Player Matchup

Hachiman
Hachiman
Lord_of_Gundyal
Hachiman
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 29L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
OzDude182
Cabrakan
Level 166
God Stats
1W - 2L
1,500 SR
Queue Stats
218W - 230L
1,500 Elo+
Party 2
Discordia
Discordia
RazuAzrael
Discordia
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 117L
1,404 Elo+
Solo
Raijin
Raijin
ShardDelum
Raijin
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
286W - 296L
1,338 Elo+
Solo
Cupid
Cupid
tundra4926
Cupid
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 56L
1,500 Elo+
Party 2
Team Averages
Level 78
1,500 SR
1,448 Elo+

VS

Team Averages
Level 112
1,500 SR
1,323 Elo+
Ares
Ares
Hellsing6670
Ares
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,224 Elo+
Party 1
Bellona
Bellona
MahuDestroyer
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,162 Elo+
Party 1
Cupid
Cupid
MrMarshmallowAk
Cupid
Level 158
God Stats
5W - 2L
1,500 SR
Queue Stats
349W - 367L
1,162 Elo+
Party 1
Loki
Loki
akmcbeasty907
Loki
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,224 Elo+
Party 1
He Bo
He Bo
younghavic11
He Bo
Level 178
God Stats
15W - 30L
1,500 SR
Queue Stats
801W - 831L
1,842 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
1 / 6 / 9
6,947
695
8,035
9,589
4,496
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
OzDude182
Cabrakan
14
3 / 5 / 8
8,528
853
4,003
13,302
20,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
RazuAzrael
Discordia
15
6 / 5 / 5
8,782
878
17,375
9,047
4,672
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Raijin
ShardDelum
Raijin
12
1 / 7 / 6
7,401
740
8,124
9,798
4,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cupid
14
3 / 3 / 7
7,345
735
3,016
7,678
4,309
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 17
8,859
886
8,432
15,560
22,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
14
0 / 4 / 17
7,784
778
3,279
13,763
14,312
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
10 / 1 / 12
9,702
970
11,173
6,736
3,757
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 1 / 18
8,960
896
11,090
9,319
4,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

15
8 / 4 / 11
9,520
952
11,753
12,005
5,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
101
14
Kills
26
26
Deaths
14
35
Assists
75
Player
Kills
Deaths
Assists
KDA
W
2
4
17
2.63
L
Hachiman
1
6
9
0.92
W
Bellona
0
4
17
2.13
W
10
1
12
16
L
Cabrakan
OzDude182
Cabrakan
3
5
8
1.4
L
Discordia
RazuAzrael
Discordia
6
5
5
1.7
L
Raijin
ShardDelum
Raijin
1
7
6
0.57
W
6
1
18
15
L
Cupid
3
3
7
2.17
W
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,553
Damage
45,727
49,414
Taken
57,383
38,557
Mitigated
50,317
7,580
Healing
20,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,432
314
1,336
1,884
15,560
22,182
0
6,842
8,718
15,647
0
L
Hachiman
8,035
4,074
0
523
9,589
4,496
0
2,964
6,625
0
12,300
W
Bellona
3,279
534
656
609
13,763
14,312
799
8,862
4,901
0
7,938
W
11,173
3,491
2,477
2,183
6,736
3,757
1,082
3,962
2,774
0
27,098
L
Cabrakan
OzDude182
Cabrakan
4,003
643
73
949
13,302
20,515
0
5,852
7,450
6,788
0
L
Discordia
RazuAzrael
Discordia
17,375
2,690
685
1,269
9,047
4,672
0
3,090
5,957
33,695
0
L
Raijin
ShardDelum
Raijin
8,124
912
370
1,376
9,798
4,565
0
4,438
5,360
17,866
0
W
11,090
2,438
2,238
4,461
9,319
4,702
147
3,085
6,234
0
17,636
L
Cupid
3,016
1,467
886
1,449
7,678
4,309
0
3,153
4,525
0
7,035
W
11,753
761
1,965
2,938
12,005
5,364
842
6,751
5,254
21,815
863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,003
Gold Earned
44,825
83
Minions Killed
107
0
Camps Cleared
0
800,776
Distance Traveled
905,616
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,859
886
14
1
0
185,455
0
L
Hachiman
6,947
695
12
1
0
180,531
0
W
Bellona
7,784
778
11
1
0
171,087
0
W
Cupid
9,702
970
41
4
0
170,363
0
L
Cabrakan
8,528
853
5
1
0
158,247
0
L
Discordia
8,782
878
34
3
0
142,849
0
L
Raijin
7,401
740
18
2
0
135,291
0
W
Loki
8,960
896
9
1
0
210,226
0
L
Cupid
7,345
735
14
1
0
183,858
0
W
He Bo
9,520
952
32
3
0
168,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role