Player Matchup

Cupid
Cupid
 
Cupid
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
ARCFives1515
Khepri
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 57L
1,867 Elo+
Party 1
King Arthur
King Arthur
PusPusioden
King Arthur
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
124W - 98L
1,867 Elo+
Party 1
Ne Zha
Ne Zha
Rûsh
Ne Zha
Level 147
God Stats
4W - 2L
1,736 SR
Queue Stats
102W - 100L
1,500 Elo+
Party 1
Tiamat
Tiamat
Tenebrises
Tiamat
Level 176
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 61L
1,867 Elo+
Party 1
Team Averages
Level 129
1,547 SR
1,720 Elo+

VS

Team Averages
Level 44
1,408 SR
1,505 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Papa_sKunKy
Cthulhu
Level 46
God Stats
0W - 2L
1,290 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Neith
Neith
SolotaryGaming
Neith
Level 7
God Stats
0W - 2L
1,249 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
TheKingOfGames88
Nu Wa
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
84W - 91L
1,563 Elo+
Solo
Nike
Nike
bellonastoes243
Nike
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
9 / 0 / 2
7,008
701
9,305
5,954
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
10
0 / 0 / 8
6,325
633
3,227
3,614
2,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
PusPusioden
King Arthur
12
5 / 1 / 3
7,015
702
6,938
7,646
5,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
Rûsh
Ne Zha
12
7 / 0 / 5
7,069
707
6,411
8,072
3,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Tenebrises
Tiamat
12
4 / 1 / 7
7,145
715
6,987
5,872
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
1 / 2 / 0
4,848
485
3,558
7,592
3,181
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Papa_sKunKy
Cthulhu
6
0 / 6 / 0
4,200
420
1,574
10,910
6,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 8 / 1
4,004
400
1,117
7,724
2,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 2 / 0
4,712
471
2,143
4,724
1,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

9
1 / 7 / 0
5,409
541
3,378
10,758
4,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
25
Kills
2
2
Deaths
25
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
9
0
2
10
L
Jormungandr
 
Jormungandr
1
2
0
0.5
W
Khepri
0
0
8
4
L
Cthulhu
Papa_sKunKy
Cthulhu
0
6
0
0
W
King Arthur
PusPusioden
King Arthur
5
1
3
6.5
W
Ne Zha
Rûsh
Ne Zha
7
0
5
9.5
L
0
8
1
0.06
W
Tiamat
Tenebrises
Tiamat
4
1
7
7.5
L
0
2
0
0
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,868
Damage
11,770
31,158
Taken
41,708
17,338
Mitigated
17,586
13,915
Healing
3,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
9,305
5,916
124
4,313
5,954
2,388
1,196
1,448
4,506
0
52,874
L
Jormungandr
 
Jormungandr
3,558
1,267
0
776
7,592
3,181
0
2,986
4,606
28,054
0
W
Khepri
3,227
905
0
1,424
3,614
2,748
0
856
2,758
14,992
0
L
Cthulhu
Papa_sKunKy
Cthulhu
1,574
402
0
663
10,910
6,723
0
2,643
8,267
12,341
0
W
King Arthur
PusPusioden
King Arthur
6,938
1,860
0
1,000
7,646
5,690
0
824
6,822
0
50,366
W
Ne Zha
Rûsh
Ne Zha
6,411
1,866
0
5,212
8,072
3,139
0
1,705
6,367
0
48,626
L
1,117
586
0
230
7,724
2,292
0
1,244
6,480
0
9,824
W
Tiamat
Tenebrises
Tiamat
6,987
815
0
1,842
5,872
3,373
212
2,442
3,430
54,458
2,364
L
2,143
722
0
859
4,724
1,368
0
2,300
2,424
20,568
0
L
3,378
220
0
1,213
10,758
4,022
0
822
9,936
0
25,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,562
Gold Earned
23,173
366
Minions Killed
169
0
Camps Cleared
0
1,063,569
Distance Traveled
961,062
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,008
701
90
9
0
163,422
3
L
Jormungandr
4,848
485
45
5
0
185,617
0
W
Khepri
6,325
633
17
2
0
207,765
3
L
Cthulhu
4,200
420
14
1
0
209,804
0
W
King Arthur
7,015
702
77
8
0
207,703
0
W
Ne Zha
7,069
707
70
7
0
268,820
2
L
Neith
4,004
400
17
2
0
186,624
0
W
Tiamat
7,145
715
112
11
0
215,859
3
L
Nu Wa
4,712
471
37
4
0
188,630
0
L
Nike
5,409
541
56
6
0
190,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role