Player Matchup

Izanami
Izanami
Bronze III
Bedevire
Izanami
Bronze III
Level 106
God Stats
32W - 26L
1,500 SR
Queue Stats
134W - 138L
1,500 MMR
Solo
The Morrigan
The Morrigan
Bronze III
DrMARVLE
The Morrigan
Bronze III
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 179L
1,359 MMR
Party 1
Thanatos
Thanatos
Silver III
FridGeWaTers
Thanatos
Silver III
Level 182
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 64L
1,305 MMR
Solo
Cthulhu
Cthulhu
Bronze III
TheN1NThGod70
Cthulhu
Bronze III
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,359 MMR
Party 1
Tyr
Tyr
Silver III
ThirtyRocket243
Tyr
Silver III
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
457W - 471L
1,349 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 132
1,500 SR
1,374 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 143
1,571 SR
1,367 MMR
Ao Kuang
Ao Kuang
Silver II
HelloCopter
Ao Kuang
Silver II
Level 175
God Stats
42W - 38L
1,857 SR
Queue Stats
506W - 494L
1,526 MMR
Party 2
Merlin
Merlin
Silver II
RAßz
Merlin
Silver II
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
55W - 39L
1,471 MMR
Solo
Charybdis
Charybdis
Bronze IV
ShUfLExBoArD
Charybdis
Bronze IV
Level 155
God Stats
12W - 6L
1,500 SR
Queue Stats
337W - 356L
1,083 MMR
Party 2
Agni
Agni
Bronze III
hambruna_urbano1
Agni
Bronze III
Level 100
God Stats
8W - 6L
1,500 SR
Queue Stats
325W - 336L
1,307 MMR
Solo
Aphrodite
Aphrodite
Bronze III
lRattlesnake
Aphrodite
Bronze III
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
225W - 223L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bedevire
Izanami
12
3 / 6 / 1
7,711
454
8,345
17,368
6,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
DrMARVLE
The Morrigan
11
2 / 6 / 1
6,914
407
5,956
12,749
4,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
FridGeWaTers
Thanatos
10
0 / 10 / 1
6,436
379
5,475
16,443
7,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
10
2 / 4 / 4
7,312
430
7,569
17,467
18,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 10 / 2
6,934
408
5,055
21,807
16,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SusanoThorLokiLancelot

VS

Bans
Cu ChulainnAthenaMauiHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
HelloCopter
Ao Kuang
16
10 / 1 / 7
10,808
636
17,002
22,806
13,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
RAßz
Merlin
17
10 / 1 / 13
10,885
640
13,549
9,398
4,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
ShUfLExBoArD
Charybdis
16
8 / 1 / 6
10,999
647
16,557
13,613
5,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 0 / 14
10,384
611
16,073
10,022
4,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
lRattlesnake
Aphrodite
13
1 / 5 / 20
8,979
528
4,782
20,734
18,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
96
7
Kills
36
36
Deaths
8
9
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bedevire
Izanami
3
6
1
0.58
L
The Morrigan
DrMARVLE
The Morrigan
2
6
1
0.42
L
Thanatos
FridGeWaTers
Thanatos
0
10
1
0.05
W
Ao Kuang
HelloCopter
Ao Kuang
10
1
7
13.5
W
Merlin
RAßz
Merlin
10
1
13
16.5
W
Charybdis
ShUfLExBoArD
Charybdis
8
1
6
11
L
Cthulhu
2
4
4
1
L
0
10
2
0.1
W
7
0
14
14
W
Aphrodite
lRattlesnake
Aphrodite
1
5
20
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,400
Damage
67,963
85,834
Taken
76,573
52,034
Mitigated
45,979
18,833
Healing
45,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bedevire
Izanami
8,345
6,204
0
3,987
17,368
6,203
0
6,963
10,405
0
49,619
L
The Morrigan
DrMARVLE
The Morrigan
5,956
1,032
357
1,894
12,749
4,422
0
7,740
4,982
39,315
677
L
Thanatos
FridGeWaTers
Thanatos
5,475
2,306
0
6,229
16,443
7,039
0
8,372
8,071
0
39,523
W
Ao Kuang
HelloCopter
Ao Kuang
17,002
5,125
0
15,989
22,806
13,762
690
4,816
17,990
87,704
0
W
Merlin
RAßz
Merlin
13,549
814
412
3,731
9,398
4,112
848
720
8,678
96,830
3,398
W
Charybdis
ShUfLExBoArD
Charybdis
16,557
11,124
0
9,739
13,613
5,570
6,019
1,577
12,036
0
97,612
L
Cthulhu
7,569
1,167
328
2,568
17,467
18,216
0
10,215
7,252
24,679
0
L
5,055
341
0
3,470
21,807
16,154
0
16,867
4,940
0
37,900
W
16,073
1,711
448
3,895
10,022
4,464
2,415
3,591
6,431
87,093
1,155
W
Aphrodite
lRattlesnake
Aphrodite
4,782
1,124
1,972
9,059
20,734
18,071
508
5,007
15,727
21,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,307
Gold Earned
52,055
296
Minions Killed
536
0
Camps Cleared
0
1,376,640
Distance Traveled
1,671,731
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,711
454
80
5
0
246,514
0
L
The Morrigan
6,914
407
64
4
0
244,096
0
L
Thanatos
6,436
379
61
4
0
305,129
4
W
Ao Kuang
10,808
636
98
6
0
349,902
1
W
Merlin
10,885
640
139
8
0
377,326
0
W
Charybdis
10,999
647
150
9
0
290,536
0
L
Cthulhu
7,312
430
34
2
0
291,243
1
L
Tyr
6,934
408
57
3
0
289,658
2
W
Agni
10,384
611
137
8
0
347,068
5
W
Aphrodite
8,979
528
12
1
0
306,899
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role