Player Matchup

Sol
Sol
Nike75
Sol
Level 40
God Stats
4W - 3L
1,282 SR
Queue Stats
97W - 79L
1,312 Elo+
Party 2
Chang'e
Chang'e
NoOn3_old
Chang'e
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 59L
1,312 Elo+
Party 2
Sylvanus
Sylvanus
xTvoyBatya
Sylvanus
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 9L
1,312 Elo+
Party 2
Team Averages
Level 18
1,427 SR
1,312 Elo+

VS

Team Averages
Level 20
1,415 SR
1,230 Elo+
Persephone
Persephone
BertanLucky
Persephone
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,230 Elo+
Party 1
Jing Wei
Jing Wei
EmveeEZ
Jing Wei
Level 7
God Stats
0W - 2L
1,246 SR
Queue Stats
3W - 7L
1,230 Elo+
Party 1
Cthulhu
Cthulhu
HappyTooom
Cthulhu
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Nike75
Sol
16
11 / 0 / 3
11,025
848
21,653
17,603
8,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chang'e
NoOn3_old
Chang'e
15
3 / 5 / 8
9,634
741
12,172
15,752
6,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
xTvoyBatya
Sylvanus
16
3 / 1 / 13
11,044
850
9,477
14,642
15,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BertanLucky
Persephone
13
1 / 5 / 4
8,976
690
14,440
13,984
5,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
EmveeEZ
Jing Wei
13
1 / 7 / 3
8,504
654
15,241
15,975
6,058
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
HappyTooom
Cthulhu
13
4 / 5 / 0
9,660
743
9,928
20,680
24,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
17
Kills
6
6
Deaths
17
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Persephone
BertanLucky
Persephone
1
5
4
0.6
L
Jing Wei
EmveeEZ
Jing Wei
1
7
3
0.36
L
Cthulhu
HappyTooom
Cthulhu
4
5
0
0.8
W
Sol
Nike75
Sol
11
0
3
12.5
W
Chang'e
NoOn3_old
Chang'e
3
5
8
1.4
W
Sylvanus
xTvoyBatya
Sylvanus
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,302
Damage
39,609
47,997
Taken
50,639
31,085
Mitigated
35,642
22,922
Healing
3,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
BertanLucky
Persephone
14,440
460
0
784
13,984
5,485
0
11,727
2,252
33,592
2,094
L
Jing Wei
EmveeEZ
Jing Wei
15,241
11,535
0
1,100
15,975
6,058
117
12,348
3,627
0
36,096
L
Cthulhu
HappyTooom
Cthulhu
9,928
1,094
84
1,165
20,680
24,099
0
17,289
3,391
25,722
0
W
Sol
Nike75
Sol
21,653
8,383
0
8,871
17,603
8,598
2,057
7,157
10,446
67,820
5,340
W
Chang'e
NoOn3_old
Chang'e
12,172
1,365
3,107
2,898
15,752
6,573
717
9,963
5,789
31,038
1,656
W
Sylvanus
xTvoyBatya
Sylvanus
9,477
3,509
2,921
5,125
14,642
15,914
373
7,023
7,619
20,502
462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,703
Gold Earned
27,140
150
Minions Killed
121
0
Camps Cleared
0
697,070
Distance Traveled
733,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,976
690
43
3
0
253,041
0
L
Jing Wei
8,504
654
51
4
0
250,146
0
L
Cthulhu
9,660
743
27
2
0
230,480
0
W
Sol
11,025
848
84
6
0
239,936
0
W
Chang'e
9,634
741
51
4
0
232,044
0
W
Sylvanus
11,044
850
15
1
0
225,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role