Player Matchup

Da Ji
Da Ji
Fillinside
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,244 Elo+
Solo
Ra
Ra
Likanotrop2867
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,797 Elo+
Solo
Gilgamesh
Gilgamesh
Mampomysł
Gilgamesh
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,186 Elo+
Solo
Thor
Thor
Stegodude
Thor
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
109W - 93L
1,474 Elo+
Solo
Ao Kuang
Ao Kuang
duvydav1d
Ao Kuang
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,326 Elo+
Solo
Team Averages
Level 35
1,500 SR
1,406 Elo+

VS

Team Averages
Level 52
1,500 SR
1,430 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
FFAkan
Bastet
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Hungarian_Chili
Charybdis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 39L
1,326 Elo+
Party 1
Tiamat
Tiamat
LtAnubis
Tiamat
Level 98
God Stats
1W - 4L
1,500 SR
Queue Stats
244W - 221L
1,326 Elo+
Party 1
Odin
Odin
Wesamth1
Odin
Level 90
God Stats
2W - 1L
1,500 SR
Queue Stats
177W - 145L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
2 / 8 / 3
8,049
732
8,335
12,845
5,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 7 / 6
7,950
723
9,516
10,940
4,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Mampomysł
Gilgamesh
12
1 / 7 / 6
7,894
718
5,904
13,076
15,424
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
16
8 / 5 / 3
10,271
934
13,614
12,064
5,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
duvydav1d
Ao Kuang
15
1 / 5 / 8
7,959
724
4,810
12,293
6,363
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
11 / 2 / 16
10,449
950
13,119
15,964
16,382
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bastet
FFAkan
Bastet
15
4 / 4 / 21
9,426
857
14,348
10,985
5,037
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
Hungarian_Chili
Charybdis
16
5 / 3 / 18
9,837
894
5,672
7,740
3,486
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
LtAnubis
Tiamat
15
4 / 3 / 18
9,259
842
11,727
11,203
8,529
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
17
8 / 2 / 20
10,089
917
10,019
13,849
14,461
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
125
13
Kills
32
32
Deaths
14
26
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
11
2
16
9.5
W
Bastet
FFAkan
Bastet
4
4
21
3.63
L
Da Ji
2
8
3
0.44
W
Charybdis
Hungarian_Chili
Charybdis
5
3
18
4.67
L
1
7
6
0.57
W
Tiamat
LtAnubis
Tiamat
4
3
18
4.33
L
Gilgamesh
Mampomysł
Gilgamesh
1
7
6
0.57
L
Thor
8
5
3
1.9
W
Odin
8
2
20
9
L
Ao Kuang
duvydav1d
Ao Kuang
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,179
Damage
54,885
61,218
Taken
59,741
37,636
Mitigated
47,895
9,487
Healing
21,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
13,119
1,312
5,590
5,243
15,964
16,382
834
3,300
12,664
0
22,861
W
Bastet
FFAkan
Bastet
14,348
4,019
0
1,677
10,985
5,037
1,234
2,686
8,299
0
24,232
L
Da Ji
8,335
1,270
0
0
12,845
5,309
0
2,397
10,448
0
17,315
W
Charybdis
Hungarian_Chili
Charybdis
5,672
1,069
496
539
7,740
3,486
2,349
1,412
6,328
0
12,402
L
9,516
386
1,055
877
10,940
4,571
0
1,566
9,374
27,245
0
W
Tiamat
LtAnubis
Tiamat
11,727
1,513
1,520
2,885
11,203
8,529
1,338
3,494
7,709
26,071
0
L
Gilgamesh
Mampomysł
Gilgamesh
5,904
732
459
1,469
13,076
15,424
40
2,996
10,080
0
12,044
L
Thor
13,614
1,531
1,235
2,185
12,064
5,969
0
3,156
8,908
0
24,503
W
Odin
10,019
2,019
1,628
2,294
13,849
14,461
1,212
3,434
10,415
0
18,487
L
Ao Kuang
duvydav1d
Ao Kuang
4,810
764
317
1,890
12,293
6,363
320
1,612
10,681
7,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,123
Gold Earned
49,060
98
Minions Killed
117
0
Camps Cleared
0
834,953
Distance Traveled
1,059,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,449
950
25
2
0
220,270
0
W
Bastet
9,426
857
25
2
0
235,107
0
L
Da Ji
8,049
732
23
2
0
165,803
0
W
Charybdis
9,837
894
17
2
0
183,751
0
L
Ra
7,950
723
37
3
0
132,985
0
W
Tiamat
9,259
842
30
3
0
206,026
0
L
Gilgamesh
7,894
718
5
0
0
164,718
0
L
Thor
10,271
934
28
3
0
171,352
0
W
Odin
10,089
917
20
2
0
214,738
0
L
Ao Kuang
7,959
724
5
0
0
200,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role