Player Matchup

Geb
Geb
 
Geb
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
AsfWertyZ
Erlang Shen
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Itzammna
Kukulkan
Level 105
God Stats
0W - 1L
1,265 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Heimdallr
Heimdallr
The1coN1CK
Heimdallr
Level 81
God Stats
2W - 2L
1,500 SR
Queue Stats
389W - 383L
1,716 Elo+
Solo
Janus
Janus
dardan98
Janus
Level 100
God Stats
12W - 6L
1,500 SR
Queue Stats
359W - 335L
1,500 Elo+
Solo
Team Averages
Level 112
1,453 SR
1,543 Elo+

VS

Team Averages
Level 117
1,500 SR
1,398 Elo+
Hun Batz
Hun Batz
ForcedDark
Hun Batz
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 48L
1,116 Elo+
Party 1
Anubis
Anubis
Golden Oreoz
Anubis
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 34L
1,673 Elo+
Solo
He Bo
He Bo
Killer yards
He Bo
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 58L
1,620 Elo+
Solo
Osiris
Osiris
OOxDirtyRandy
Osiris
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
585W - 587L
1,256 Elo+
Solo
Nu Wa
Nu Wa
Tbud96
Nu Wa
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
4 / 5 / 11
10,229
787
7,949
20,380
23,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Erlang Shen
AsfWertyZ
Erlang Shen
15
3 / 7 / 10
9,275
713
10,549
21,556
22,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Itzammna
Kukulkan
19
9 / 4 / 5
11,410
878
13,986
11,924
5,113
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
The1coN1CK
Heimdallr
11
0 / 2 / 13
7,799
600
5,913
7,376
2,633
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
dardan98
Janus
15
2 / 5 / 10
9,128
702
11,792
10,093
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ForcedDark
Hun Batz
19
9 / 6 / 9
11,955
920
19,709
13,378
7,135
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
18
3 / 1 / 9
10,669
821
6,268
11,524
7,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 4 / 11
10,673
821
19,031
12,953
6,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
4 / 2 / 12
10,411
801
7,812
13,850
19,804
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
Tbud96
Nu Wa
15
2 / 5 / 8
9,608
739
11,009
10,853
5,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
72
18
Kills
23
23
Deaths
18
49
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
4
5
11
1.9
L
Erlang Shen
AsfWertyZ
Erlang Shen
3
7
10
1.14
W
Hun Batz
ForcedDark
Hun Batz
9
6
9
2.25
W
Anubis
3
1
9
7.5
L
Kukulkan
Itzammna
Kukulkan
9
4
5
2.88
W
5
4
11
2.63
W
4
2
12
5
W
Nu Wa
Tbud96
Nu Wa
2
5
8
1.2
L
Heimdallr
The1coN1CK
Heimdallr
0
2
13
3.25
L
Janus
dardan98
Janus
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,189
Damage
63,829
71,329
Taken
62,558
58,455
Mitigated
45,131
13,207
Healing
21,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,949
935
1,986
3,607
20,380
23,985
0
9,062
11,037
23,813
0
L
Erlang Shen
AsfWertyZ
Erlang Shen
10,549
3,081
824
3,639
21,556
22,520
0
10,145
10,924
158
25,003
W
Hun Batz
ForcedDark
Hun Batz
19,709
5,898
1,574
1,553
13,378
7,135
3,530
8,628
4,750
0
33,749
W
Anubis
6,268
177
1,949
5,305
11,524
7,010
470
5,529
5,995
32,847
0
L
Kukulkan
Itzammna
Kukulkan
13,986
602
0
1,273
11,924
5,113
0
5,178
6,553
41,188
0
W
19,031
1,322
1,587
3,663
12,953
6,072
359
7,542
5,411
29,444
1,786
W
7,812
2,447
1,959
2,606
13,850
19,804
1,180
6,680
7,170
0
12,609
W
Nu Wa
Tbud96
Nu Wa
11,009
3,834
777
569
10,853
5,110
1,764
5,384
5,469
22,505
1,079
L
Heimdallr
The1coN1CK
Heimdallr
5,913
1,094
237
767
7,376
2,633
0
4,864
2,374
0
15,811
L
Janus
dardan98
Janus
11,792
370
528
346
10,093
4,204
0
5,325
4,683
21,863
122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,841
Gold Earned
53,316
166
Minions Killed
146
0
Camps Cleared
0
1,019,274
Distance Traveled
1,228,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,229
787
20
2
0
226,205
0
L
Erlang Shen
9,275
713
29
2
0
239,770
0
W
Hun Batz
11,955
920
27
2
0
227,009
0
W
Anubis
10,669
821
51
4
0
245,230
0
L
Kukulkan
11,410
878
64
5
0
222,491
0
W
He Bo
10,673
821
29
2
0
286,408
0
W
Osiris
10,411
801
8
1
0
255,944
0
W
Nu Wa
9,608
739
31
2
0
213,791
0
L
Heimdallr
7,799
600
15
1
0
144,202
0
L
Janus
9,128
702
38
3
0
186,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role