Player Matchup

Baron Samedi
Baron Samedi
Bronze III
Leosin23
Baron Samedi
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,500 MMR
Party 1
Atlas
Atlas
Silver I
PApolos
Atlas
Silver I
Level 106
God Stats
27W - 18L
1,803 SR
Queue Stats
94W - 93L
1,559 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
xV1ctor
Cu Chulainn
Bronze III
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 41L
1,500 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 130
1,601 SR
1,520 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 132
1,435 SR
1,509 MMR
Cernunnos
Cernunnos
Bronze III
GotClappedByKoka
Cernunnos
Bronze III
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 18L
1,540 MMR
Solo
Anubis
Anubis
Silver II
ShadowSpeedy
Anubis
Silver II
Level 142
God Stats
11W - 19L
1,306 SR
Queue Stats
598W - 683L
1,516 MMR
Solo
Cerberus
Cerberus
Bronze III
marcosi2010
Cerberus
Bronze III
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 55L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Leosin23
Baron Samedi
16
5 / 1 / 8
11,476
765
15,870
10,634
6,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
PApolos
Atlas
18
9 / 2 / 5
13,049
870
12,540
17,707
23,168
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cu Chulainn
xV1ctor
Cu Chulainn
17
0 / 1 / 13
10,788
719
10,009
14,325
15,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AresSetNe ZhaAh Muzen CabCabrakan

VS

Bans
VulcanBacchusScyllaMauiBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
16
2 / 5 / 2
10,533
702
9,273
15,653
7,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Anubis
13
0 / 7 / 2
9,423
628
6,366
10,581
5,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
marcosi2010
Cerberus
15
1 / 2 / 2
10,488
699
7,372
18,367
25,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
14
Kills
3
4
Deaths
14
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
2
5
2
0.6
W
Baron Samedi
Leosin23
Baron Samedi
5
1
8
9
W
Atlas
PApolos
Atlas
9
2
5
5.75
L
Anubis
0
7
2
0.14
L
Cerberus
marcosi2010
Cerberus
1
2
2
1
W
Cu Chulainn
xV1ctor
Cu Chulainn
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,419
Damage
23,011
42,666
Taken
44,601
44,931
Mitigated
38,703
15,761
Healing
10,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
9,273
3,890
0
3,251
15,653
7,396
0
10,614
5,039
0
48,331
W
Baron Samedi
Leosin23
Baron Samedi
15,870
901
2,379
5,685
10,634
6,198
1,603
3,981
6,476
68,959
1,701
W
Atlas
PApolos
Atlas
12,540
4,207
0
4,320
17,707
23,168
446
5,710
11,587
33,902
917
L
Anubis
6,366
37
46
521
10,581
5,418
0
7,112
3,469
34,653
327
L
Cerberus
marcosi2010
Cerberus
7,372
404
0
6,276
18,367
25,889
0
10,156
8,211
28,213
0
W
Cu Chulainn
xV1ctor
Cu Chulainn
10,009
773
0
3,377
14,325
15,565
502
3,473
10,674
2,839
48,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,313
Gold Earned
30,444
209
Minions Killed
220
0
Camps Cleared
0
874,182
Distance Traveled
718,627
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,533
702
76
5
0
231,463
1
W
Baron Samedi
11,476
765
103
7
0
273,138
2
W
Atlas
13,049
870
28
2
0
293,051
8
L
Anubis
9,423
628
79
5
0
214,220
0
L
Cerberus
10,488
699
65
4
0
272,944
0
W
Cu Chulainn
10,788
719
78
5
0
307,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role