Player Matchup

Ares
Ares
BrokenPT
Ares
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 36L
1,518 Elo+
Party 1
Cernunnos
Cernunnos
MortalityT
Cernunnos
Level 45
God Stats
9W - 3L
1,500 SR
Queue Stats
39W - 32L
1,244 Elo+
Solo
Chang'e
Chang'e
RaffaelPT
Chang'e
Level 42
God Stats
4W - 3L
1,673 SR
Queue Stats
5W - 10L
1,667 Elo+
Solo
Surtr
Surtr
SanAnanás
Surtr
Level 47
God Stats
6W - 1L
1,555 SR
Queue Stats
53W - 47L
1,373 Elo+
Party 1
Camazotz
Camazotz
ThorAK47PTPHO
Camazotz
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,373 Elo+
Party 1
Team Averages
Level 37
1,546 SR
1,435 Elo+

VS

Team Averages
Level 49
1,593 SR
1,496 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Angermann
Janus
Level 43
God Stats
7W - 9L
1,500 SR
Queue Stats
177W - 175L
1,597 Elo+
Solo
Agni
Agni
Mr_Lucky_37
Agni
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 23L
1,323 Elo+
Party 2
Mercury
Mercury
RealYardie
Mercury
Level 42
God Stats
4W - 3L
1,966 SR
Queue Stats
163W - 141L
1,737 Elo+
Party 3
Neith
Neith
gangstakiller
Neith
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 26L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
1 / 2 / 4
7,658
589
5,055
10,892
10,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
MortalityT
Cernunnos
13
3 / 1 / 3
7,658
589
10,308
9,718
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
RaffaelPT
Chang'e
15
9 / 2 / 3
9,463
728
10,992
10,160
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
13
0 / 2 / 3
7,789
599
7,563
10,877
6,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Camazotz
ThorAK47PTPHO
Camazotz
14
9 / 2 / 2
9,104
700
9,183
12,971
4,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 3 / 2
5,846
450
3,190
13,477
5,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Angermann
Janus
10
2 / 2 / 0
6,693
515
5,615
8,702
4,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

10
1 / 9 / 1
6,089
468
4,385
9,911
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
RealYardie
Mercury
12
5 / 3 / 3
7,441
572
12,811
12,172
4,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 3
6,566
505
7,091
10,658
4,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
22
Kills
9
9
Deaths
22
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
3
2
0.33
L
Janus
Angermann
Janus
2
2
0
1
W
Ares
1
2
4
1.5
W
Cernunnos
MortalityT
Cernunnos
3
1
3
4.5
L
1
9
1
0.17
W
Chang'e
RaffaelPT
Chang'e
9
2
3
5.25
L
Mercury
RealYardie
Mercury
5
3
3
2.17
W
Surtr
0
2
3
0.75
W
Camazotz
ThorAK47PTPHO
Camazotz
9
2
2
5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,101
Damage
33,092
54,618
Taken
54,920
30,275
Mitigated
22,912
23,632
Healing
8,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,190
260
412
2,415
13,477
5,993
0
1,221
12,256
0
28,597
L
Janus
Angermann
Janus
5,615
1,137
1,603
2,079
8,702
4,717
0
2,900
5,802
20,575
0
W
Ares
5,055
474
0
2,767
10,892
10,879
592
2,812
8,080
22,439
0
W
Cernunnos
MortalityT
Cernunnos
10,308
4,997
0
5,714
9,718
4,352
2,761
3,024
6,694
0
61,873
L
4,385
947
0
250
9,911
3,356
388
5,075
4,836
35,019
0
W
Chang'e
RaffaelPT
Chang'e
10,992
326
826
5,197
10,160
3,882
671
2,204
7,956
58,702
1,219
L
Mercury
RealYardie
Mercury
12,811
8,686
0
735
12,172
4,470
0
2,888
9,284
0
53,331
W
Surtr
7,563
2,216
0
4,338
10,877
6,184
94
0
10,877
1,204
58,610
W
Camazotz
ThorAK47PTPHO
Camazotz
9,183
3,395
0
4,790
12,971
4,978
47
1,960
11,011
0
55,690
L
7,091
3,421
0
1,247
10,658
4,376
0
4,051
6,607
0
39,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,672
Gold Earned
32,635
397
Minions Killed
285
0
Camps Cleared
0
1,313,841
Distance Traveled
1,300,463
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,846
450
55
4
0
255,653
0
L
Janus
6,693
515
16
1
0
269,163
0
W
Ares
7,658
589
27
2
0
270,828
0
W
Cernunnos
7,658
589
100
8
0
215,107
0
L
Agni
6,089
468
58
4
0
232,526
0
W
Chang'e
9,463
728
90
7
0
277,304
0
L
Mercury
7,441
572
75
6
0
307,146
0
W
Surtr
7,789
599
100
8
0
254,458
0
W
Camazotz
9,104
700
80
6
0
296,144
3
L
Neith
6,566
505
81
6
0
235,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role