Player Matchup

Tiamat
Tiamat
MarbleDrop
Tiamat
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 68L
1,365 Elo+
Party 1
Ra
Ra
MrBunkBunk1
Ra
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 40L
1,365 Elo+
Party 1
Jing Wei
Jing Wei
andrewmayer187
Jing Wei
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,675 Elo+
Party 1
Team Averages
Level 73
1,500 SR
1,468 Elo+

VS

Team Averages
Level 100
1,428 SR
1,362 Elo+
Nemesis
Nemesis
NemesisIRL
Nemesis
Level 108
God Stats
77W - 84L
1,285 SR
Queue Stats
253W - 262L
1,248 Elo+
Solo
Medusa
Medusa
SimbasPride92
Medusa
Level 156
God Stats
7W - 9L
1,500 SR
Queue Stats
93W - 98L
1,338 Elo+
Solo
Merlin
Merlin
zXeNo
Merlin
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 108L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
MarbleDrop
Tiamat
17
2 / 0 / 4
11,100
694
8,154
13,974
21,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 1 / 3
10,777
674
8,682
11,536
5,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
17
1 / 3 / 3
10,549
659
5,350
13,345
6,470
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
NemesisIRL
Nemesis
8
0 / 1 / 1
8,077
505
1,137
3,944
1,479
16
3 / 5 / 0
10,525
658
6,727
14,064
6,753
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
zXeNo
Merlin
18
1 / 0 / 2
10,676
667
19,120
9,261
4,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
6
Kills
4
4
Deaths
6
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
MarbleDrop
Tiamat
2
0
4
4
W
3
1
3
4.5
L
Nemesis
NemesisIRL
Nemesis
0
1
1
0.5
L
3
5
0
0.6
W
Jing Wei
1
3
3
0.83
L
Merlin
zXeNo
Merlin
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,186
Damage
26,984
38,855
Taken
27,269
33,516
Mitigated
12,609
15,985
Healing
4,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
MarbleDrop
Tiamat
8,154
1,020
306
3,659
13,974
21,702
535
6,907
7,067
40,709
0
W
8,682
425
5,717
4,456
11,536
5,344
991
5,879
5,657
48,938
1,446
L
Nemesis
NemesisIRL
Nemesis
1,137
469
0
129
3,944
1,479
0
3,046
751
0
4,446
L
6,727
1,546
0
1,582
14,064
6,753
0
6,634
6,737
0
38,619
W
Jing Wei
5,350
3,519
0
1,847
13,345
6,470
2,085
6,994
6,351
0
34,707
L
Merlin
zXeNo
Merlin
19,120
556
257
2,881
9,261
4,377
0
5,373
3,141
60,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,426
Gold Earned
29,278
199
Minions Killed
145
0
Camps Cleared
0
926,412
Distance Traveled
593,638
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,100
694
73
5
0
279,927
0
W
Ra
10,777
674
64
4
0
322,232
4
L
Nemesis
8,077
505
7
0
0
62,704
0
L
Medusa
10,525
658
69
4
0
272,344
0
W
Jing Wei
10,549
659
62
4
0
324,253
0
L
Merlin
10,676
667
69
4
0
258,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role