Player Matchup

Yemoja
Yemoja
PapaFlexington
Yemoja
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Tyr
Tyr
Plaxeymeh
Tyr
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Lancelot
Lancelot
Tereshoe
Lancelot
Level 107
God Stats
5W - 5L
1,500 SR
Queue Stats
56W - 54L
1,500 Elo+
Solo
Team Averages
Level 60
1,500 SR
1,500 Elo+

VS

Team Averages
Level 61
1,162 SR
1,098 Elo+
Yemoja
Yemoja
SixMasonb0899
Yemoja
Level 28
God Stats
53W - 145L
903 SR
Queue Stats
54W - 151L
897 Elo+
Party 1
Izanami
Izanami
davelerious
Izanami
Level 69
God Stats
30W - 65L
1,083 SR
Queue Stats
52W - 145L
897 Elo+
Party 1
Surtr
Surtr
nofakeheros
Surtr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 9
11,679
779
6,261
7,005
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
1 / 1 / 8
9,895
660
13,931
14,614
13,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
Tereshoe
Lancelot
18
10 / 0 / 1
11,953
797
18,860
11,819
9,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,826
588
7,502
18,577
18,887
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
davelerious
Izanami
15
0 / 6 / 0
9,270
618
6,809
17,882
6,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 1 / 0
8,364
558
4,660
9,688
5,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
11
Kills
1
1
Deaths
11
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
9
4.5
W
1
1
8
5
L
1
4
0
0.25
W
Lancelot
Tereshoe
Lancelot
10
0
1
10.5
L
Izanami
davelerious
Izanami
0
6
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,052
Damage
18,971
33,438
Taken
46,147
27,793
Mitigated
31,335
9,215
Healing
7,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,261
1,157
2,023
3,348
7,005
4,788
214
2,137
4,868
29,186
0
W
13,931
2,781
0
3,374
14,614
13,086
1,048
4,386
10,228
0
40,892
L
7,502
1,672
1,080
1,503
18,577
18,887
0
2,642
15,935
22,339
0
W
Lancelot
Tereshoe
Lancelot
18,860
4,745
0
470
11,819
9,919
2,444
1,176
10,643
0
79,872
L
Izanami
davelerious
Izanami
6,809
4,083
0
1,633
17,882
6,901
27
2,519
15,363
0
39,466
L
4,660
1,952
134
2,867
9,688
5,547
0
1,100
8,588
145
16,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,527
Gold Earned
26,460
197
Minions Killed
123
0
Camps Cleared
0
858,225
Distance Traveled
544,314
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,679
779
39
3
0
246,020
0
W
Tyr
9,895
660
68
5
0
307,938
0
L
Yemoja
8,826
588
20
1
0
187,225
0
W
Lancelot
11,953
797
90
6
0
304,267
0
L
Izanami
9,270
618
80
5
0
208,810
0
L
Surtr
8,364
558
23
2
0
148,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role