Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
TangoZow
Sol
Level 83
God Stats
9W - 4L
1,500 SR
Queue Stats
129W - 147L
1,264 Elo+
Party 2
Geb
Geb
Trx_Phil05
Geb
Level 52
God Stats
1W - 2L
1,500 SR
Queue Stats
281W - 266L
1,156 Elo+
Solo
Artemis
Artemis
tutor51
Artemis
Level 73
God Stats
132W - 141L
1,500 SR
Queue Stats
313W - 320L
1,500 Elo+
Solo
Surtr
Surtr
zZzREAPERzZz
Surtr
Level 115
God Stats
0W - 3L
1,500 SR
Queue Stats
74W - 110L
1,500 Elo+
Party 2
Team Averages
Level 82
1,500 SR
1,384 Elo+

VS

Team Averages
Level 74
1,500 SR
1,416 Elo+
Surtr
Surtr
Beto4_
Surtr
Level 54
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 21L
1,457 Elo+
Party 1
Xbalanque
Xbalanque
EnaX_5
Xbalanque
Level 97
God Stats
4W - 1L
1,500 SR
Queue Stats
87W - 96L
1,310 Elo+
Solo
Zhong Kui
Zhong Kui
JakeXIVoulQxual
Zhong Kui
Level 67
God Stats
2W - 5L
1,500 SR
Queue Stats
512W - 484L
1,275 Elo+
Solo
Merlin
Merlin
R4ynhs3i
Merlin
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 36L
1,556 Elo+
Solo
Bakasura
Bakasura
poknar_99
Bakasura
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 5 / 1
8,026
472
8,224
15,200
6,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
4 / 5 / 3
9,295
547
15,526
17,009
6,112
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 2 / 7
7,445
438
6,389
16,131
13,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
tutor51
Artemis
13
1 / 4 / 0
8,020
472
8,660
16,857
7,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
1 / 1 / 3
8,889
523
6,287
14,168
10,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Beto4_
Surtr
12
4 / 4 / 6
8,651
509
6,980
18,732
17,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
EnaX_5
Xbalanque
16
3 / 1 / 6
9,558
562
13,896
15,498
6,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
JakeXIVoulQxual
Zhong Kui
16
8 / 2 / 1
9,816
577
15,772
12,671
8,904
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
R4ynhs3i
Merlin
14
0 / 1 / 1
8,296
488
6,050
5,770
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
poknar_99
Bakasura
13
1 / 6 / 7
8,188
482
9,759
16,477
7,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
11
Kills
16
17
Deaths
14
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
1
1.1
W
Surtr
Beto4_
Surtr
4
4
6
1.75
W
Xbalanque
EnaX_5
Xbalanque
3
1
6
6
W
Zhong Kui
JakeXIVoulQxual
Zhong Kui
8
2
1
4.25
W
Merlin
R4ynhs3i
Merlin
0
1
1
0.5
L
4
5
3
1.1
L
0
2
7
1.75
W
Bakasura
poknar_99
Bakasura
1
6
7
0.75
L
Artemis
tutor51
Artemis
1
4
0
0.25
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,086
Damage
52,457
79,365
Taken
69,148
43,891
Mitigated
42,647
28,092
Healing
20,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,224
1,244
0
2,726
15,200
6,582
0
5,324
9,656
0
54,945
W
Surtr
Beto4_
Surtr
6,980
2,987
0
3,679
18,732
17,721
0
8,804
9,928
645
38,022
W
Xbalanque
EnaX_5
Xbalanque
13,896
6,834
0
7,036
15,498
6,693
325
1,261
14,237
0
84,316
W
Zhong Kui
JakeXIVoulQxual
Zhong Kui
15,772
2,274
0
4,371
12,671
8,904
352
5,687
6,984
67,103
0
W
Merlin
R4ynhs3i
Merlin
6,050
449
0
2,154
5,770
2,290
0
23
5,747
61,007
0
L
15,526
5,116
0
9,177
17,009
6,112
1,526
6,038
9,631
80,623
0
L
6,389
828
0
2,662
16,131
13,867
0
2,581
13,006
33,471
0
W
Bakasura
poknar_99
Bakasura
9,759
7,049
0
3,177
16,477
7,039
0
6,230
10,247
0
49,367
L
Artemis
tutor51
Artemis
8,660
4,991
0
8,391
16,857
7,144
0
48
16,809
0
54,337
L
6,287
1,382
0
5,136
14,168
10,186
0
7,986
6,182
322
74,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,675
Gold Earned
44,509
448
Minions Killed
483
0
Camps Cleared
0
1,525,244
Distance Traveled
1,615,050
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,026
472
69
4
0
316,611
0
W
Surtr
8,651
509
37
2
0
333,648
0
W
Xbalanque
9,558
562
131
8
0
350,669
3
W
Zhong Kui
9,816
577
104
6
0
280,455
0
W
Merlin
8,296
488
114
7
0
296,466
0
L
Sol
9,295
547
136
8
0
284,857
0
L
Geb
7,445
438
33
2
0
317,894
0
W
Bakasura
8,188
482
97
6
0
353,812
0
L
Artemis
8,020
472
90
5
0
279,721
0
L
Surtr
8,889
523
120
7
0
326,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role