Player Matchup

Ah Puch
Ah Puch
Ianc11
Ah Puch
Level 121
God Stats
9W - 6L
1,760 SR
Queue Stats
649W - 595L
1,916 Elo+
Party 2
Sol
Sol
Minimemarco
Sol
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 15L
1,228 Elo+
Solo
Sylvanus
Sylvanus
MoeDollaz11
Sylvanus
Level 124
God Stats
5W - 2L
1,500 SR
Queue Stats
13W - 12L
1,500 Elo+
Solo
Arachne
Arachne
PharSydeBlu
Arachne
Level 69
God Stats
3W - 3L
1,285 SR
Queue Stats
12W - 13L
1,294 Elo+
Solo
Odin
Odin
daarkzilla
Odin
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
362W - 313L
1,916 Elo+
Party 2
Team Averages
Level 88
1,509 SR
1,571 Elo+

VS

Team Averages
Level 115
1,575 SR
1,533 Elo+
Hera
Hera
Summxner
Hera
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,734 Elo+
Party 1
Xing Tian
Xing Tian
TheRealDeWZee
Xing Tian
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 70L
1,327 Elo+
Solo
Yemoja
Yemoja
Zifnab The Good
Yemoja
Level 156
God Stats
23W - 26L
1,500 SR
Queue Stats
117W - 160L
1,500 Elo+
Solo
Surtr
Surtr
metalmobster
Surtr
Level 149
God Stats
13W - 11L
1,660 SR
Queue Stats
38W - 38L
1,370 Elo+
Solo
Ishtar
Ishtar
xelshope
Ishtar
Level 26
God Stats
2W - 2L
1,715 SR
Queue Stats
3W - 2L
1,734 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Ianc11
Ah Puch
16
3 / 3 / 1
10,521
585
12,914
14,209
6,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
9 / 2 / 0
11,082
616
18,002
16,591
9,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

Sylvanus
MoeDollaz11
Sylvanus
13
0 / 1 / 3
9,156
509
5,998
13,210
15,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Arachne
PharSydeBlu
Arachne
13
0 / 6 / 1
8,020
446
5,650
20,911
9,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 1 / 0
8,111
451
2,742
12,275
8,637
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
2 / 4 / 4
8,930
496
15,355
12,773
5,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
TheRealDeWZee
Xing Tian
16
0 / 0 / 2
9,155
509
8,446
10,617
6,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 0 / 5
8,534
474
2,460
12,306
9,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
9 / 1 / 3
10,933
607
17,389
14,767
7,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
xelshope
Ishtar
13
0 / 7 / 3
7,404
411
7,190
17,026
7,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
12
Kills
13
13
Deaths
12
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Ianc11
Ah Puch
3
3
1
1.17
W
9
2
0
4.5
W
Sylvanus
MoeDollaz11
Sylvanus
0
1
3
1.5
W
Arachne
PharSydeBlu
Arachne
0
6
1
0.08
L
Hera
2
4
4
1
L
Xing Tian
TheRealDeWZee
Xing Tian
0
0
2
1
L
2
0
5
4.5
W
0
1
0
0
L
9
1
3
10.5
L
Ishtar
xelshope
Ishtar
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,306
Damage
50,840
77,196
Taken
67,489
48,958
Mitigated
36,085
33,117
Healing
20,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Ianc11
Ah Puch
12,914
234
0
5,774
14,209
6,165
998
8,077
5,744
98,962
0
W
18,002
8,095
0
8,546
16,591
9,391
4,281
1,975
14,566
100,785
11,977
W
Sylvanus
MoeDollaz11
Sylvanus
5,998
1,686
4,101
4,476
13,210
15,393
0
6,658
6,154
30,385
0
W
Arachne
PharSydeBlu
Arachne
5,650
4,102
0
8,659
20,911
9,372
227
4,241
16,424
0
54,801
L
Hera
15,355
2,959
0
1,565
12,773
5,169
469
9,391
3,382
76,546
0
L
Xing Tian
TheRealDeWZee
Xing Tian
8,446
590
0
1,081
10,617
6,681
16
1,957
8,660
66,318
0
L
2,460
494
4,029
4,140
12,306
9,521
16
6,516
5,790
19,172
0
W
2,742
964
0
1,561
12,275
8,637
60
5,077
6,684
0
48,606
L
17,389
7,918
0
6,569
14,767
7,547
143
6,549
8,218
3,252
99,771
L
Ishtar
xelshope
Ishtar
7,190
5,361
0
3,473
17,026
7,167
0
11,662
5,364
0
40,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,890
Gold Earned
44,956
517
Minions Killed
514
0
Camps Cleared
0
1,676,644
Distance Traveled
1,762,268
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,521
585
152
8
0
336,266
3
W
Sol
11,082
616
159
9
0
306,904
0
W
Sylvanus
9,156
509
27
2
0
336,810
1
W
Arachne
8,020
446
87
5
0
377,474
0
L
Hera
8,930
496
149
8
0
330,692
0
L
Xing Tian
9,155
509
120
7
0
355,666
2
L
Yemoja
8,534
474
25
1
0
335,132
4
W
Odin
8,111
451
92
5
0
319,190
0
L
Surtr
10,933
607
155
9
0
431,375
2
L
Ishtar
7,404
411
65
4
0
309,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role