Player Matchup

Rama
Rama
 
Rama
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AznWondah
Sol
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
PotterRoyale
Surtr
Level 129
God Stats
2W - 1L
1,633 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2
Atlas
Atlas
Pottergreatname
Atlas
Level 121
God Stats
1W - 2L
1,285 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 2
Kali
Kali
pitttiger
Kali
Level 125
God Stats
14W - 15L
1,500 SR
Queue Stats
985W - 964L
1,531 Elo+
Solo
Team Averages
Level 110
1,483 SR
1,506 Elo+

VS

Team Averages
Level 80
1,435 SR
1,411 Elo+
Sun Wukong
Sun Wukong
ABe8989
Sun Wukong
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,608 Elo+
Solo
Surtr
Surtr
BadAtGames90
Surtr
Level 106
God Stats
4W - 6L
1,194 SR
Queue Stats
56W - 48L
1,333 Elo+
Solo
Sylvanus
Sylvanus
Djfancha
Sylvanus
Level 65
God Stats
3W - 5L
1,500 SR
Queue Stats
172W - 176L
1,480 Elo+
Party 1
Charybdis
Charybdis
Fenyx_wv
Charybdis
Level 84
God Stats
5W - 22L
1,479 SR
Queue Stats
173W - 177L
1,480 Elo+
Party 1
Thanatos
Thanatos
ima_get_ya_boy12
Thanatos
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,155 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
14 / 0 / 1
7,517
752
14,879
8,696
2,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 0 / 0
6,904
690
4,002
5,337
2,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 1 / 0
6,930
693
6,841
9,207
4,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 0 / 11
6,640
664
4,388
5,630
4,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kali
8
0 / 0 / 4
5,239
524
298
4,403
2,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ABe8989
Sun Wukong
5
0 / 4 / 0
4,045
405
1,287
6,106
2,847
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 4 / 0
4,873
487
4,896
9,550
4,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Djfancha
Sylvanus
6
0 / 4 / 0
4,475
448
2,796
10,402
5,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Fenyx_wv
Charybdis
6
0 / 7 / 0
4,116
412
1,894
9,359
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 3 / 0
4,898
490
3,435
8,260
3,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
22
Kills
1
1
Deaths
22
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
14
0
1
14.5
L
Sun Wukong
ABe8989
Sun Wukong
0
4
0
0
W
3
0
0
3
L
0
4
0
0
L
Sylvanus
Djfancha
Sylvanus
0
4
0
0
L
Charybdis
Fenyx_wv
Charybdis
0
7
0
0
W
4
1
0
4
W
1
0
11
6.5
L
1
3
0
0.33
W
Kali
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,408
Damage
14,308
33,273
Taken
43,677
15,831
Mitigated
19,114
17,935
Healing
9,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
14,879
12,672
0
6,775
8,696
2,850
299
1,690
7,006
0
54,014
L
Sun Wukong
ABe8989
Sun Wukong
1,287
359
0
459
6,106
2,847
0
2,138
3,968
0
13,746
W
4,002
2,316
0
4,506
5,337
2,030
2,443
0
5,337
48,846
7,306
L
4,896
2,705
0
2,456
9,550
4,393
0
208
9,342
695
32,273
L
Sylvanus
Djfancha
Sylvanus
2,796
1,314
836
1,788
10,402
5,925
0
1,655
8,747
13,651
0
L
Charybdis
Fenyx_wv
Charybdis
1,894
1,026
0
1,287
9,359
2,917
0
2,016
7,343
0
17,380
W
6,841
3,165
0
3,292
9,207
4,306
45
171
9,036
544
49,643
W
4,388
1,890
0
1,944
5,630
4,573
126
1,044
4,586
21,303
0
L
3,435
797
0
3,173
8,260
3,032
0
2,312
5,948
0
20,750
W
Kali
298
97
0
1,418
4,403
2,072
0
94
4,309
0
12,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,230
Gold Earned
22,407
324
Minions Killed
167
0
Camps Cleared
0
919,808
Distance Traveled
809,844
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,517
752
84
8
0
185,020
0
L
Sun Wukong
4,045
405
21
2
0
115,127
0
W
Sol
6,904
690
97
10
0
181,389
0
L
Surtr
4,873
487
60
6
0
179,845
0
L
Sylvanus
4,475
448
26
3
0
163,591
0
L
Charybdis
4,116
412
24
2
0
145,096
0
W
Surtr
6,930
693
99
10
0
206,170
2
W
Atlas
6,640
664
22
2
0
203,489
0
L
Thanatos
4,898
490
36
4
0
206,185
0
W
Kali
5,239
524
22
2
0
143,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role