Player Matchup

Sol
Sol
Mijikai Otoko
Sol
Level 75
God Stats
1W - 2L
1,317 SR
Queue Stats
7W - 13L
1,328 Elo+
Party 1
Medusa
Medusa
XxZeb70xX
Medusa
Level 55
God Stats
6W - 4L
1,406 SR
Queue Stats
7W - 12L
1,328 Elo+
Party 1
Surtr
Surtr
YMC__Hugz
Surtr
Level 98
God Stats
5W - 5L
1,452 SR
Queue Stats
14W - 19L
1,439 Elo+
Solo
Team Averages
Level 76
1,392 SR
1,365 Elo+

VS

Team Averages
Level 72
1,392 SR
1,500 Elo+
Erlang Shen
Erlang Shen
Destroyer1024L
Erlang Shen
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LeaveMeAlone003
Morgan Le Fay
Level 51
God Stats
1W - 2L
1,176 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 2
Atlas
Atlas
Raleith
Atlas
Level 151
God Stats
7W - 11L
1,500 SR
Queue Stats
881W - 920L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 14
10,506
808
10,337
8,916
3,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
XxZeb70xX
Medusa
16
13 / 5 / 3
11,430
879
17,215
16,222
6,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
YMC__Hugz
Surtr
14
3 / 3 / 7
9,257
712
8,519
13,650
10,104
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Destroyer1024L
Erlang Shen
13
4 / 5 / 2
9,323
717
5,139
14,614
9,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
LeaveMeAlone003
Morgan Le Fay
14
4 / 6 / 4
10,041
772
15,294
14,045
6,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Raleith
Atlas
13
0 / 7 / 5
8,541
657
6,773
13,463
7,090
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
18
Kills
8
9
Deaths
18
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Destroyer1024L
Erlang Shen
4
5
2
1
L
Morgan Le Fay
LeaveMeAlone003
Morgan Le Fay
4
6
4
1
W
2
1
14
9
L
Atlas
Raleith
Atlas
0
7
5
0.36
W
Medusa
XxZeb70xX
Medusa
13
5
3
2.9
W
Surtr
YMC__Hugz
Surtr
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,071
Damage
27,206
38,788
Taken
42,122
20,358
Mitigated
23,463
8,768
Healing
6,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Destroyer1024L
Erlang Shen
5,139
3,109
0
3,423
14,614
9,773
0
3,900
10,714
0
22,509
L
Morgan Le Fay
LeaveMeAlone003
Morgan Le Fay
15,294
3,433
83
2,716
14,045
6,600
0
2,653
11,392
45,510
0
W
10,337
1,902
0
3,388
8,916
3,661
1,033
6,697
2,219
40,144
2,221
L
Atlas
Raleith
Atlas
6,773
1,644
0
460
13,463
7,090
0
3,841
9,622
25,552
996
W
Medusa
XxZeb70xX
Medusa
17,215
9,235
0
2,888
16,222
6,593
2,375
9,405
6,817
0
44,187
W
Surtr
YMC__Hugz
Surtr
8,519
3,278
357
2,135
13,650
10,104
211
6,057
7,593
528
30,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,193
Gold Earned
27,905
169
Minions Killed
122
0
Camps Cleared
0
653,144
Distance Traveled
612,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,323
717
33
3
0
212,463
0
L
Morgan Le Fay
10,041
772
59
5
0
203,036
0
W
Sol
10,506
808
79
6
0
216,728
0
L
Atlas
8,541
657
30
2
0
197,361
0
W
Medusa
11,430
879
60
5
0
204,366
0
W
Surtr
9,257
712
30
2
0
232,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role