Player Matchup

Rama
Rama
BigSmoke2072292
Rama
Level 146
God Stats
2W - 6L
1,500 SR
Queue Stats
28W - 47L
1,829 Elo+
Solo
Pele
Pele
DrippinMacSauce
Pele
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,742 Elo+
Solo
Jormungandr
Jormungandr
Dromentum
Jormungandr
Level 109
God Stats
14W - 13L
1,305 SR
Queue Stats
146W - 129L
1,568 Elo+
Party 2
Surtr
Surtr
iTZ_DeeJaY_K-oS
Surtr
Level 281
God Stats
40W - 44L
1,789 SR
Queue Stats
1,044W - 989L
1,582 Elo+
Solo
Nu Wa
Nu Wa
saysaywhat
Nu Wa
Level 106
God Stats
1W - 2L
1,245 SR
Queue Stats
77W - 64L
1,518 Elo+
Party 2
Team Averages
Level 150
1,468 SR
1,648 Elo+

VS

Team Averages
Level 114
1,560 SR
1,511 Elo+
Cabrakan
Cabrakan
Clanktimus
Cabrakan
Level 133
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 61L
1,517 Elo+
Party 1
Hercules
Hercules
IdiotRepellent
Hercules
Level 156
God Stats
7W - 3L
1,802 SR
Queue Stats
97W - 92L
1,383 Elo+
Party 1
Cernunnos
Cernunnos
Reijou
Cernunnos
Level 118
God Stats
5W - 5L
1,500 SR
Queue Stats
88W - 71L
1,610 Elo+
Solo
Kukulkan
Kukulkan
RobinDH27
Kukulkan
Level 75
God Stats
5W - 1L
1,500 SR
Queue Stats
311W - 293L
1,500 Elo+
Party 3
Maui
Maui
iFrxggss z
Maui
Level 87
God Stats
4W - 1L
1,500 SR
Queue Stats
466W - 451L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,425
495
7,617
13,900
5,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 4 / 0
7,376
492
7,685
13,565
5,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Dromentum
Jormungandr
12
0 / 1 / 3
6,793
453
7,388
10,346
6,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

13
0 / 2 / 0
7,281
485
5,547
16,103
13,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
12
2 / 2 / 1
7,551
503
6,835
8,346
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Clanktimus
Cabrakan
14
4 / 0 / 0
8,416
561
9,404
11,881
8,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
17
4 / 0 / 4
9,709
647
8,456
12,006
7,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Reijou
Cernunnos
13
2 / 3 / 4
7,828
522
12,060
15,149
5,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
RobinDH27
Kukulkan
13
3 / 1 / 0
7,632
509
6,286
5,627
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 1 / 6
7,436
496
4,123
9,989
7,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
13
13
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Cabrakan
Clanktimus
Cabrakan
4
0
0
4
L
2
4
0
0.5
L
Jormungandr
Dromentum
Jormungandr
0
1
3
1.5
W
Hercules
4
0
4
6
W
Cernunnos
Reijou
Cernunnos
2
3
4
1.33
W
Kukulkan
RobinDH27
Kukulkan
3
1
0
3
W
0
1
6
3
L
0
2
0
0
L
Nu Wa
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,072
Damage
40,329
62,260
Taken
54,652
32,766
Mitigated
31,247
18,206
Healing
24,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,617
6,569
0
6,134
13,900
5,152
58
1,212
12,688
0
56,876
W
Cabrakan
Clanktimus
Cabrakan
9,404
1,493
0
5,774
11,881
8,366
237
856
11,025
62,779
0
L
7,685
1,649
0
1,270
13,565
5,103
0
2,765
10,706
0
60,186
L
Jormungandr
Dromentum
Jormungandr
7,388
3,390
553
1,401
10,346
6,174
0
2,415
7,906
55,497
0
W
Hercules
8,456
3,085
0
5,220
12,006
7,531
576
2,945
9,061
0
98,238
W
Cernunnos
Reijou
Cernunnos
12,060
6,475
0
7,291
15,149
5,978
493
3,248
11,901
0
63,048
W
Kukulkan
RobinDH27
Kukulkan
6,286
65
0
750
5,627
2,195
0
3,678
1,949
56,759
681
W
4,123
520
2,772
3,093
9,989
7,177
0
3,628
6,361
21,326
0
L
5,547
1,912
0
7,591
16,103
13,313
0
7,649
7,927
516
54,557
L
Nu Wa
6,835
1,325
0
1,257
8,346
3,024
0
4,979
3,287
51,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,426
Gold Earned
41,021
467
Minions Killed
499
0
Camps Cleared
0
1,411,614
Distance Traveled
1,458,156
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,425
495
95
6
0
261,130
0
W
Cabrakan
8,416
561
123
8
0
269,557
2
L
Pele
7,376
492
80
5
0
332,282
0
L
Jormungandr
6,793
453
86
6
0
298,510
0
W
Hercules
9,709
647
153
10
0
348,999
1
W
Cernunnos
7,828
522
89
6
0
265,450
3
W
Kukulkan
7,632
509
110
7
0
273,913
0
W
Maui
7,436
496
24
2
0
300,237
0
L
Surtr
7,281
485
111
7
0
266,972
0
L
Nu Wa
7,551
503
95
6
0
252,720
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role