Player Matchup

Anubis
Anubis
Never Rains
Anubis
Level 123
God Stats
4W - 5L
1,500 SR
Queue Stats
35W - 35L
1,189 Elo+
Party 1
Agni
Agni
RequiemMoon-
Agni
Level 134
God Stats
5W - 4L
1,500 SR
Queue Stats
85W - 70L
1,430 Elo+
Party 2
Artio
Artio
RequiemSun
Artio
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,563 Elo+
Party 2
Olorun
Olorun
ShadowOfEons
Olorun
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 24L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Xzuhz
Cu Chulainn
Level 72
God Stats
3W - 0L
1,703 SR
Queue Stats
32W - 12L
1,807 Elo+
Solo
Team Averages
Level 93
1,541 SR
1,498 Elo+

VS

Team Averages
Level 102
1,472 SR
1,341 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
HarmeetP
Izanami
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 88L
1,048 Elo+
Solo
Pele
Pele
Optic Blazy
Pele
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,158 Elo+
Party 3
Horus
Horus
Sockinator1
Horus
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,661 Elo+
Solo
Fenrir
Fenrir
Southeastaxis89
Fenrir
Level 129
God Stats
3W - 4L
1,358 SR
Queue Stats
281W - 264L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
1 / 1 / 2
4,859
694
2,412
4,767
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 0
4,568
653
1,502
2,610
685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
7
0 / 0 / 2
4,495
642
1,941
7,513
3,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Olorun
8
2 / 0 / 0
4,587
655
3,974
3,370
856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cu Chulainn
Xzuhz
Cu Chulainn
9
1 / 0 / 0
4,928
704
3,747
4,301
1,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
1 / 1 / 1
4,618
660
1,858
3,010
718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
HarmeetP
Izanami
8
0 / 0 / 0
4,171
596
2,160
3,921
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 3 / 0
4,384
626
2,778
7,219
2,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 0
3,692
527
1,134
5,248
2,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

4
0 / 1 / 0
3,557
508
1,127
3,169
967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
5
Kills
2
2
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
1
1.5
L
Izanami
HarmeetP
Izanami
0
0
0
0
W
Anubis
1
1
2
2
L
1
3
0
0.33
W
1
1
0
1
W
Artio
0
0
2
1
W
Olorun
2
0
0
2
L
0
0
0
0
L
0
1
0
0
W
Cu Chulainn
Xzuhz
Cu Chulainn
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,576
Damage
9,057
22,561
Taken
22,567
8,973
Mitigated
8,284
11,094
Healing
6,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,858
381
0
250
3,010
718
0
1,587
1,423
29,655
0
L
Izanami
HarmeetP
Izanami
2,160
2,088
0
1,780
3,921
1,318
0
2,014
1,907
0
31,984
W
Anubis
2,412
0
0
2,661
4,767
1,874
0
1,116
3,651
31,001
0
L
2,778
639
0
886
7,219
2,379
0
4,120
3,099
0
27,511
W
1,502
387
0
625
2,610
685
0
641
1,969
24,450
0
W
Artio
1,941
515
341
3,377
7,513
3,894
0
0
7,513
12,817
0
W
Olorun
3,974
2,070
143
2,159
3,370
856
0
0
3,370
31,637
0
L
1,134
563
0
2,123
5,248
2,902
0
125
5,123
0
17,810
L
1,127
256
604
1,162
3,169
967
0
2,034
1,135
0
3,146
W
Cu Chulainn
Xzuhz
Cu Chulainn
3,747
807
0
1,788
4,301
1,664
0
101
4,200
1,326
33,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,437
Gold Earned
20,422
234
Minions Killed
188
0
Camps Cleared
0
710,485
Distance Traveled
637,978
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,618
660
53
8
0
133,774
0
L
Izanami
4,171
596
61
9
0
127,930
0
W
Anubis
4,859
694
54
8
0
143,813
0
L
Pele
4,384
626
43
6
0
162,246
0
W
Agni
4,568
653
44
6
0
129,958
0
W
Artio
4,495
642
19
3
0
151,981
0
W
Olorun
4,587
655
60
9
0
142,587
0
L
Horus
3,692
527
24
3
0
123,220
2
L
Fenrir
3,557
508
7
1
0
90,808
0
W
Cu Chulainn
4,928
704
57
8
0
142,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role