Player Matchup

Shiva
Shiva
 
Shiva
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Damienpooty
Lancelot
Level 63
God Stats
10W - 7L
1,500 SR
Queue Stats
93W - 85L
1,181 Elo+
Solo
Kumbhakarna
Kumbhakarna
Kronomancer
Kumbhakarna
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,628 Elo+
Party 1
Rama
Rama
an0u2
Rama
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,628 Elo+
Party 1
Merlin
Merlin
Еthаn
Merlin
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 11L
1,628 Elo+
Party 1
Team Averages
Level 82
1,500 SR
1,513 Elo+

VS

Team Averages
Level 147
1,530 SR
1,434 Elo+
Xbalanque
Xbalanque
AyeJayAytch
Xbalanque
Level 194
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 110L
1,340 Elo+
Party 2
Thanatos
Thanatos
Drewz03
Thanatos
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 62L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
generalyardi365
Sylvanus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
muphaniel
Gilgamesh
Level 154
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 80L
1,369 Elo+
Party 2
Yu Huang
Yu Huang
smeagel88
Yu Huang
Level 159
God Stats
18W - 13L
1,648 SR
Queue Stats
160W - 156L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
3 / 1 / 5
8,653
618
11,486
13,449
9,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
Damienpooty
Lancelot
14
5 / 1 / 3
8,423
602
6,130
11,456
5,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Kronomancer
Kumbhakarna
11
1 / 0 / 4
7,186
513
3,411
8,061
7,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rama
an0u2
Rama
14
5 / 0 / 1
8,851
632
10,942
11,241
4,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Еthаn
Merlin
15
3 / 1 / 4
8,704
622
8,913
7,782
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AyeJayAytch
Xbalanque
13
0 / 3 / 0
7,075
505
7,490
12,069
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Drewz03
Thanatos
10
1 / 5 / 0
6,215
444
3,880
13,372
4,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
11
1 / 2 / 0
6,685
478
4,774
13,142
10,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
muphaniel
Gilgamesh
12
1 / 5 / 1
6,938
496
6,788
15,609
16,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
smeagel88
Yu Huang
12
0 / 3 / 0
7,187
513
5,093
8,495
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
17
Kills
3
3
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
1
5
5.5
L
Xbalanque
AyeJayAytch
Xbalanque
0
3
0
0
W
Lancelot
Damienpooty
Lancelot
5
1
3
6.5
L
Thanatos
Drewz03
Thanatos
1
5
0
0.2
W
Kumbhakarna
Kronomancer
Kumbhakarna
1
0
4
3
W
Rama
an0u2
Rama
5
0
1
5.5
L
Sylvanus
1
2
0
0.5
L
Gilgamesh
muphaniel
Gilgamesh
1
5
1
0.3
L
Yu Huang
smeagel88
Yu Huang
0
3
0
0
W
Merlin
Еthаn
Merlin
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,882
Damage
28,025
51,989
Taken
62,687
29,348
Mitigated
39,776
17,933
Healing
21,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,486
2,393
428
5,086
13,449
9,318
0
2,096
11,353
70
68,245
L
Xbalanque
AyeJayAytch
Xbalanque
7,490
3,454
0
3,882
12,069
5,108
991
1,571
10,434
0
66,078
W
Lancelot
Damienpooty
Lancelot
6,130
1,348
0
1,188
11,456
5,153
0
2,763
8,693
0
57,337
L
Thanatos
Drewz03
Thanatos
3,880
1,322
0
9,864
13,372
4,532
0
1,489
11,789
0
35,572
W
Kumbhakarna
Kronomancer
Kumbhakarna
3,411
839
0
2,395
8,061
7,312
0
2,770
5,291
16,775
0
W
Rama
an0u2
Rama
10,942
8,928
0
6,504
11,241
4,799
0
1,488
9,753
0
76,686
L
Sylvanus
4,774
1,356
289
5,105
13,142
10,541
0
3,783
9,269
22,041
0
L
Gilgamesh
muphaniel
Gilgamesh
6,788
1,689
0
1,224
15,609
16,566
0
803
14,806
1,624
44,779
L
Yu Huang
smeagel88
Yu Huang
5,093
501
0
1,367
8,495
3,029
0
4,222
4,051
57,482
0
W
Merlin
Еthаn
Merlin
8,913
832
264
2,068
7,782
2,766
607
1,539
6,243
73,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,817
Gold Earned
34,100
476
Minions Killed
370
0
Camps Cleared
0
1,550,782
Distance Traveled
1,359,540
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,653
618
103
7
0
305,675
0
L
Xbalanque
7,075
505
101
7
0
243,837
0
W
Lancelot
8,423
602
88
6
0
356,536
0
L
Thanatos
6,215
444
55
4
0
319,444
0
W
Kumbhakarna
7,186
513
20
1
0
321,454
0
W
Rama
8,851
632
137
10
0
273,657
5
L
Sylvanus
6,685
478
19
1
0
264,730
6
L
Gilgamesh
6,938
496
70
5
0
239,459
0
L
Yu Huang
7,187
513
125
9
0
292,070
0
W
Merlin
8,704
622
128
9
0
293,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role