Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Elentàri
Xing Tian
Level 181
God Stats
11W - 12L
1,500 SR
Queue Stats
1,326W - 1,319L
1,785 Elo+
Solo
Zeus
Zeus
Iracondo
Zeus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,161 Elo+
Party 1
Neith
Neith
Kibo337
Neith
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
192W - 182L
1,500 Elo+
Solo
Anubis
Anubis
Zombiesphynx495
Anubis
Level 26
God Stats
7W - 3L
1,500 SR
Queue Stats
589W - 393L
1,294 Elo+
Solo
Team Averages
Level 84
1,500 SR
1,448 Elo+

VS

Team Averages
Level 32
1,500 SR
1,505 Elo+
Cthulhu
Cthulhu
Gulokay98
Cthulhu
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
82W - 129L
1,314 Elo+
Solo
Ao Kuang
Ao Kuang
Kratos0724
Ao Kuang
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 47L
1,711 Elo+
Solo
Surtr
Surtr
Mampomysł
Surtr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
MeaTI2
Baba Yaga
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 38L
1,500 Elo+
Solo
Janus
Janus
phxc2k
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
8 / 2 / 6
10,768
828
12,345
10,890
5,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Elentàri
Xing Tian
17
0 / 2 / 16
10,737
826
8,778
29,806
23,222
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
18
5 / 2 / 10
11,118
855
22,036
7,115
3,321
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Kibo337
Neith
14
0 / 3 / 14
9,229
710
7,610
9,282
3,585
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
7 / 3 / 9
11,539
888
16,630
14,647
8,197
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gulokay98
Cthulhu
19
4 / 4 / 3
10,943
842
19,090
20,452
22,699
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
Kratos0724
Ao Kuang
15
1 / 5 / 4
7,903
608
12,915
15,660
11,628
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Surtr
17
3 / 5 / 4
9,643
742
12,410
22,532
18,925
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baba Yaga
MeaTI2
Baba Yaga
17
2 / 4 / 3
9,352
719
9,645
11,967
5,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
phxc2k
Janus
5
0 / 2 / 0
6,365
490
74
1,961
634

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
24
20
Kills
10
12
Deaths
20
55
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
2
6
5.5
W
Xing Tian
Elentàri
Xing Tian
0
2
16
4
L
Cthulhu
Gulokay98
Cthulhu
4
4
3
1.38
W
Zeus
5
2
10
5
W
Neith
Kibo337
Neith
0
3
14
2.33
L
Ao Kuang
Kratos0724
Ao Kuang
1
5
4
0.6
L
Surtr
3
5
4
1
L
Baba Yaga
MeaTI2
Baba Yaga
2
4
3
0.88
W
7
3
9
3.83
L
Janus
phxc2k
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,399
Damage
54,134
71,740
Taken
72,572
43,458
Mitigated
58,901
42,123
Healing
19,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
12,345
2,345
198
8,976
10,890
5,133
994
6,674
4,216
0
19,109
W
Xing Tian
Elentàri
Xing Tian
8,778
329
5,847
14,049
29,806
23,222
187
15,132
14,674
18,220
0
L
Cthulhu
Gulokay98
Cthulhu
19,090
365
2,604
3,427
20,452
22,699
0
12,825
7,627
37,273
1,123
W
Zeus
22,036
3,292
601
747
7,115
3,321
2,357
4,531
2,584
39,825
0
W
Neith
Kibo337
Neith
7,610
2,767
686
2,774
9,282
3,585
2,634
6,476
2,806
0
20,716
L
Ao Kuang
Kratos0724
Ao Kuang
12,915
2,571
0
3,030
15,660
11,628
0
9,138
6,522
14,088
0
L
Surtr
12,410
1,709
2,080
3,034
22,532
18,925
5
16,429
6,103
388
26,740
L
Baba Yaga
MeaTI2
Baba Yaga
9,645
595
1,738
3,265
11,967
5,015
0
7,524
4,443
22,256
0
W
16,630
987
1,494
6,751
14,647
8,197
2,192
8,109
6,538
39,291
1,918
L
Janus
phxc2k
Janus
74
74
0
0
1,961
634
0
1,257
704
74
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,391
Gold Earned
44,206
190
Minions Killed
106
0
Camps Cleared
0
1,286,218
Distance Traveled
988,488
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,768
828
22
2
0
300,168
0
W
Xing Tian
10,737
826
21
2
0
322,289
0
L
Cthulhu
10,943
842
39
3
0
239,488
0
W
Zeus
11,118
855
61
5
0
228,857
0
W
Neith
9,229
710
34
3
0
199,756
0
L
Ao Kuang
7,903
608
3
0
0
242,453
0
L
Surtr
9,643
742
42
3
0
239,906
0
L
Baba Yaga
9,352
719
22
2
0
238,277
0
W
Anubis
11,539
888
52
4
0
235,148
0
L
Janus
6,365
490
0
0
0
28,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role