Player Matchup

Nemesis
Nemesis
Bronze III
PhartSuckerberg
Nemesis
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,492 MMR
Party 4
Ratatoskr
Ratatoskr
Silver I
TheBigFawge
Ratatoskr
Silver I
Level 48
God Stats
5W - 4L
1,500 SR
Queue Stats
207W - 171L
1,629 MMR
Party 1
Horus
Horus
Silver I
ZeoNox9780
Horus
Silver I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,564 MMR
Solo
Tiamat
Tiamat
Bronze III
truancii
Tiamat
Bronze III
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 11L
1,500 MMR
Party 1
Chronos
Chronos
Gold V
Κenzeiys
Chronos
Gold V
Level 127
God Stats
62W - 56L
1,800 SR
Queue Stats
774W - 770L
1,638 MMR
Party 4
Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,560 SR
1,565 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 143
1,462 SR
1,565 MMR
Sol
Sol
Bronze III
GSHMONEYB
Sol
Bronze III
Level 158
God Stats
3W - 8L
1,308 SR
Queue Stats
78W - 101L
1,559 MMR
Solo
Charybdis
Charybdis
Silver I
RageZ1
Charybdis
Silver I
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
87W - 91L
1,642 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze III
SHAKEnBAKEx55
Gilgamesh
Bronze III
Level 156
God Stats
6W - 9L
1,500 SR
Queue Stats
346W - 347L
1,530 MMR
Party 3
Da Ji
Da Ji
Bronze III
Spinach PIE3871
Da Ji
Bronze III
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
288W - 291L
1,600 MMR
Party 3
Ymir
Ymir
Bronze III
StrykerFGC
Ymir
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 72L
1,492 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 6
11,689
584
7,954
19,167
7,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ratatoskr
TheBigFawge
Ratatoskr
20
4 / 3 / 6
12,752
638
20,102
29,373
20,731
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
16
1 / 2 / 11
10,680
534
4,933
26,498
25,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
truancii
Tiamat
20
10 / 1 / 10
13,552
678
31,085
11,685
10,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Κenzeiys
Chronos
19
9 / 1 / 4
12,404
620
22,681
19,066
8,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
GebKumbhakarnaKing ArthurThor

VS

Bans
HerculesArtioAo KuangHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 1
9,704
485
9,168
17,153
5,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
RageZ1
Charybdis
16
2 / 8 / 1
9,629
481
11,608
23,817
9,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
SHAKEnBAKEx55
Gilgamesh
17
2 / 3 / 2
11,160
558
17,531
28,486
27,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

16
5 / 6 / 1
10,643
532
10,029
20,526
9,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 6 / 3
8,951
448
6,647
21,402
19,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
17
30
Kills
9
9
Deaths
30
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
6
2
6
4.5
L
Charybdis
RageZ1
Charybdis
2
8
1
0.31
L
Gilgamesh
SHAKEnBAKEx55
Gilgamesh
2
3
2
1
L
5
6
1
0.92
L
0
6
3
0.25
W
Ratatoskr
TheBigFawge
Ratatoskr
4
3
6
2.33
W
Horus
1
2
11
3.25
W
Tiamat
truancii
Tiamat
10
1
10
15
W
Chronos
Κenzeiys
Chronos
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,755
Damage
54,983
105,789
Taken
111,384
73,004
Mitigated
71,939
49,819
Healing
27,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,168
1,861
0
3,319
17,153
5,881
1,606
9,458
7,695
85,603
2,759
W
7,954
3,218
0
4,806
19,167
7,800
5,234
2,341
16,775
0
92,564
L
Charybdis
RageZ1
Charybdis
11,608
6,104
0
7,322
23,817
9,466
0
15,682
8,135
0
82,903
L
Gilgamesh
SHAKEnBAKEx55
Gilgamesh
17,531
3,013
0
5,472
28,486
27,355
124
8,248
20,238
13,490
74,945
L
10,029
1,764
0
5,381
20,526
9,303
0
7,391
13,135
0
73,680
L
6,647
1,220
2,944
3,305
21,402
19,934
0
12,656
8,746
31,518
0
W
Ratatoskr
TheBigFawge
Ratatoskr
20,102
5,524
0
14,215
29,373
20,731
1,847
5,206
22,493
0
117,762
W
Horus
4,933
1,764
5,928
10,607
26,498
25,485
1,514
5,484
20,911
0
25,703
W
Tiamat
truancii
Tiamat
31,085
2,068
567
5,687
11,685
10,359
3,791
3,720
7,713
134,886
0
W
Chronos
Κenzeiys
Chronos
22,681
12,382
0
8,009
19,066
8,629
6,138
2,792
16,058
106,355
1,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,077
Gold Earned
50,087
647
Minions Killed
562
0
Camps Cleared
0
2,126,025
Distance Traveled
1,854,297
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,704
485
146
7
0
353,920
0
W
Nemesis
11,689
584
127
6
0
450,740
6
L
Charybdis
9,629
481
131
7
0
322,541
3
L
Gilgamesh
11,160
558
138
7
0
358,286
0
L
Da Ji
10,643
532
110
6
0
426,976
4
L
Ymir
8,951
448
37
2
0
392,574
2
W
Ratatoskr
12,752
638
186
9
0
419,401
2
W
Horus
10,680
534
14
1
0
438,186
3
W
Tiamat
13,552
678
191
10
0
400,405
0
W
Chronos
12,404
620
129
6
0
417,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role