Player Matchup

Jing Wei
Jing Wei
Gokuu_Black--
Jing Wei
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 5L
1,485 Elo+
Party 2
Ao Kuang
Ao Kuang
ShaBeaver
Ao Kuang
Level 88
God Stats
5W - 1L
1,285 SR
Queue Stats
57W - 44L
1,418 Elo+
Party 4
Atlas
Atlas
Shido_Ryusei
Atlas
Level 37
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 3L
1,385 Elo+
Party 2
Scylla
Scylla
callmefroggo
Scylla
Level 78
God Stats
9W - 5L
1,500 SR
Queue Stats
64W - 47L
1,612 Elo+
Party 4
Surtr
Surtr
sinofshrimp
Surtr
Level 27
God Stats
4W - 4L
1,285 SR
Queue Stats
76W - 69L
1,418 Elo+
Party 4
Team Averages
Level 77
1,414 SR
1,464 Elo+

VS

Team Averages
Level 50
1,545 SR
1,537 Elo+
Surtr
Surtr
Godg_Wolfex8
Surtr
Level 46
God Stats
3W - 1L
1,695 SR
Queue Stats
159W - 165L
1,697 Elo+
Solo
Gilgamesh
Gilgamesh
HxG_CypruS
Gilgamesh
Level 66
God Stats
0W - 3L
1,500 SR
Queue Stats
289W - 287L
1,476 Elo+
Party 1
Neith
Neith
HxG_NeXuzZ
Neith
Level 29
God Stats
1W - 2L
1,508 SR
Queue Stats
80W - 65L
1,471 Elo+
Party 1
Ravana
Ravana
ledkooo
Ravana
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 51L
1,519 Elo+
Party 3
Zeus
Zeus
valondoni
Zeus
Level 83
God Stats
10W - 5L
1,523 SR
Queue Stats
31W - 27L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gokuu_Black--
Jing Wei
13
5 / 1 / 1
7,720
551
6,965
8,533
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
ShaBeaver
Ao Kuang
12
2 / 2 / 2
7,204
515
8,116
11,524
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 0 / 5
7,068
505
3,610
6,303
5,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
14
1 / 0 / 1
7,977
570
1,330
4,095
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 1 / 2
8,501
607
9,350
13,525
11,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,903
493
7,616
14,103
14,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
HxG_CypruS
Gilgamesh
9
0 / 2 / 0
5,783
413
4,055
11,252
7,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
10
0 / 3 / 0
5,795
414
2,937
4,976
2,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
ledkooo
Ravana
12
1 / 3 / 1
6,859
490
7,938
9,826
4,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
13
1 / 0 / 1
7,451
532
2,519
2,189
793
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
13
Kills
3
4
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Jing Wei
Gokuu_Black--
Jing Wei
5
1
1
5.5
L
Gilgamesh
HxG_CypruS
Gilgamesh
0
2
0
0
L
Neith
0
3
0
0
W
Ao Kuang
ShaBeaver
Ao Kuang
2
2
2
1.5
W
1
0
5
3.5
W
Scylla
1
0
1
1.5
L
Ravana
ledkooo
Ravana
1
3
1
0.5
W
4
1
2
5
L
Zeus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,371
Damage
25,065
43,980
Taken
42,346
25,706
Mitigated
28,900
15,407
Healing
8,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,616
2,516
0
3,270
14,103
14,278
0
2,340
11,763
7,284
58,707
W
Jing Wei
Gokuu_Black--
Jing Wei
6,965
6,560
0
4,496
8,533
2,898
801
0
8,533
0
68,261
L
Gilgamesh
HxG_CypruS
Gilgamesh
4,055
729
249
2,758
11,252
7,397
0
3,255
7,997
0
22,701
L
Neith
2,937
833
0
1,190
4,976
2,074
0
1,259
3,717
0
33,102
W
Ao Kuang
ShaBeaver
Ao Kuang
8,116
3,086
0
3,779
11,524
3,811
0
933
10,591
58,046
0
W
3,610
1,669
0
2,265
6,303
5,908
204
0
6,303
19,547
0
W
Scylla
1,330
0
0
0
4,095
1,476
44
2,034
2,061
61,579
0
L
Ravana
ledkooo
Ravana
7,938
3,312
0
623
9,826
4,358
0
5,077
4,673
0
51,985
W
9,350
4,728
0
4,867
13,525
11,613
0
1,455
12,070
1,987
72,662
L
Zeus
2,519
342
0
500
2,189
793
0
1,463
696
57,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,470
Gold Earned
32,791
498
Minions Killed
408
0
Camps Cleared
0
1,355,656
Distance Traveled
1,309,975
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,903
493
120
9
0
225,333
0
W
Jing Wei
7,720
551
107
8
0
254,644
0
L
Gilgamesh
5,783
413
28
2
0
270,002
2
L
Neith
5,795
414
68
5
0
234,146
0
W
Ao Kuang
7,204
515
96
7
0
311,640
0
W
Atlas
7,068
505
28
2
0
276,817
0
W
Scylla
7,977
570
126
9
0
261,768
0
L
Ravana
6,859
490
73
5
0
344,808
0
W
Surtr
8,501
607
141
10
0
250,787
0
L
Zeus
7,451
532
119
9
0
235,686
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role