Player Matchup

Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Bronze III
Alexxandder
Achilles
Bronze III
Level 186
God Stats
3W - 2L
1,500 SR
Queue Stats
11W - 7L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
DerrickStorm
Baron Samedi
Bronze III
Level 190
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 178
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 143
1,503 SR
1,500 MMR
Artio
Artio
Bronze III
BonesAreOrgans
Artio
Bronze III
Level 158
God Stats
0W - 1L
1,265 SR
Queue Stats
57W - 74L
1,500 MMR
Solo
Hera
Hera
Bronze III
Marasquin
Hera
Bronze III
Level 148
God Stats
3W - 5L
1,743 SR
Queue Stats
7W - 12L
1,500 MMR
Solo
Thor
Thor
Bronze III
Mxlies
Thor
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 0 / 7
9,114
829
5,253
11,669
13,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Achilles
Alexxandder
Achilles
13
2 / 0 / 6
7,945
722
8,521
10,487
10,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
DerrickStorm
Baron Samedi
15
5 / 0 / 4
8,992
817
9,236
6,838
4,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
Morgan Le FayScyllaThothMauiAh Muzen Cab

VS

Bans
AtlasAnhurVulcanHou YiBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,465
588
2,453
11,046
10,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Hera
12
0 / 3 / 0
7,257
660
5,657
6,805
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
Mxlies
Thor
12
0 / 2 / 0
7,166
651
6,299
9,447
4,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
7
5.5
W
Achilles
Alexxandder
Achilles
2
0
6
5
L
0
4
0
0
W
Baron Samedi
DerrickStorm
Baron Samedi
5
0
4
7
L
Hera
0
3
0
0
L
Thor
Mxlies
Thor
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,010
Damage
14,409
28,994
Taken
27,298
28,000
Mitigated
17,969
12,993
Healing
4,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,253
556
0
4,174
11,669
13,624
133
3,410
7,968
16,347
0
W
Achilles
Alexxandder
Achilles
8,521
2,458
0
2,736
10,487
10,181
186
2,801
7,400
0
21,857
L
2,453
403
202
2,021
11,046
10,761
0
5,287
5,322
8,136
0
W
Baron Samedi
DerrickStorm
Baron Samedi
9,236
1,212
3,400
2,683
6,838
4,195
278
1,661
5,065
48,801
0
L
Hera
5,657
741
0
370
6,805
2,618
0
4,177
2,410
31,605
410
L
Thor
Mxlies
Thor
6,299
695
0
2,075
9,447
4,590
0
5,088
4,066
0
30,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,051
Gold Earned
20,888
141
Minions Killed
131
0
Camps Cleared
0
655,838
Distance Traveled
572,806
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,114
829
13
1
0
215,531
0
W
Achilles
7,945
722
38
3
0
236,868
0
L
Artio
6,465
588
10
1
0
187,089
0
W
Baron Samedi
8,992
817
90
8
0
203,439
0
L
Hera
7,257
660
67
6
0
181,009
0
L
Thor
7,166
651
54
5
0
204,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role