Player Matchup

Neith
Neith
LofiFangz
Neith
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Bacchus
Bacchus
Quill1998
Bacchus
Level 44
God Stats
4W - 5L
1,500 SR
Queue Stats
23W - 18L
1,500 Elo+
Party 2
Tyr
Tyr
SirWombat
Tyr
Level 8
God Stats
39W - 35L
1,806 SR
Queue Stats
77W - 58L
1,589 Elo+
Party 4
Baron Samedi
Baron Samedi
nosoyelkenny
Baron Samedi
Level 131
God Stats
1W - 3L
1,500 SR
Queue Stats
130W - 119L
1,589 Elo+
Party 4
Susano
Susano
peanutinmymouth
Susano
Level 36
God Stats
2W - 3L
1,500 SR
Queue Stats
57W - 45L
1,545 Elo+
Solo
Team Averages
Level 47
1,561 SR
1,544 Elo+

VS

Team Averages
Level 40
1,470 SR
1,383 Elo+
Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Awesome407
Baron Samedi
Level 15
God Stats
1W - 2L
1,191 SR
Queue Stats
2W - 10L
1,028 Elo+
Party 3
Nemesis
Nemesis
ChordKingII
Nemesis
Level 34
God Stats
14W - 4L
1,862 SR
Queue Stats
16W - 16L
1,690 Elo+
Solo
Gilgamesh
Gilgamesh
NuttuN
Gilgamesh
Level 37
God Stats
5W - 12L
1,299 SR
Queue Stats
158W - 143L
1,377 Elo+
Party 3
Yemoja
Yemoja
mxnstone
Yemoja
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 18L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LofiFangz
Neith
5
0 / 5 / 0
3,802
380
2,974
5,380
1,940
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
Quill1998
Bacchus
7
0 / 1 / 0
4,371
437
1,327
7,943
5,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 0 / 0
5,978
598
5,764
6,496
6,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
nosoyelkenny
Baron Samedi
9
0 / 2 / 0
5,108
511
3,624
6,628
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 13 / 0
3,597
360
0
12,650
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
5 / 0 / 1
5,975
598
7,849
5,326
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Awesome407
Baron Samedi
10
9 / 0 / 0
6,721
672
6,398
5,486
2,859
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
ChordKingII
Nemesis
11
2 / 0 / 4
6,412
641
3,950
6,479
2,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
NuttuN
Gilgamesh
9
4 / 1 / 0
5,334
533
2,506
8,393
5,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
mxnstone
Yemoja
9
1 / 0 / 3
5,379
538
1,540
5,035
2,031
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
21
21
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
1
5.5
W
Baron Samedi
Awesome407
Baron Samedi
9
0
0
9
W
Nemesis
ChordKingII
Nemesis
2
0
4
4
L
Neith
LofiFangz
Neith
0
5
0
0
W
Gilgamesh
NuttuN
Gilgamesh
4
1
0
4
L
Bacchus
Quill1998
Bacchus
0
1
0
0
L
1
0
0
1
W
Yemoja
mxnstone
Yemoja
1
0
3
2.5
L
Baron Samedi
nosoyelkenny
Baron Samedi
0
2
0
0
L
0
13
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,689
Damage
22,243
39,097
Taken
30,719
19,201
Mitigated
14,450
8,584
Healing
9,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,849
3,521
0
3,425
5,326
1,584
758
869
4,457
50,111
0
W
Baron Samedi
Awesome407
Baron Samedi
6,398
1,716
0
2,162
5,486
2,859
310
3,151
2,335
29,623
1,253
W
Nemesis
ChordKingII
Nemesis
3,950
2,556
0
752
6,479
2,205
760
473
6,006
0
48,284
L
Neith
LofiFangz
Neith
2,974
1,332
0
464
5,380
1,940
0
4,103
1,277
0
9,876
W
Gilgamesh
NuttuN
Gilgamesh
2,506
669
0
1,538
8,393
5,771
0
0
8,393
524
18,388
L
Bacchus
Quill1998
Bacchus
1,327
276
0
2,163
7,943
5,680
0
5,286
2,657
8,635
0
L
5,764
965
0
3,818
6,496
6,362
0
52
6,444
0
49,103
W
Yemoja
mxnstone
Yemoja
1,540
300
872
1,094
5,035
2,031
66
458
4,577
10,488
0
L
Baron Samedi
nosoyelkenny
Baron Samedi
3,624
100
56
2,083
6,628
2,031
0
3,630
2,998
34,013
0
L
0
0
0
0
12,650
3,188
0
2,772
9,878
0
273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,856
Gold Earned
29,821
172
Minions Killed
242
0
Camps Cleared
0
880,278
Distance Traveled
910,954
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,975
598
72
7
0
168,501
0
W
Baron Samedi
6,721
672
42
4
0
180,652
1
W
Nemesis
6,412
641
81
8
0
191,307
0
L
Neith
3,802
380
9
1
0
144,833
0
W
Gilgamesh
5,334
533
33
3
0
194,587
0
L
Bacchus
4,371
437
16
2
0
169,264
2
L
Tyr
5,978
598
92
9
0
211,946
0
W
Yemoja
5,379
538
14
1
0
175,907
0
L
Baron Samedi
5,108
511
55
6
0
173,882
0
L
Susano
3,597
360
0
0
0
180,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role