Player Matchup

Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold III
Qwiek
Sobek
Gold III
Level 109
God Stats
5W - 2L
1,500 SR
Queue Stats
183W - 155L
1,773 MMR
Party 1
Scylla
Scylla
Gold IV
immortallzzzz
Scylla
Gold IV
Level 157
God Stats
18W - 15L
1,500 SR
Queue Stats
1,421W - 836L
1,726 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,500 SR
1,666 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 136
1,644 SR
1,526 MMR
Ne Zha
Ne Zha
Bronze III
CocoMadeMeDoIt_
Ne Zha
Bronze III
Level 124
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Givmedatb3ckyy
Baron Samedi
Silver I
Level 158
God Stats
72W - 73L
1,715 SR
Queue Stats
445W - 486L
1,535 MMR
Solo
Sylvanus
Sylvanus
Bronze III
TheRatSmacker
Sylvanus
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
9 / 0 / 4
8,734
873
13,073
10,202
10,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Qwiek
Sobek
12
2 / 3 / 10
7,419
742
5,254
14,305
13,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
2 / 1 / 11
8,357
836
11,008
5,295
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
CabrakanThorKumbhakarnaCharybdisAo Kuang

VS

Bans
ShivaAtlasHadesAresPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
6,643
664
5,513
12,717
5,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Givmedatb3ckyy
Baron Samedi
12
0 / 4 / 3
6,909
691
5,027
8,209
4,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
TheRatSmacker
Sylvanus
12
2 / 1 / 1
7,602
760
5,387
14,030
11,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
13
Kills
4
4
Deaths
13
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
9
0
4
11
L
2
8
1
0.31
L
Baron Samedi
Givmedatb3ckyy
Baron Samedi
0
4
3
0.38
W
Sobek
Qwiek
Sobek
2
3
10
2.33
L
Sylvanus
TheRatSmacker
Sylvanus
2
1
1
2.5
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,335
Damage
15,927
29,802
Taken
34,956
26,276
Mitigated
21,466
8,263
Healing
10,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
13,073
3,539
0
3,704
10,202
10,480
331
2,335
7,867
0
22,994
L
5,513
1,950
261
2,001
12,717
5,375
0
5,485
6,809
0
19,085
L
Baron Samedi
Givmedatb3ckyy
Baron Samedi
5,027
258
704
1,489
8,209
4,544
0
4,414
3,641
26,977
0
W
Sobek
Qwiek
Sobek
5,254
329
0
3,412
14,305
13,881
0
5,339
8,966
12,560
0
L
Sylvanus
TheRatSmacker
Sylvanus
5,387
1,269
945
4,611
14,030
11,547
0
6,251
7,050
11,536
0
W
11,008
1,172
0
1,147
5,295
1,915
458
2,794
2,501
56,931
383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,510
Gold Earned
21,154
122
Minions Killed
82
0
Camps Cleared
0
600,296
Distance Traveled
474,856
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,734
873
26
3
0
213,322
0
L
Ne Zha
6,643
664
26
3
0
162,161
1
L
Baron Samedi
6,909
691
41
4
0
142,881
0
W
Sobek
7,419
742
11
1
0
204,119
0
L
Sylvanus
7,602
760
15
2
0
169,814
0
W
Scylla
8,357
836
85
9
0
182,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role