Player Matchup

Lancelot
Lancelot
BBETTAGS
Lancelot
Level 108
God Stats
3W - 3L
1,507 SR
Queue Stats
53W - 58L
1,267 Elo+
Party 2
Yu Huang
Yu Huang
BGradeActor
Yu Huang
Level 44
God Stats
48W - 40L
1,430 SR
Queue Stats
119W - 115L
1,337 Elo+
Solo
Neith
Neith
Lafleblabla
Neith
Level 27
God Stats
8W - 9L
1,347 SR
Queue Stats
50W - 54L
1,267 Elo+
Party 2
Team Averages
Level 60
1,428 SR
1,291 Elo+

VS

Team Averages
Level 76
1,500 SR
1,416 Elo+
Surtr
Surtr
MercurialMishka
Surtr
Level 100
God Stats
2W - 5L
1,500 SR
Queue Stats
15W - 22L
1,419 Elo+
Party 1
Hun Batz
Hun Batz
NerdyMedal
Hun Batz
Level 103
God Stats
4W - 4L
1,500 SR
Queue Stats
34W - 28L
1,346 Elo+
Solo
The Morrigan
The Morrigan
roombaslayer
The Morrigan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BBETTAGS
Lancelot
15
9 / 3 / 11
11,071
923
14,880
13,409
17,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Yu Huang
BGradeActor
Yu Huang
17
11 / 2 / 8
11,730
978
18,591
7,217
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 1 / 14
9,153
763
8,030
5,313
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
10,169
847
4,964
22,455
17,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
NerdyMedal
Hun Batz
13
3 / 5 / 1
9,391
783
7,437
14,265
5,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Morrigan
roombaslayer
The Morrigan
12
1 / 10 / 3
8,437
703
4,963
12,517
4,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
21
Kills
6
6
Deaths
21
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BBETTAGS
Lancelot
9
3
11
4.83
W
Yu Huang
BGradeActor
Yu Huang
11
2
8
7.5
W
1
1
14
8
L
2
6
3
0.58
L
Hun Batz
NerdyMedal
Hun Batz
3
5
1
0.7
L
The Morrigan
roombaslayer
The Morrigan
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,501
Damage
17,364
25,939
Taken
49,237
22,766
Mitigated
28,020
4,032
Healing
10,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BBETTAGS
Lancelot
14,880
2,435
0
1,748
13,409
17,826
504
3,111
10,298
5,948
22,567
W
Yu Huang
BGradeActor
Yu Huang
18,591
1,147
0
250
7,217
3,064
1,454
1,205
6,012
69,252
524
W
8,030
3,372
0
2,034
5,313
1,876
1,043
1,569
3,744
0
28,737
L
4,964
1,181
138
7,629
22,455
17,741
0
8,324
13,973
5,008
18,367
L
Hun Batz
NerdyMedal
Hun Batz
7,437
1,296
0
1,546
14,265
5,475
0
5,352
8,913
0
37,271
L
The Morrigan
roombaslayer
The Morrigan
4,963
2,013
17
1,171
12,517
4,804
0
7,963
4,554
19,623
3,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,954
Gold Earned
27,997
181
Minions Killed
114
0
Camps Cleared
0
674,664
Distance Traveled
608,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,071
923
37
3
0
240,823
0
W
Yu Huang
11,730
978
93
8
0
228,458
0
W
Neith
9,153
763
51
4
0
205,383
0
L
Surtr
10,169
847
31
3
0
223,913
0
L
Hun Batz
9,391
783
49
4
0
218,072
0
L
The Morrigan
8,437
703
34
3
0
166,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role