Player Matchup

King Arthur
King Arthur
Bronze III
Daddydanks117
King Arthur
Bronze III
Level 128
God Stats
23W - 24L
1,500 SR
Queue Stats
467W - 470L
1,528 MMR
Solo
Loki
Loki
Gold V
Dlizard72
Loki
Gold V
Level 150
God Stats
17W - 17L
1,733 SR
Queue Stats
544W - 512L
1,528 MMR
Solo
Ganesha
Ganesha
Bronze III
Flamicken
Ganesha
Bronze III
Level 164
God Stats
1W - 2L
1,500 SR
Queue Stats
665W - 632L
1,528 MMR
Solo
Chaac
Chaac
Bronze III
Freqe
Chaac
Bronze III
Level 105
God Stats
6W - 4L
1,500 SR
Queue Stats
107W - 96L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Reyben25
Cernunnos
Bronze III
Level 159
God Stats
4W - 4L
1,500 SR
Queue Stats
187W - 183L
1,528 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 141
1,547 SR
1,522 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 123
1,656 SR
1,528 MMR
Kumbhakarna
Kumbhakarna
Bronze III
Fre3lo
Kumbhakarna
Bronze III
Level 141
God Stats
3W - 8L
1,638 SR
Queue Stats
17W - 20L
1,528 MMR
Solo
Charybdis
Charybdis
Bronze III
Maramoxs
Charybdis
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 68L
1,528 MMR
Solo
Fenrir
Fenrir
Bronze III
MondayNightChris
Fenrir
Bronze III
Level 106
God Stats
3W - 4L
1,744 SR
Queue Stats
181W - 175L
1,528 MMR
Solo
Zeus
Zeus
Bronze III
MΦRI
Zeus
Bronze III
Level 67
God Stats
3W - 5L
1,900 SR
Queue Stats
25W - 36L
1,530 MMR
Solo
Osiris
Osiris
Bronze III
Yooble
Osiris
Bronze III
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 27L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Daddydanks117
King Arthur
15
4 / 1 / 3
9,564
563
12,992
18,144
13,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
18
8 / 4 / 6
11,250
662
9,834
13,672
5,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
Flamicken
Ganesha
15
1 / 0 / 12
9,625
566
5,377
14,841
13,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
Freqe
Chaac
17
10 / 2 / 7
10,952
644
24,792
17,450
10,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Reyben25
Cernunnos
17
3 / 1 / 1
10,521
619
11,117
9,147
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Morgan Le FayThanatosChronosKali

VS

Bans
LancelotBellonaHadesSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Fre3lo
Kumbhakarna
11
2 / 5 / 1
7,431
437
5,077
21,842
21,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
Maramoxs
Charybdis
14
0 / 5 / 2
7,663
451
3,230
17,251
6,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 4 / 1
8,481
499
8,693
17,335
8,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
MΦRI
Zeus
13
0 / 6 / 4
7,905
465
7,421
11,710
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
Yooble
Osiris
13
1 / 6 / 2
8,266
486
10,785
19,718
28,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
26
Kills
7
8
Deaths
26
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Daddydanks117
King Arthur
4
1
3
5.5
W
Loki
8
4
6
2.75
W
Ganesha
Flamicken
Ganesha
1
0
12
7
L
Kumbhakarna
Fre3lo
Kumbhakarna
2
5
1
0.5
W
Chaac
Freqe
Chaac
10
2
7
6.75
L
Charybdis
Maramoxs
Charybdis
0
5
2
0.2
L
4
4
1
1.13
L
Zeus
MΦRI
Zeus
0
6
4
0.33
W
Cernunnos
Reyben25
Cernunnos
3
1
1
3.5
L
Osiris
Yooble
Osiris
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,112
Damage
35,206
73,254
Taken
87,856
46,421
Mitigated
67,755
25,415
Healing
28,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Daddydanks117
King Arthur
12,992
1,572
0
4,884
18,144
13,521
0
3,284
14,823
0
69,843
W
Loki
9,834
3,464
0
302
13,672
5,326
0
1,863
11,694
0
106,387
W
Ganesha
Flamicken
Ganesha
5,377
932
3,330
3,637
14,841
13,695
0
3,992
10,659
30,282
0
L
Kumbhakarna
Fre3lo
Kumbhakarna
5,077
1,625
1,903
3,897
21,842
21,172
0
2,444
19,398
14,044
0
W
Chaac
Freqe
Chaac
24,792
6,396
0
7,872
17,450
10,039
344
6,173
10,764
0
93,333
L
Charybdis
Maramoxs
Charybdis
3,230
1,839
0
7,872
17,251
6,043
0
388
16,863
0
59,011
L
8,693
2,353
0
6,445
17,335
8,427
0
1,225
16,110
0
65,642
L
Zeus
MΦRI
Zeus
7,421
571
0
1,607
11,710
3,785
0
600
11,110
54,998
1,621
W
Cernunnos
Reyben25
Cernunnos
11,117
5,673
0
5,390
9,147
3,840
2,944
629
8,518
0
99,458
L
Osiris
Yooble
Osiris
10,785
3,000
0
6,437
19,718
28,328
0
720
18,998
9,151
53,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,912
Gold Earned
39,746
553
Minions Killed
432
0
Camps Cleared
0
1,683,208
Distance Traveled
1,571,652
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,564
563
102
6
0
310,556
0
W
Loki
11,250
662
140
8
0
370,962
2
W
Ganesha
9,625
566
6
0
0
329,771
5
L
Kumbhakarna
7,431
437
20
1
0
338,879
2
W
Chaac
10,952
644
129
8
0
352,221
0
L
Charybdis
7,663
451
103
6
0
298,740
7
L
Fenrir
8,481
499
105
6
0
351,330
0
L
Zeus
7,905
465
109
6
0
299,969
2
W
Cernunnos
10,521
619
176
10
0
319,698
3
L
Osiris
8,266
486
95
6
0
282,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role