Player Matchup

Cupid
Cupid
 
Cupid
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
LucidGuts
Baron Samedi
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 163L
1,691 Elo+
Party 2
Hun Batz
Hun Batz
Mister_Cobra_62
Hun Batz
Level 49
God Stats
2W - 2L
1,527 SR
Queue Stats
144W - 164L
1,328 Elo+
Solo
Arachne
Arachne
MrFrantastic
Arachne
Level 88
God Stats
1W - 1L
1,280 SR
Queue Stats
20W - 17L
1,279 Elo+
Party 3
Skadi
Skadi
PLR-ASSN
Skadi
Level 65
God Stats
1W - 2L
1,711 SR
Queue Stats
16W - 14L
1,500 Elo+
Party 3
Team Averages
Level 83
1,504 SR
1,460 Elo+

VS

Team Averages
Level 110
1,541 SR
1,443 Elo+
King Arthur
King Arthur
Chrischub9
King Arthur
Level 114
God Stats
10W - 12L
1,500 SR
Queue Stats
211W - 172L
1,389 Elo+
Solo
Cthulhu
Cthulhu
CouchKing422
Cthulhu
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
241W - 240L
1,473 Elo+
Solo
Lancelot
Lancelot
Khizzii
Lancelot
Level 99
God Stats
2W - 4L
1,503 SR
Queue Stats
17W - 25L
1,469 Elo+
Party 1
Artemis
Artemis
Kxeja
Artemis
Level 107
God Stats
1W - 1L
1,702 SR
Queue Stats
20W - 27L
1,469 Elo+
Party 1
Merlin
Merlin
Wtue
Merlin
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 49L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
3 / 3 / 4
6,800
523
3,888
11,821
3,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
LucidGuts
Baron Samedi
10
2 / 0 / 9
7,195
553
6,810
10,931
8,655
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
12
1 / 4 / 2
6,906
531
6,658
10,961
4,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
MrFrantastic
Arachne
12
0 / 0 / 0
6,555
504
2,745
8,063
2,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
PLR-ASSN
Skadi
14
7 / 0 / 0
8,375
644
8,586
6,309
2,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chrischub9
King Arthur
13
2 / 0 / 0
7,688
591
4,860
7,953
4,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
CouchKing422
Cthulhu
7
0 / 8 / 3
5,341
411
4,632
15,525
12,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Khizzii
Lancelot
11
3 / 0 / 2
6,648
511
5,428
7,647
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Kxeja
Artemis
9
1 / 3 / 3
5,707
439
9,248
8,894
3,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Wtue
Merlin
12
1 / 2 / 1
6,759
520
5,807
7,081
2,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
13
Kills
7
7
Deaths
13
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
3
4
1.67
L
King Arthur
Chrischub9
King Arthur
2
0
0
2
L
Cthulhu
CouchKing422
Cthulhu
0
8
3
0.19
L
Lancelot
Khizzii
Lancelot
3
0
2
4
L
Artemis
Kxeja
Artemis
1
3
3
0.83
W
Baron Samedi
LucidGuts
Baron Samedi
2
0
9
6.5
W
Hun Batz
1
4
2
0.5
W
Arachne
MrFrantastic
Arachne
0
0
0
0
W
Skadi
PLR-ASSN
Skadi
7
0
0
7
L
Merlin
Wtue
Merlin
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,687
Damage
29,975
48,085
Taken
47,100
22,083
Mitigated
26,050
18,707
Healing
11,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
3,888
2,423
878
5,949
11,821
3,721
849
1,824
9,997
0
34,888
L
King Arthur
Chrischub9
King Arthur
4,860
679
0
3,545
7,953
4,732
352
0
7,953
0
65,998
L
Cthulhu
CouchKing422
Cthulhu
4,632
592
414
1,744
15,525
12,341
0
2,579
12,946
26,487
0
L
Lancelot
Khizzii
Lancelot
5,428
1,282
0
1,688
7,647
3,034
0
696
6,951
0
39,454
L
Artemis
Kxeja
Artemis
9,248
3,839
0
2,900
8,894
3,004
0
2,994
5,900
0
31,830
W
Baron Samedi
LucidGuts
Baron Samedi
6,810
1,172
1,142
4,380
10,931
8,655
64
3,897
7,034
26,566
0
W
Hun Batz
6,658
1,955
0
3,034
10,961
4,331
0
1,841
9,120
0
57,856
W
Arachne
MrFrantastic
Arachne
2,745
2,524
0
1,975
8,063
2,796
0
38
8,025
0
41,622
W
Skadi
PLR-ASSN
Skadi
8,586
4,522
0
1,349
6,309
2,580
856
2,839
3,470
0
71,209
L
Merlin
Wtue
Merlin
5,807
137
0
1,310
7,081
2,939
0
541
6,540
42,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,831
Gold Earned
32,143
391
Minions Killed
354
0
Camps Cleared
0
1,301,306
Distance Traveled
1,256,545
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,800
523
66
5
0
209,780
0
L
King Arthur
7,688
591
126
10
0
251,159
2
L
Cthulhu
5,341
411
27
2
0
235,320
5
L
Lancelot
6,648
511
69
5
0
319,492
0
L
Artemis
5,707
439
47
4
0
228,526
1
W
Baron Samedi
7,195
553
24
2
0
242,460
0
W
Hun Batz
6,906
531
97
7
0
300,835
0
W
Arachne
6,555
504
81
6
0
290,299
0
W
Skadi
8,375
644
123
9
0
257,932
0
L
Merlin
6,759
520
85
7
0
222,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role