Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BEANxRAGE115
Loki
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,174 Elo+
Party 3
Izanami
Izanami
Blackxflashlight
Izanami
Level 158
God Stats
8W - 2L
1,500 SR
Queue Stats
182W - 165L
1,828 Elo+
Party 2
Merlin
Merlin
ELDERxRAGE
Merlin
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,174 Elo+
Party 3
Maui
Maui
ObeseTonKenobi
Maui
Level 152
God Stats
4W - 2L
1,500 SR
Queue Stats
144W - 133L
1,685 Elo+
Party 2
Team Averages
Level 138
1,500 SR
1,472 Elo+

VS

Team Averages
Level 126
1,513 SR
1,448 Elo+
Chaac
Chaac
Bnasty0131
Chaac
Level 129
God Stats
9W - 14L
1,500 SR
Queue Stats
507W - 489L
1,303 Elo+
Party 1
Izanami
Izanami
dantekrank
Izanami
Level 146
God Stats
2W - 4L
1,500 SR
Queue Stats
209W - 192L
1,677 Elo+
Solo
Surtr
Surtr
noble884
Surtr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 11L
1,500 Elo+
Solo
Sol
Sol
smchiles98
Sol
Level 109
God Stats
4W - 2L
1,596 SR
Queue Stats
24W - 30L
1,389 Elo+
Party 1
Bacchus
Bacchus
zumratt
Bacchus
Level 125
God Stats
42W - 26L
1,469 SR
Queue Stats
465W - 430L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 0 / 1
4,408
735
2,035
2,050
484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
2 / 0 / 0
4,225
704
1,227
3,617
877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

6
1 / 0 / 1
3,888
648
1,767
3,082
877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
ELDERxRAGE
Merlin
7
0 / 1 / 0
4,210
702
1,447
2,597
775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 0 / 2
3,913
652
2,185
3,346
2,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
7
0 / 0 / 0
3,924
654
579
3,860
1,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
dantekrank
Izanami
6
0 / 3 / 0
3,327
555
1,031
3,562
1,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Surtr
noble884
Surtr
2
0 / 2 / 0
2,786
464
328
2,233
948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
1 / 0 / 0
4,021
670
902
3,621
930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
zumratt
Bacchus
5
0 / 0 / 0
3,494
582
1,705
3,945
2,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
5
Kills
1
1
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
W
2
0
0
2
W
1
0
1
1.5
L
Chaac
0
0
0
0
W
Merlin
ELDERxRAGE
Merlin
0
1
0
0
W
1
0
2
2
L
Izanami
dantekrank
Izanami
0
3
0
0
L
Surtr
noble884
Surtr
0
2
0
0
L
1
0
0
1
L
Bacchus
zumratt
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,661
Damage
4,545
14,692
Taken
17,221
5,018
Mitigated
6,867
5,177
Healing
4,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,035
815
0
1,468
2,050
484
309
0
2,050
26,583
0
W
1,227
214
0
1,709
3,617
877
0
193
3,424
0
14,066
W
1,767
1,386
0
809
3,082
877
0
877
2,205
0
20,075
L
Chaac
579
167
0
936
3,860
1,587
0
923
2,903
0
21,364
W
Merlin
ELDERxRAGE
Merlin
1,447
272
0
32
2,597
775
0
709
1,888
20,827
0
W
2,185
798
0
1,159
3,346
2,005
0
828
2,518
11,791
3,369
L
Izanami
dantekrank
Izanami
1,031
860
0
402
3,562
1,156
0
980
2,582
0
16,064
L
Surtr
noble884
Surtr
328
199
0
214
2,233
948
0
1,378
855
78
3,470
L
902
260
0
1,350
3,621
930
0
1,073
2,474
23,122
0
L
Bacchus
zumratt
Bacchus
1,705
359
0
2,042
3,945
2,246
0
919
2,923
6,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,644
Gold Earned
17,552
188
Minions Killed
134
0
Camps Cleared
0
621,158
Distance Traveled
559,676
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,408
735
45
8
0
103,673
0
W
Loki
4,225
704
38
6
0
159,569
0
W
Izanami
3,888
648
27
5
0
124,315
4
L
Chaac
3,924
654
36
6
0
146,328
0
W
Merlin
4,210
702
47
8
0
115,241
0
W
Maui
3,913
652
31
5
0
118,360
0
L
Izanami
3,327
555
39
7
0
118,717
0
L
Surtr
2,786
464
6
1
0
62,242
0
L
Sol
4,021
670
50
8
0
123,322
0
L
Bacchus
3,494
582
3
1
0
109,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role