Player Matchup

Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Chimère
Horus
Level 96
God Stats
14W - 9L
1,744 SR
Queue Stats
15W - 9L
1,828 Elo+
Party 1
Ra
Ra
TheWhiteButcher
Ra
Level 154
God Stats
7W - 7L
1,499 SR
Queue Stats
127W - 114L
1,537 Elo+
Party 2
Danzaburou
Danzaburou
trandossian
Danzaburou
Level 64
God Stats
2W - 4L
1,759 SR
Queue Stats
44W - 36L
1,737 Elo+
Solo
Team Averages
Level 114
1,600 SR
1,620 Elo+

VS

Team Averages
Level 126
1,500 SR
1,582 Elo+
Hachiman
Hachiman
 
Hachiman
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AsiGarD
Ymir
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Surtr
Surtr
BOZA992
Surtr
Level 145
God Stats
3W - 4L
1,500 SR
Queue Stats
128W - 153L
1,706 Elo+
Party 3
Nu Wa
Nu Wa
ChikaConeBrat
Nu Wa
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
309W - 308L
1,500 Elo+
Party 3
Arachne
Arachne
Miselinko
Arachne
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,706 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
8 / 0 / 3
6,917
629
7,592
5,682
2,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
 
Fenrir
11
4 / 1 / 2
6,377
580
3,469
7,628
3,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
Chimère
Horus
9
2 / 1 / 7
6,309
574
2,576
6,007
4,474
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 0 / 3
6,720
611
6,661
6,368
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
trandossian
Danzaburou
10
1 / 3 / 3
6,406
582
6,450
9,368
5,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 3 / 0
5,448
495
1,682
8,127
2,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
AsiGarD
Ymir
6
0 / 3 / 0
4,126
375
647
6,468
3,749
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Surtr
BOZA992
Surtr
9
4 / 4 / 0
5,890
535
9,663
14,939
13,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 1 / 0
5,814
529
5,418
5,609
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Miselinko
Arachne
6
0 / 5 / 0
4,563
415
1,951
9,314
2,910
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
16
Kills
5
5
Deaths
16
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
3
9.5
W
Fenrir
 
Fenrir
4
1
2
5
L
Hachiman
 
Hachiman
0
3
0
0
L
Ymir
AsiGarD
Ymir
0
3
0
0
L
Surtr
BOZA992
Surtr
4
4
0
1
L
1
1
0
1
W
Horus
Chimère
Horus
2
1
7
5.5
L
Arachne
Miselinko
Arachne
0
5
0
0
W
1
0
3
2.5
W
Danzaburou
trandossian
Danzaburou
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,748
Damage
19,361
35,053
Taken
44,457
17,355
Mitigated
24,834
18,170
Healing
8,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,592
4,653
0
2,396
5,682
2,141
3,657
1,218
4,464
41,677
5,188
W
Fenrir
 
Fenrir
3,469
812
0
4,234
7,628
3,121
0
1,740
5,888
0
28,809
L
Hachiman
 
Hachiman
1,682
729
0
3,816
8,127
2,650
0
2,050
6,031
0
39,941
L
Ymir
AsiGarD
Ymir
647
86
0
0
6,468
3,749
0
3,900
2,452
5,912
0
L
Surtr
BOZA992
Surtr
9,663
3,403
0
1,579
14,939
13,814
0
890
14,021
1,116
33,236
L
5,418
1,233
0
1,871
5,609
1,711
0
3,148
2,135
48,636
0
W
Horus
Chimère
Horus
2,576
1,136
2,699
2,989
6,007
4,474
154
623
5,384
0
12,410
L
Arachne
Miselinko
Arachne
1,951
1,450
0
1,315
9,314
2,910
0
3,249
6,007
0
25,501
W
6,661
572
419
3,625
6,368
2,392
0
2,591
3,777
56,665
0
W
Danzaburou
trandossian
Danzaburou
6,450
3,529
0
1,808
9,368
5,227
0
353
9,015
0
39,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,729
Gold Earned
25,841
318
Minions Killed
224
0
Camps Cleared
0
1,129,499
Distance Traveled
1,055,796
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,917
629
65
6
0
214,535
0
W
Fenrir
6,377
580
55
5
0
261,794
0
L
Hachiman
5,448
495
62
6
0
211,507
0
L
Ymir
4,126
375
9
1
0
187,761
0
L
Surtr
5,890
535
40
4
0
194,023
0
L
Nu Wa
5,814
529
76
7
0
213,716
4
W
Horus
6,309
574
17
2
0
226,259
5
L
Arachne
4,563
415
37
3
0
248,789
2
W
Ra
6,720
611
105
10
0
234,156
0
W
Danzaburou
6,406
582
76
7
0
192,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role