Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AviSalem21
Sol
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
169W - 169L
1,833 Elo+
Solo
Surtr
Surtr
Lu4ok9
Surtr
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 60L
1,261 Elo+
Party 1
Bakasura
Bakasura
NaR_RaT0r
Bakasura
Level 29
God Stats
2W - 10L
1,199 SR
Queue Stats
377W - 380L
1,261 Elo+
Party 1
Danzaburou
Danzaburou
Owens341
Danzaburou
Level 109
God Stats
7W - 6L
1,448 SR
Queue Stats
35W - 28L
1,603 Elo+
Party 2
Team Averages
Level 79
1,429 SR
1,492 Elo+

VS

Team Averages
Level 73
1,503 SR
1,391 Elo+
Tiamat
Tiamat
Caferizgi
Tiamat
Level 33
God Stats
23W - 28L
1,500 SR
Queue Stats
317W - 321L
1,500 Elo+
Solo
Surtr
Surtr
CatNight001
Surtr
Level 121
God Stats
1W - 3L
1,298 SR
Queue Stats
19W - 16L
1,179 Elo+
Solo
Ymir
Ymir
V1per-_-04
Ymir
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 13L
1,318 Elo+
Party 3
Jing Wei
Jing Wei
liamparker44
Jing Wei
Level 69
God Stats
3W - 1L
1,715 SR
Queue Stats
12W - 10L
1,782 Elo+
Party 3
Ne Zha
Ne Zha
thebastiwinner
Ne Zha
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 31L
1,176 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 1 / 4
5,567
506
5,313
5,945
2,391
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
1 / 2 / 0
5,885
535
4,023
8,466
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
Lu4ok9
Surtr
11
0 / 1 / 1
6,471
588
7,067
10,208
6,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
NaR_RaT0r
Bakasura
10
2 / 1 / 0
5,815
529
2,714
7,315
2,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Owens341
Danzaburou
11
4 / 2 / 1
6,410
583
5,363
5,694
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Caferizgi
Tiamat
10
1 / 2 / 0
6,055
550
4,968
6,145
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 1
5,321
484
4,087
9,438
6,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 2 / 2
5,844
531
3,104
9,043
6,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
liamparker44
Jing Wei
9
1 / 3 / 1
5,268
479
2,733
9,469
3,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 0 / 1
6,149
559
5,958
6,533
2,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
8
Kills
7
7
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
4
3
W
1
2
0
0.5
L
Tiamat
Caferizgi
Tiamat
1
2
0
0.5
L
0
1
1
0.5
W
Surtr
Lu4ok9
Surtr
0
1
1
0.5
W
Bakasura
NaR_RaT0r
Bakasura
2
1
0
2
W
Danzaburou
Owens341
Danzaburou
4
2
1
2.25
L
2
2
2
1.5
L
Jing Wei
liamparker44
Jing Wei
1
3
1
0.5
L
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,480
Damage
20,850
37,628
Taken
40,628
16,808
Mitigated
21,705
14,101
Healing
11,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,313
339
544
2,838
5,945
2,391
764
592
5,353
28,820
0
W
4,023
1,348
0
2,831
8,466
2,779
355
4,376
4,090
41,289
0
L
Tiamat
Caferizgi
Tiamat
4,968
730
0
2,108
6,145
3,263
210
3,586
2,534
41,401
0
L
4,087
1,900
0
3,873
9,438
6,559
0
261
9,155
1,234
38,353
W
Surtr
Lu4ok9
Surtr
7,067
2,939
0
4,590
10,208
6,525
0
1,423
8,785
728
57,633
W
Bakasura
NaR_RaT0r
Bakasura
2,714
1,946
0
1,943
7,315
2,732
0
928
6,387
0
27,860
W
Danzaburou
Owens341
Danzaburou
5,363
2,221
0
1,355
5,694
2,381
1,473
804
4,890
0
38,791
L
3,104
613
0
1,680
9,043
6,202
0
2,423
6,620
15,687
0
L
Jing Wei
liamparker44
Jing Wei
2,733
1,512
0
2,731
9,469
3,349
0
2,910
6,559
0
29,109
L
5,958
2,355
0
618
6,533
2,332
0
539
5,994
0
42,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,148
Gold Earned
28,637
353
Minions Killed
290
0
Camps Cleared
0
1,028,667
Distance Traveled
1,035,214
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,567
506
47
4
0
193,080
0
W
Sol
5,885
535
68
6
0
193,035
0
L
Tiamat
6,055
550
72
7
0
176,235
0
L
Surtr
5,321
484
67
6
0
175,609
1
W
Surtr
6,471
588
111
10
0
194,110
0
W
Bakasura
5,815
529
59
5
0
262,107
0
W
Danzaburou
6,410
583
68
6
0
186,335
0
L
Ymir
5,844
531
23
2
0
207,817
1
L
Jing Wei
5,268
479
59
5
0
206,055
0
L
Ne Zha
6,149
559
69
6
0
269,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role