Player Matchup

Mercury
Mercury
CreepersReapers
Mercury
Level 101
God Stats
9W - 6L
1,500 SR
Queue Stats
31W - 24L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Daliboren123
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,234 Elo+
Party 1
Anubis
Anubis
VirusEmu60616
Anubis
Level 102
God Stats
5W - 4L
1,500 SR
Queue Stats
143W - 158L
1,349 Elo+
Party 1
Cthulhu
Cthulhu
mohamafdna
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,234 Elo+
Party 1
Ishtar
Ishtar
reyfilibustero
Ishtar
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 99L
1,500 Elo+
Party 2
Team Averages
Level 60
1,500 SR
1,363 Elo+

VS

Team Averages
Level 74
1,506 SR
1,589 Elo+
Fenrir
Fenrir
BABAYAGA_1904
Fenrir
Level 137
God Stats
14W - 11L
1,529 SR
Queue Stats
81W - 70L
1,594 Elo+
Party 3
Anubis
Anubis
DCHenriq
Anubis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,715 Elo+
Party 3
Khepri
Khepri
Hoida
Khepri
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Pretoria48
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 88L
1,633 Elo+
Party 3
Surtr
Surtr
Recycler
Surtr
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 26L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,686
517
3,399
5,404
1,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Amaterasu
Daliboren123
Amaterasu
9
0 / 3 / 1
5,043
458
1,838
7,898
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 5 / 0
6,295
572
7,912
11,246
4,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
mohamafdna
Cthulhu
5
0 / 4 / 0
4,411
401
788
7,640
3,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 4 / 0
4,904
446
2,879
7,729
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,315
574
2,280
6,427
2,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
DCHenriq
Anubis
11
3 / 2 / 1
6,560
596
5,631
6,407
2,555
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Hoida
Khepri
10
1 / 1 / 4
6,222
566
1,733
7,761
6,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
Pretoria48
Hachiman
12
4 / 0 / 0
6,862
624
6,171
7,006
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Surtr
Recycler
Surtr
11
5 / 1 / 0
7,096
645
6,250
6,495
5,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
15
16
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
1
0
2
2
W
Anubis
DCHenriq
Anubis
3
2
1
1.75
L
Amaterasu
Daliboren123
Amaterasu
0
3
1
0.17
W
Khepri
Hoida
Khepri
1
1
4
3
W
Hachiman
Pretoria48
Hachiman
4
0
0
4
W
Surtr
Recycler
Surtr
5
1
0
5
L
3
5
0
0.6
L
Cthulhu
mohamafdna
Cthulhu
0
4
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,816
Damage
22,065
39,917
Taken
34,096
16,212
Mitigated
19,152
10,512
Healing
12,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,280
224
0
1,109
6,427
2,440
387
1,034
5,393
0
33,135
L
3,399
2,389
0
645
5,404
1,748
0
265
5,139
0
29,776
W
Anubis
DCHenriq
Anubis
5,631
1,078
0
2,766
6,407
2,555
260
3,826
2,581
49,419
0
L
Amaterasu
Daliboren123
Amaterasu
1,838
513
0
2,235
7,898
3,680
0
549
7,349
0
19,940
W
Khepri
Hoida
Khepri
1,733
483
0
1,898
7,761
6,142
0
2,578
5,183
12,851
0
W
Hachiman
Pretoria48
Hachiman
6,171
4,124
0
4,728
7,006
2,893
432
1,262
5,744
0
49,401
W
Surtr
Recycler
Surtr
6,250
2,141
0
1,706
6,495
5,122
21
0
6,495
939
43,464
L
7,912
294
0
5,144
11,246
4,516
743
5,449
5,797
48,049
0
L
Cthulhu
mohamafdna
Cthulhu
788
211
0
315
7,640
3,531
0
934
6,706
12,596
0
L
2,879
1,616
0
2,173
7,729
2,737
0
405
7,324
0
25,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,339
Gold Earned
33,055
214
Minions Killed
306
0
Camps Cleared
0
1,066,954
Distance Traveled
962,465
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,315
574
51
5
0
254,575
0
L
Mercury
5,686
517
48
4
0
270,865
0
W
Anubis
6,560
596
88
8
0
183,611
4
L
Amaterasu
5,043
458
39
4
0
224,072
0
W
Khepri
6,222
566
23
2
0
165,946
0
W
Hachiman
6,862
624
75
7
0
182,594
0
W
Surtr
7,096
645
69
6
0
175,739
3
L
Anubis
6,295
572
72
7
0
163,628
0
L
Cthulhu
4,411
401
20
2
0
222,434
0
L
Ishtar
4,904
446
35
3
0
185,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role