Player Matchup

Neith
Neith
BoDiddily
Neith
Level 36
God Stats
20W - 12L
1,500 SR
Queue Stats
70W - 69L
1,355 Elo+
Party 1
Nu Wa
Nu Wa
DMDeath
Nu Wa
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 65L
1,411 Elo+
Party 1
Arachne
Arachne
HeticStorm
Arachne
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 51L
1,832 Elo+
Party 2
Bacchus
Bacchus
OleSorrel
Bacchus
Level 15
God Stats
4W - 0L
1,500 SR
Queue Stats
39W - 45L
1,832 Elo+
Party 2
Surtr
Surtr
TennisBallFade
Surtr
Level 45
God Stats
7W - 9L
1,500 SR
Queue Stats
64W - 66L
1,500 Elo+
Party 1
Team Averages
Level 45
1,500 SR
1,586 Elo+

VS

Team Averages
Level 32
1,448 SR
1,567 Elo+
Ne Zha
Ne Zha
Baby-Banane
Ne Zha
Level 45
God Stats
12W - 18L
1,500 SR
Queue Stats
32W - 39L
1,500 Elo+
Party 3
Surtr
Surtr
CaptainBlunt643
Surtr
Level 38
God Stats
5W - 9L
1,500 SR
Queue Stats
40W - 56L
1,854 Elo+
Solo
Gilgamesh
Gilgamesh
KidStarMar
Gilgamesh
Level 36
God Stats
6W - 6L
1,454 SR
Queue Stats
32W - 46L
1,645 Elo+
Solo
Zeus
Zeus
Tanjiro_Kobayash
Zeus
Level 37
God Stats
6W - 12L
1,285 SR
Queue Stats
331W - 362L
1,335 Elo+
Solo
Kukulkan
Kukulkan
xXSurtrXx5432
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BoDiddily
Neith
14
2 / 0 / 9
8,670
1,084
10,660
5,812
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Nu Wa
DMDeath
Nu Wa
16
6 / 0 / 9
10,533
1,317
16,585
3,546
1,573
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
HeticStorm
Arachne
14
3 / 1 / 4
8,702
1,088
4,016
6,332
3,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
OleSorrel
Bacchus
14
1 / 1 / 10
8,636
1,080
5,169
10,412
13,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 0 / 10
9,935
1,242
15,824
13,762
11,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Team 1 Tickets

350

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
0 / 5 / 1
7,516
940
3,217
10,453
4,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 1
7,510
939
5,509
15,878
10,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
KidStarMar
Gilgamesh
13
0 / 5 / 2
7,722
965
6,725
15,721
13,780
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
2 / 6 / 0
8,217
1,027
15,996
10,256
3,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
xXSurtrXx5432
Kukulkan
13
0 / 1 / 0
7,870
984
5,244
4,255
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
6
19
Kills
2
2
Deaths
19
42
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
5
1
0.1
W
Neith
BoDiddily
Neith
2
0
9
6.5
L
0
2
1
0.25
W
Nu Wa
DMDeath
Nu Wa
6
0
9
10.5
W
Arachne
HeticStorm
Arachne
3
1
4
5
L
Gilgamesh
KidStarMar
Gilgamesh
0
5
2
0.2
W
Bacchus
OleSorrel
Bacchus
1
1
10
6
L
2
6
0
0.33
W
7
0
10
12
L
Kukulkan
xXSurtrXx5432
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,254
Damage
36,691
39,864
Taken
56,563
33,160
Mitigated
33,932
9,865
Healing
5,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
3,217
1,278
102
622
10,453
4,245
0
2,944
7,509
0
13,427
W
Neith
BoDiddily
Neith
10,660
4,985
68
1,412
5,812
2,436
0
4,367
1,295
0
20,078
L
5,509
2,290
0
1,419
15,878
10,547
0
8,082
7,700
193
15,531
W
Nu Wa
DMDeath
Nu Wa
16,585
5,398
283
1,229
3,546
1,573
0
1,539
1,929
47,494
0
W
Arachne
HeticStorm
Arachne
4,016
2,253
0
1,246
6,332
3,766
0
3,937
2,373
0
11,973
L
Gilgamesh
KidStarMar
Gilgamesh
6,725
2,081
0
1,363
15,721
13,780
0
5,865
9,757
0
16,614
W
Bacchus
OleSorrel
Bacchus
5,169
797
0
1,605
10,412
13,849
0
4,479
5,920
7,790
0
L
15,996
1,974
274
656
10,256
3,768
0
2,872
7,235
39,458
0
W
15,824
4,411
0
4,022
13,762
11,536
0
6,722
6,944
434
29,232
L
Kukulkan
xXSurtrXx5432
Kukulkan
5,244
505
217
703
4,255
1,592
0
2,051
2,204
20,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,476
Gold Earned
38,835
157
Minions Killed
191
9
Camps Cleared
3
780,695
Distance Traveled
674,400
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,516
940
23
3
0
137,441
0
W
Neith
8,670
1,084
23
3
1
151,426
0
L
Surtr
7,510
939
28
4
2
134,088
0
W
Nu Wa
10,533
1,317
80
10
0
147,915
0
W
Arachne
8,702
1,088
11
1
7
154,722
0
L
Gilgamesh
7,722
965
16
2
0
142,705
0
W
Bacchus
8,636
1,080
10
1
0
146,606
0
L
Zeus
8,217
1,027
67
8
0
130,507
0
W
Surtr
9,935
1,242
33
4
1
180,026
0
L
Kukulkan
7,870
984
57
7
1
129,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role