerfMeAlready-_-
Danzaburou
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
111W - 121L
1,414 Elo+
Solo
Set
Set
OLDBONECRUSHR
Set
Level 66
God Stats
2W - 1L
1,715 SR
Queue Stats
42W - 27L
1,887 Elo+
Solo
Zhong Kui
Zhong Kui
SeniorCat2116
Zhong Kui
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 0
8,857
492
6,203
15,708
7,064
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 6 / 2
9,323
518
16,082
20,540
8,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
XRapterrX
Bakasura
14
3 / 4 / 1
8,525
474
9,140
19,639
8,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
12
1 / 5 / 3
7,974
443
3,920
19,466
24,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
zothuras
Surtr
14
0 / 5 / 1
7,552
420
6,622
15,646
14,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aeulfr
Merlin
17
6 / 1 / 6
11,063
615
18,136
7,425
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 0 / 7
11,707
650
12,724
17,518
14,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Danzaburou
NerfMeAlready-_-
Danzaburou
15
5 / 3 / 4
10,075
560
8,879
17,147
7,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 3 / 10
11,103
617
20,752
17,919
9,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
SeniorCat2116
Zhong Kui
14
1 / 3 / 10
8,245
458
10,072
11,455
8,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
9
Kills
27
27
Deaths
10
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Merlin
Aeulfr
Merlin
6
1
6
9
W
6
0
7
9.5
W
Danzaburou
NerfMeAlready-_-
Danzaburou
5
3
4
2.33
W
9
3
10
4.67
W
Zhong Kui
SeniorCat2116
Zhong Kui
1
3
10
2
L
3
7
0
0.43
L
2
6
2
0.5
L
Bakasura
XRapterrX
Bakasura
3
4
1
0.88
L
Cabrakan
1
5
3
0.5
L
Surtr
zothuras
Surtr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,967
Damage
70,563
90,999
Taken
71,464
62,841
Mitigated
43,174
24,083
Healing
30,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Aeulfr
Merlin
18,136
758
0
500
7,425
2,739
310
2,600
4,405
100,618
2,929
W
12,724
5,486
0
10,288
17,518
14,910
244
1,756
15,552
2,891
106,821
W
Danzaburou
NerfMeAlready-_-
Danzaburou
8,879
4,752
0
8,545
17,147
7,633
660
1,132
15,180
0
54,506
W
20,752
10,985
549
7,825
17,919
9,890
389
3,706
13,900
0
86,111
W
Zhong Kui
SeniorCat2116
Zhong Kui
10,072
1,656
0
2,412
11,455
8,002
605
2,005
9,230
42,816
0
L
6,203
318
0
5,645
15,708
7,064
0
9,668
5,957
63,603
0
L
16,082
11,204
0
6,541
20,540
8,208
278
2,874
17,465
0
92,888
L
Bakasura
XRapterrX
Bakasura
9,140
5,702
0
5,524
19,639
8,238
0
4,211
15,289
0
58,775
L
Cabrakan
3,920
843
282
3,364
19,466
24,377
0
8,706
10,056
12,639
0
L
Surtr
zothuras
Surtr
6,622
2,994
0
2,727
15,646
14,954
0
1,448
14,198
678
52,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,231
Gold Earned
52,193
473
Minions Killed
582
0
Camps Cleared
0
1,647,596
Distance Traveled
1,774,931
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,063
615
168
9
0
355,848
4
W
Surtr
11,707
650
175
10
0
357,652
2
W
Danzaburou
10,075
560
88
5
0
341,933
5
W
Set
11,103
617
108
6
0
392,637
0
W
Zhong Kui
8,245
458
43
2
0
326,861
9
L
Anubis
8,857
492
134
7
0
278,447
2
L
Izanami
9,323
518
144
8
0
288,757
0
L
Bakasura
8,525
474
116
6
0
408,580
0
L
Cabrakan
7,974
443
13
1
0
362,657
2
L
Surtr
7,552
420
66
4
0
309,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role