Player Matchup

Fenrir
Fenrir
Bronze III
Liveknot8275362
Fenrir
Bronze III
Level 112
God Stats
10W - 5L
1,500 SR
Queue Stats
101W - 93L
1,500 MMR
Party 1
Charybdis
Charybdis
Bronze III
Nenasy
Charybdis
Bronze III
Level 182
God Stats
1W - 0L
1,500 SR
Queue Stats
297W - 304L
1,500 MMR
Solo
Ra
Ra
Bronze III
Taco0004
Ra
Bronze III
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 122L
1,500 MMR
Party 1
King Arthur
King Arthur
Silver II
derxterx
King Arthur
Silver II
Level 126
God Stats
2W - 10L
1,312 SR
Queue Stats
205W - 184L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
yahhy33t
Ymir
Bronze III
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
97W - 102L
1,488 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 119
1,462 SR
1,498 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 137
1,500 SR
1,489 MMR
Chiron
Chiron
Bronze III
Banditbeast4919
Chiron
Bronze III
Level 122
God Stats
7W - 7L
1,500 SR
Queue Stats
28W - 47L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Haruzame30
Kukulkan
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Skarlatax
Sun Wukong
Bronze III
Level 144
God Stats
26W - 17L
1,500 SR
Queue Stats
243W - 236L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
TriflinAF
Ao Kuang
Silver I
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
380W - 374L
1,455 MMR
Solo
Horus
Horus
Silver II
Xtensionzzz
Horus
Silver II
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 38L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 4
9,886
582
9,781
15,026
7,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Nenasy
Charybdis
15
0 / 0 / 2
8,929
525
3,348
11,646
5,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 0 / 4
9,580
564
8,886
7,348
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
derxterx
King Arthur
16
5 / 2 / 4
10,069
592
12,267
14,553
12,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
14
1 / 0 / 7
8,483
499
3,416
10,768
11,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
PoseidonTyrHades

VS

Bans
MulanSusanoGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,245
367
5,235
4,715
1,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Haruzame30
Kukulkan
14
1 / 6 / 1
8,290
488
9,521
10,211
4,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Skarlatax
Sun Wukong
14
0 / 7 / 2
7,711
454
4,403
15,065
10,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
TriflinAF
Ao Kuang
16
3 / 4 / 1
9,321
548
8,516
18,668
7,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 3 / 1
7,146
420
6,008
12,472
8,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
20
Kills
4
4
Deaths
21
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Kukulkan
Haruzame30
Kukulkan
1
6
1
0.25
W
8
2
4
5
W
Charybdis
Nenasy
Charybdis
0
0
2
1
L
Sun Wukong
Skarlatax
Sun Wukong
0
7
2
0.14
W
6
0
4
8
L
Ao Kuang
TriflinAF
Ao Kuang
3
4
1
0.88
L
0
3
1
0.17
W
King Arthur
derxterx
King Arthur
5
2
4
3.5
W
Ymir
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,698
Damage
33,683
59,341
Taken
61,131
39,315
Mitigated
33,104
26,142
Healing
14,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,235
1,375
349
2,030
4,715
1,425
0
482
4,233
0
40,636
L
Kukulkan
Haruzame30
Kukulkan
9,521
395
0
0
10,211
4,050
0
4,456
5,755
75,501
0
W
9,781
3,361
0
6,656
15,026
7,586
116
6,564
8,458
0
74,861
W
Charybdis
Nenasy
Charybdis
3,348
1,539
0
9,340
11,646
5,284
827
2,066
9,576
0
85,818
L
Sun Wukong
Skarlatax
Sun Wukong
4,403
535
0
2,615
15,065
10,854
0
1,847
13,218
0
53,994
W
8,886
1,053
2,120
2,846
7,348
3,303
0
2,400
4,939
84,456
1,704
L
Ao Kuang
TriflinAF
Ao Kuang
8,516
2,167
0
6,206
18,668
7,983
0
1,829
16,839
76,969
0
L
6,008
2,831
234
2,899
12,472
8,792
0
3,284
9,188
0
35,844
W
King Arthur
derxterx
King Arthur
12,267
1,776
0
2,580
14,553
12,121
0
3,814
10,739
0
82,729
W
Ymir
3,416
568
0
2,600
10,768
11,021
87
3,152
7,592
21,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,947
Gold Earned
38,713
529
Minions Killed
459
0
Camps Cleared
0
1,705,422
Distance Traveled
1,579,085
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,245
367
57
3
0
309,614
0
L
Kukulkan
8,290
488
132
8
0
309,397
2
W
Fenrir
9,886
582
95
6
0
406,271
0
W
Charybdis
8,929
525
144
8
0
270,810
0
L
Sun Wukong
7,711
454
102
6
0
287,003
0
W
Ra
9,580
564
147
9
0
370,261
2
L
Ao Kuang
9,321
548
121
7
0
360,388
1
L
Horus
7,146
420
47
3
0
312,683
5
W
King Arthur
10,069
592
118
7
0
313,368
1
W
Ymir
8,483
499
25
1
0
344,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role