Player Matchup

Janus
Janus
El shadou
Janus
Level 197
God Stats
19W - 18L
1,500 SR
Queue Stats
318W - 303L
1,802 Elo+
Party 1
Geb
Geb
ItsStormGod
Geb
Level 197
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,964 Elo+
Party 1
He Bo
He Bo
Mestasvilla17
He Bo
Level 180
God Stats
4W - 1L
1,500 SR
Queue Stats
76W - 74L
1,964 Elo+
Party 1
Sol
Sol
MikeZahard
Sol
Level 192
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 60L
1,964 Elo+
Party 1
Surtr
Surtr
theLiaM117
Surtr
Level 161
God Stats
12W - 2L
1,945 SR
Queue Stats
89W - 77L
2,042 Elo+
Party 1
Team Averages
Level 185
1,589 SR
1,947 Elo+

VS

Team Averages
Level 129
1,546 SR
1,601 Elo+
Thanatos
Thanatos
 
Thanatos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Butters139
Surtr
Level 68
God Stats
5W - 1L
1,728 SR
Queue Stats
41W - 42L
1,676 Elo+
Party 2
Khepri
Khepri
CRAZY EM0 DUDE
Khepri
Level 154
God Stats
1W - 3L
1,500 SR
Queue Stats
57W - 62L
1,676 Elo+
Party 2
Apollo
Apollo
Paranoidtiger
Apollo
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,676 Elo+
Party 2
Scylla
Scylla
RuMbLe98
Scylla
Level 125
God Stats
23W - 24L
1,500 SR
Queue Stats
491W - 442L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
El shadou
Janus
12
2 / 0 / 4
7,089
709
3,676
5,325
1,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 5
6,645
665
2,311
6,597
3,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 0 / 2
6,758
676
5,040
2,755
853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

11
3 / 0 / 1
6,483
648
8,007
4,971
1,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Surtr
11
4 / 1 / 1
7,087
709
7,792
11,038
9,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
1 / 2 / 0
5,098
510
2,803
9,026
3,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
9
0 / 5 / 1
5,117
512
4,566
13,080
7,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 1 / 0
4,417
442
1,477
4,991
3,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 2 / 0
4,083
408
1,164
6,258
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
RuMbLe98
Scylla
7
0 / 3 / 0
4,343
434
1,569
6,050
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
13
Kills
1
1
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
2
0
0.5
L
Surtr
0
5
1
0.1
L
0
1
0
0
W
Janus
El shadou
Janus
2
0
4
4
W
1
0
5
3.5
W
3
0
2
4
W
3
0
1
3.5
L
0
2
0
0
L
Scylla
RuMbLe98
Scylla
0
3
0
0
W
Surtr
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,826
Damage
11,579
30,686
Taken
39,405
17,456
Mitigated
19,281
14,407
Healing
16,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,803
792
0
7,619
9,026
3,505
0
3,996
5,030
0
22,631
L
Surtr
4,566
1,479
0
3,428
13,080
7,977
0
2,773
10,306
329
36,184
L
1,477
26
71
2,004
4,991
3,325
0
2,852
2,139
14,089
0
W
Janus
El shadou
Janus
3,676
754
0
3,368
5,325
1,606
459
285
5,040
50,174
0
W
2,311
321
0
3,261
6,597
3,683
732
830
5,767
16,474
0
W
5,040
109
0
500
2,755
853
413
1,108
1,647
44,764
0
W
8,007
3,849
0
3,201
4,971
1,979
3,654
823
4,148
49,291
7,788
L
1,164
988
0
2,136
6,258
2,303
0
4,407
1,851
0
20,490
L
Scylla
RuMbLe98
Scylla
1,569
327
0
1,720
6,050
2,171
48
4,895
1,155
20,240
0
W
Surtr
7,792
2,374
0
4,077
11,038
9,335
232
45
10,993
1,117
45,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,062
Gold Earned
23,058
381
Minions Killed
190
0
Camps Cleared
0
993,702
Distance Traveled
889,366
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,098
510
44
4
0
224,786
0
L
Surtr
5,117
512
64
6
0
162,904
0
L
Khepri
4,417
442
22
2
0
193,787
4
W
Janus
7,089
709
87
9
0
222,631
0
W
Geb
6,645
665
8
1
0
208,979
0
W
He Bo
6,758
676
89
9
0
200,733
0
W
Sol
6,483
648
107
11
0
166,109
2
L
Apollo
4,083
408
25
3
0
166,353
0
L
Scylla
4,343
434
35
4
0
141,536
0
W
Surtr
7,087
709
90
9
0
195,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role