Player Matchup

Jing Wei
Jing Wei
Beartwok
Jing Wei
Level 103
God Stats
8W - 7L
1,500 SR
Queue Stats
194W - 199L
1,389 Elo+
Party 3
Achilles
Achilles
Colosolus
Achilles
Level 69
God Stats
28W - 13L
1,500 SR
Queue Stats
201W - 222L
1,541 Elo+
Party 3
Scylla
Scylla
PapaWalrus01
Scylla
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 14L
1,500 Elo+
Party 3
Mercury
Mercury
Ranger777
Mercury
Level 104
God Stats
11W - 10L
1,500 SR
Queue Stats
187W - 195L
1,165 Elo+
Party 3
Surtr
Surtr
connort1999
Surtr
Level 144
God Stats
8W - 5L
1,267 SR
Queue Stats
42W - 42L
1,596 Elo+
Solo
Team Averages
Level 98
1,453 SR
1,438 Elo+

VS

Team Averages
Level 90
1,500 SR
1,429 Elo+
Hercules
Hercules
Alvarel_888
Hercules
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,287 Elo+
Party 2
Atlas
Atlas
Comrodd
Atlas
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,500 Elo+
Party 1
Neith
Neith
Mégapingouin
Neith
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 40L
1,500 Elo+
Party 1
Thanatos
Thanatos
kiradestroid
Thanatos
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,356 Elo+
Party 2
Vulcan
Vulcan
leBNobscur
Vulcan
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
16W - 15L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Beartwok
Jing Wei
12
1 / 0 / 0
6,970
581
4,211
5,714
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Achilles
Colosolus
Achilles
12
4 / 0 / 0
6,939
578
3,970
6,575
4,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
12
2 / 1 / 5
7,372
614
5,713
5,476
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Ranger777
Mercury
13
2 / 0 / 5
7,595
633
2,815
8,824
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 0 / 1
7,326
611
7,291
8,585
5,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alvarel_888
Hercules
10
0 / 2 / 0
5,558
463
3,300
9,558
6,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
Comrodd
Atlas
9
0 / 2 / 0
5,463
455
3,482
10,736
6,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 1 / 0
6,232
519
2,243
6,661
2,341
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
kiradestroid
Thanatos
6
1 / 2 / 0
4,876
406
2,151
4,348
1,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
leBNobscur
Vulcan
10
0 / 4 / 1
5,839
487
4,009
7,042
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
11
Kills
1
1
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
Alvarel_888
Hercules
0
2
0
0
W
Jing Wei
Beartwok
Jing Wei
1
0
0
1
W
Achilles
Colosolus
Achilles
4
0
0
4
L
Atlas
Comrodd
Atlas
0
2
0
0
L
0
1
0
0
W
Scylla
2
1
5
4.5
W
Mercury
Ranger777
Mercury
2
0
5
4.5
W
2
0
1
2.5
L
Thanatos
kiradestroid
Thanatos
1
2
0
0.5
L
Vulcan
leBNobscur
Vulcan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,000
Damage
15,185
35,174
Taken
38,345
18,487
Mitigated
19,366
16,094
Healing
12,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Alvarel_888
Hercules
3,300
768
0
3,950
9,558
6,369
0
329
9,229
0
28,840
W
Jing Wei
Beartwok
Jing Wei
4,211
3,586
0
4,710
5,714
2,471
0
198
5,516
0
59,854
W
Achilles
Colosolus
Achilles
3,970
373
62
2,444
6,575
4,683
0
2,480
4,095
0
26,351
L
Atlas
Comrodd
Atlas
3,482
1,086
0
1,975
10,736
6,619
0
2,717
8,019
21,161
0
L
2,243
1,471
0
3,290
6,661
2,341
0
0
6,661
0
48,575
W
Scylla
5,713
662
0
240
5,476
1,976
580
3,576
1,900
57,790
0
W
Mercury
Ranger777
Mercury
2,815
1,261
0
5,911
8,824
3,371
0
1,237
7,587
0
56,531
W
7,291
2,088
0
2,727
8,585
5,986
593
0
8,080
599
45,604
L
Thanatos
kiradestroid
Thanatos
2,151
843
0
2,725
4,348
1,755
0
323
4,025
0
16,315
L
Vulcan
leBNobscur
Vulcan
4,009
831
0
500
7,042
2,282
112
2,673
4,369
43,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,202
Gold Earned
27,968
440
Minions Killed
303
0
Camps Cleared
0
1,299,000
Distance Traveled
1,072,034
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,558
463
64
5
0
254,069
2
W
Jing Wei
6,970
581
109
9
0
220,155
3
W
Achilles
6,939
578
35
3
0
255,026
1
L
Atlas
5,463
455
27
2
0
207,401
2
L
Neith
6,232
519
106
9
0
222,912
0
W
Scylla
7,372
614
110
9
0
243,772
2
W
Mercury
7,595
633
115
10
0
327,755
0
W
Surtr
7,326
611
71
6
0
252,292
2
L
Thanatos
4,876
406
28
2
0
137,595
0
L
Vulcan
5,839
487
78
7
0
250,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role