Player Matchup

Chronos
Chronos
Niknus
Chronos
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 79L
1,345 Elo+
Party 1
Horus
Horus
Rijolin
Horus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 58L
1,227 Elo+
Party 1
Sun Wukong
Sun Wukong
TheFinnQuisitor
Sun Wukong
Level 121
God Stats
9W - 3L
1,500 SR
Queue Stats
267W - 247L
1,195 Elo+
Party 1
Chiron
Chiron
qmanmatt
Chiron
Level 122
God Stats
10W - 9L
1,500 SR
Queue Stats
731W - 747L
1,261 Elo+
Party 2
Zeus
Zeus
wiski95
Zeus
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
162W - 161L
1,120 Elo+
Party 2
Team Averages
Level 80
1,500 SR
1,229 Elo+

VS

Team Averages
Level 73
1,500 SR
1,621 Elo+
Sylvanus
Sylvanus
AlonSerigala
Sylvanus
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 80L
1,500 Elo+
Solo
Arachne
Arachne
Reixi
Arachne
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 24L
1,392 Elo+
Solo
He Bo
He Bo
Stegodude
He Bo
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 93L
1,638 Elo+
Solo
Thanatos
Thanatos
XJuliX
Thanatos
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 145L
1,766 Elo+
Solo
Thor
Thor
alexFrost37
Thor
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 43L
1,809 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Niknus
Chronos
16
6 / 3 / 17
10,034
912
13,584
13,481
6,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
Rijolin
Horus
15
1 / 1 / 21
8,862
806
3,144
10,027
10,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
TheFinnQuisitor
Sun Wukong
18
7 / 1 / 18
10,298
936
14,181
18,096
15,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
qmanmatt
Chiron
16
6 / 2 / 12
10,018
911
12,158
11,300
5,567
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zeus
wiski95
Zeus
17
10 / 3 / 15
10,501
955
19,595
11,482
5,787
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AlonSerigala
Sylvanus
13
2 / 8 / 5
8,948
813
13,035
19,982
17,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
Reixi
Arachne
17
2 / 3 / 5
9,007
819
9,131
11,458
7,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Stegodude
He Bo
14
2 / 5 / 2
7,697
700
14,884
10,698
4,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
XJuliX
Thanatos
12
1 / 7 / 0
6,892
627
3,677
11,391
4,258
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 7 / 5
8,651
786
13,068
14,763
7,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
27
30
Kills
10
10
Deaths
30
83
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AlonSerigala
Sylvanus
2
8
5
0.56
W
Chronos
Niknus
Chronos
6
3
17
4.83
L
Arachne
Reixi
Arachne
2
3
5
1.5
W
Horus
Rijolin
Horus
1
1
21
11.5
L
He Bo
Stegodude
He Bo
2
5
2
0.6
W
Sun Wukong
TheFinnQuisitor
Sun Wukong
7
1
18
16
L
Thanatos
XJuliX
Thanatos
1
7
0
0.14
L
3
7
5
0.79
W
Chiron
qmanmatt
Chiron
6
2
12
6
W
Zeus
wiski95
Zeus
10
3
15
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,662
Damage
53,795
64,386
Taken
68,292
43,501
Mitigated
41,198
28,287
Healing
18,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AlonSerigala
Sylvanus
13,035
1,972
3,787
4,176
19,982
17,814
0
10,228
9,754
19,007
0
W
Chronos
Niknus
Chronos
13,584
4,811
992
1,115
13,481
6,545
5,951
6,736
6,745
39,675
0
L
Arachne
Reixi
Arachne
9,131
6,768
182
2,893
11,458
7,586
0
3,720
7,738
0
22,345
W
Horus
Rijolin
Horus
3,144
1,378
6,647
4,014
10,027
10,340
547
4,445
5,582
0
6,503
L
He Bo
Stegodude
He Bo
14,884
267
601
2,243
10,698
4,102
0
6,711
3,987
22,406
0
W
Sun Wukong
TheFinnQuisitor
Sun Wukong
14,181
2,576
714
6,349
18,096
15,262
251
4,460
13,636
0
24,766
L
Thanatos
XJuliX
Thanatos
3,677
667
493
2,446
11,391
4,258
0
5,636
5,755
0
8,663
L
13,068
2,034
702
621
14,763
7,438
0
5,903
8,860
0
26,260
W
Chiron
qmanmatt
Chiron
12,158
4,933
3,440
3,551
11,300
5,567
926
4,870
6,430
0
39,000
W
Zeus
wiski95
Zeus
19,595
3,366
792
673
11,482
5,787
558
7,408
4,074
32,311
1,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,713
Gold Earned
41,195
189
Minions Killed
84
0
Camps Cleared
0
1,052,977
Distance Traveled
863,027
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,948
813
2
0
0
172,699
0
W
Chronos
10,034
912
61
6
0
197,052
0
L
Arachne
9,007
819
37
3
0
212,577
0
W
Horus
8,862
806
9
1
0
220,974
0
L
He Bo
7,697
700
15
1
0
164,114
0
W
Sun Wukong
10,298
936
18
2
0
242,268
0
L
Thanatos
6,892
627
8
1
0
171,803
0
L
Thor
8,651
786
22
2
0
141,834
0
W
Chiron
10,018
911
55
5
0
201,458
0
W
Zeus
10,501
955
46
4
0
191,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role