Player Matchup

Olorun
Olorun
AntonioDazn
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 20L
1,385 Elo+
Party 1
Sobek
Sobek
DonAvenger19
Sobek
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
395W - 374L
1,724 Elo+
Party 1
Yu Huang
Yu Huang
THCadictive
Yu Huang
Level 159
God Stats
5W - 9L
1,500 SR
Queue Stats
905W - 931L
1,380 Elo+
Party 1
Nemesis
Nemesis
magestik1
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,500 Elo+
Solo
Mercury
Mercury
sedune3
Mercury
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
315W - 299L
1,424 Elo+
Party 1
Team Averages
Level 82
1,500 SR
1,482 Elo+

VS

Team Averages
Level 110
1,500 SR
1,442 Elo+
Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Gopnognomik
He Bo
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
219W - 220L
1,156 Elo+
Solo
Rama
Rama
Luzifer
Rama
Level 138
God Stats
3W - 0L
1,500 SR
Queue Stats
108W - 91L
1,472 Elo+
Solo
Olorun
Olorun
janbol1324
Olorun
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 7L
1,511 Elo+
Solo
Tyr
Tyr
xxTARASBULBAxx
Tyr
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
187W - 245L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
6 / 4 / 12
9,600
800
17,183
13,864
7,988
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

16
2 / 4 / 17
8,814
735
7,712
17,027
27,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
THCadictive
Yu Huang
17
10 / 3 / 7
10,371
864
16,191
11,913
8,350
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
magestik1
Nemesis
12
1 / 6 / 13
7,813
651
6,325
11,618
7,359
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mercury
sedune3
Mercury
13
3 / 6 / 11
7,950
663
5,581
10,969
5,996
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
6 / 6 / 9
10,508
876
15,273
17,914
20,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 5 / 8
8,735
728
6,385
7,735
2,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
Luzifer
Rama
17
10 / 2 / 6
11,393
949
13,545
10,162
4,512
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
janbol1324
Olorun
18
5 / 2 / 11
10,705
892
15,497
14,481
7,700
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 7 / 11
9,261
772
5,903
19,058
16,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
68
22
Kills
23
23
Deaths
22
60
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
6
9
1.75
L
Olorun
6
4
12
3
L
2
4
17
2.63
W
2
5
8
1.2
W
Rama
Luzifer
Rama
10
2
6
6.5
L
Yu Huang
THCadictive
Yu Huang
10
3
7
4.5
W
Olorun
janbol1324
Olorun
5
2
11
5.25
L
Nemesis
magestik1
Nemesis
1
6
13
1.25
L
Mercury
sedune3
Mercury
3
6
11
1.42
W
0
7
11
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,992
Damage
56,603
65,391
Taken
69,350
57,452
Mitigated
52,617
22,610
Healing
21,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,273
1,525
343
2,430
17,914
20,881
288
9,180
8,734
0
32,752
L
Olorun
17,183
7,378
4,580
6,067
13,864
7,988
150
3,634
10,230
34,996
0
L
7,712
313
388
2,934
17,027
27,759
0
5,544
11,483
16,369
228
W
6,385
185
851
587
7,735
2,990
0
5,103
2,632
10,440
0
W
Rama
Luzifer
Rama
13,545
11,728
838
4,370
10,162
4,512
5,666
7,274
2,888
0
29,816
L
Yu Huang
THCadictive
Yu Huang
16,191
1,947
1,266
4,125
11,913
8,350
240
3,683
8,230
32,158
0
W
Olorun
janbol1324
Olorun
15,497
7,017
2,080
7,668
14,481
7,700
1,922
9,150
5,331
38,106
0
L
Nemesis
magestik1
Nemesis
6,325
1,925
1,440
972
11,618
7,359
0
3,858
7,760
0
7,857
L
Mercury
sedune3
Mercury
5,581
3,688
357
481
10,969
5,996
0
5,221
5,748
0
7,958
W
5,903
587
719
1,859
19,058
16,534
138
10,151
8,907
58
11,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,548
Gold Earned
50,602
100
Minions Killed
130
0
Camps Cleared
0
1,053,940
Distance Traveled
1,116,701
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,508
876
25
2
0
212,173
0
L
Olorun
9,600
800
49
4
0
198,721
0
L
Sobek
8,814
735
13
1
0
227,125
0
W
He Bo
8,735
728
9
1
0
194,998
0
W
Rama
11,393
949
34
3
0
219,304
0
L
Yu Huang
10,371
864
31
3
0
222,005
0
W
Olorun
10,705
892
50
4
0
249,831
0
L
Nemesis
7,813
651
4
0
0
201,633
0
L
Mercury
7,950
663
3
0
0
204,456
0
W
Tyr
9,261
772
12
1
0
240,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role