Player Matchup

Ymir
Ymir
AndroidNation21
Ymir
Level 86
God Stats
0W - 4L
1,500 SR
Queue Stats
8W - 15L
1,115 Elo+
Party 1
Lancelot
Lancelot
DemonTimez_ytis
Lancelot
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 162L
1,103 Elo+
Party 1
Sun Wukong
Sun Wukong
GodComplexx-_-
Sun Wukong
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 51L
1,115 Elo+
Party 1
Heimdallr
Heimdallr
Halomegaman
Heimdallr
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 18L
1,115 Elo+
Party 1
Scylla
Scylla
Ssilenntt
Scylla
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,217 Elo+
Solo
Team Averages
Level 80
1,500 SR
1,133 Elo+

VS

Team Averages
Level 90
1,529 SR
1,476 Elo+
Surtr
Surtr
BallaTHG
Surtr
Level 109
God Stats
4W - 1L
1,701 SR
Queue Stats
115W - 112L
1,326 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
GreenTHG
Morgan Le Fay
Level 69
God Stats
12W - 7L
1,826 SR
Queue Stats
283W - 257L
1,718 Elo+
Party 2
Horus
Horus
JayLuna
Horus
Level 29
God Stats
18W - 14L
1,515 SR
Queue Stats
67W - 59L
1,580 Elo+
Party 2
Aphrodite
Aphrodite
creamxcheese
Aphrodite
Level 109
God Stats
4W - 0L
1,500 SR
Queue Stats
44W - 48L
1,646 Elo+
Solo
Charybdis
Charybdis
prestobug6090
Charybdis
Level 136
God Stats
8W - 11L
1,100 SR
Queue Stats
52W - 53L
1,107 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,728
421
4,504
16,382
13,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
11
1 / 4 / 2
7,403
463
6,299
14,432
5,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
GodComplexx-_-
Sun Wukong
11
0 / 3 / 0
6,789
424
4,842
14,481
8,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Heimdallr
Halomegaman
Heimdallr
10
1 / 7 / 0
6,239
390
5,842
12,678
5,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
Ssilenntt
Scylla
13
1 / 4 / 0
7,281
455
9,860
10,689
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BallaTHG
Surtr
14
3 / 2 / 8
8,806
550
8,794
14,012
6,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
GreenTHG
Morgan Le Fay
14
3 / 0 / 4
8,832
552
14,350
14,618
6,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
JayLuna
Horus
15
7 / 1 / 1
9,861
616
12,376
13,029
7,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Aphrodite
creamxcheese
Aphrodite
14
0 / 2 / 11
8,715
545
5,331
14,277
10,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charybdis
prestobug6090
Charybdis
16
8 / 0 / 3
9,916
620
10,800
11,696
4,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
3
Kills
21
21
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Surtr
BallaTHG
Surtr
3
2
8
3.5
L
Lancelot
1
4
2
0.5
L
Sun Wukong
GodComplexx-_-
Sun Wukong
0
3
0
0
W
Morgan Le Fay
GreenTHG
Morgan Le Fay
3
0
4
5
L
Heimdallr
Halomegaman
Heimdallr
1
7
0
0.14
W
Horus
JayLuna
Horus
7
1
1
7.5
L
Scylla
Ssilenntt
Scylla
1
4
0
0.25
W
Aphrodite
creamxcheese
Aphrodite
0
2
11
2.75
W
Charybdis
prestobug6090
Charybdis
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,347
Damage
51,651
68,662
Taken
67,632
37,615
Mitigated
36,066
14,926
Healing
35,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,504
1,448
672
3,104
16,382
13,824
0
5,269
10,897
24,966
0
W
Surtr
BallaTHG
Surtr
8,794
4,677
0
1,714
14,012
6,764
542
2,419
11,593
627
59,181
L
Lancelot
6,299
1,069
0
4,174
14,432
5,913
0
3,215
10,984
0
47,385
L
Sun Wukong
GodComplexx-_-
Sun Wukong
4,842
1,252
0
2,626
14,481
8,478
0
1,290
12,486
0
48,658
W
Morgan Le Fay
GreenTHG
Morgan Le Fay
14,350
786
323
7,901
14,618
6,394
423
7,748
6,870
68,356
0
L
Heimdallr
Halomegaman
Heimdallr
5,842
2,039
0
2,726
12,678
5,040
0
1,697
10,955
0
38,928
W
Horus
JayLuna
Horus
12,376
4,712
299
3,863
13,029
7,906
709
194
12,835
0
68,671
L
Scylla
Ssilenntt
Scylla
9,860
466
0
1,624
10,689
4,360
0
7,747
2,590
56,792
332
W
Aphrodite
creamxcheese
Aphrodite
5,331
797
5,405
7,976
14,277
10,538
326
3,430
10,847
31,425
0
W
Charybdis
prestobug6090
Charybdis
10,800
5,756
0
8,181
11,696
4,464
2,984
1,343
10,353
0
90,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,440
Gold Earned
46,130
340
Minions Killed
463
0
Camps Cleared
0
1,577,584
Distance Traveled
1,580,689
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,728
421
32
2
0
297,464
1
W
Surtr
8,806
550
84
5
0
355,999
3
L
Lancelot
7,403
463
74
5
0
371,976
0
L
Sun Wukong
6,789
424
80
5
0
290,313
2
W
Morgan Le Fay
8,832
552
94
6
0
310,593
0
L
Heimdallr
6,239
390
63
4
0
335,129
4
W
Horus
9,861
616
102
6
0
249,833
1
L
Scylla
7,281
455
91
6
0
282,702
0
W
Aphrodite
8,715
545
44
3
0
374,047
7
W
Charybdis
9,916
620
139
9
0
290,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role