Player Matchup

Artio
Artio
 
Artio
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
SheerEcstacy
Sol
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 98L
1,601 Elo+
Party 1
Kukulkan
Kukulkan
StarkillaGM
Kukulkan
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 37L
1,500 Elo+
Party 3
Bellona
Bellona
Starrypath21
Bellona
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 6L
1,500 Elo+
Party 3
Neith
Neith
waterlemon7
Neith
Level 138
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 98L
1,601 Elo+
Party 1
Team Averages
Level 126
1,500 SR
1,540 Elo+

VS

Team Averages
Level 122
1,500 SR
1,678 Elo+
Surtr
Surtr
EcGinfections
Surtr
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,789 Elo+
Party 2
Hun Batz
Hun Batz
GetFraggedOn
Hun Batz
Level 116
God Stats
3W - 3L
1,500 SR
Queue Stats
21W - 17L
1,500 Elo+
Party 4
Sol
Sol
Miceman24
Sol
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,789 Elo+
Party 2
Anubis
Anubis
deadbydurango
Anubis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,573 Elo+
Party 4
Sun Wukong
Sun Wukong
yordy2a
Sun Wukong
Level 116
God Stats
3W - 5L
1,500 SR
Queue Stats
128W - 114L
1,740 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
0 / 5 / 0
4,728
338
3,027
12,034
5,817
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 3 / 0
6,813
487
4,364
9,733
2,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
StarkillaGM
Kukulkan
12
0 / 6 / 0
7,290
521
3,513
7,540
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Starrypath21
Bellona
12
2 / 2 / 0
7,582
542
8,827
14,936
15,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,729
409
4,734
8,052
2,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
7,432
531
6,219
12,423
10,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
GetFraggedOn
Hun Batz
14
5 / 0 / 4
8,720
623
6,483
10,558
4,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 3
7,476
534
9,314
8,556
3,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 0 / 4
8,821
630
4,043
5,257
2,649
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
yordy2a
Sun Wukong
13
1 / 2 / 2
7,373
527
8,457
14,871
12,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
2
Kills
16
17
Deaths
3
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
5
0
0
W
2
1
4
4
W
Hun Batz
GetFraggedOn
Hun Batz
5
0
4
7
W
3
0
3
4.5
L
0
3
0
0
L
Kukulkan
StarkillaGM
Kukulkan
0
6
0
0
L
Bellona
Starrypath21
Bellona
2
2
0
1
W
5
0
4
7
L
0
1
0
0
W
Sun Wukong
yordy2a
Sun Wukong
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,465
Damage
34,516
52,295
Taken
51,665
28,867
Mitigated
33,465
15,688
Healing
26,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,027
653
530
2,774
12,034
5,817
0
4,705
7,329
10,829
0
W
6,219
3,083
1,837
4,351
12,423
10,327
252
2,239
10,184
632
22,612
W
Hun Batz
GetFraggedOn
Hun Batz
6,483
1,500
0
4,968
10,558
4,338
0
2,539
8,019
0
63,815
W
9,314
4,714
0
5,035
8,556
3,570
2,887
1,839
6,717
55,615
7,999
L
4,364
885
0
1,600
9,733
2,486
0
718
8,921
54,126
0
L
Kukulkan
StarkillaGM
Kukulkan
3,513
163
0
119
7,540
2,470
0
3,678
3,862
57,196
0
L
Bellona
Starrypath21
Bellona
8,827
4,674
0
5,552
14,936
15,189
369
443
13,350
0
52,315
W
4,043
0
0
4,533
5,257
2,649
1,254
2,803
2,454
64,583
0
L
4,734
2,252
0
5,113
8,052
2,905
0
3,436
4,616
0
43,691
W
Sun Wukong
yordy2a
Sun Wukong
8,457
2,245
0
6,027
14,871
12,581
0
1,484
13,387
0
53,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,142
Gold Earned
39,822
385
Minions Killed
439
0
Camps Cleared
0
1,216,027
Distance Traveled
1,390,194
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,728
338
23
2
0
196,791
0
W
Surtr
7,432
531
22
2
0
259,248
0
W
Hun Batz
8,720
623
106
8
0
335,230
0
W
Sol
7,476
534
112
8
0
260,524
2
L
Sol
6,813
487
90
6
0
270,252
0
L
Kukulkan
7,290
521
106
8
0
263,378
0
L
Bellona
7,582
542
98
7
0
268,400
0
W
Anubis
8,821
630
117
8
0
284,898
4
L
Neith
5,729
409
68
5
0
217,206
2
W
Sun Wukong
7,373
527
82
6
0
250,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role