Player Matchup

Geb
Geb
BadGrammar
Geb
Level 99
God Stats
0W - 4L
1,500 SR
Queue Stats
15W - 33L
1,513 Elo+
Party 2
Yu Huang
Yu Huang
DRACONTAIDES
Yu Huang
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 32L
1,288 Elo+
Party 2
Ra
Ra
GodKingKarp
Ra
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 12L
1,706 Elo+
Party 2
Medusa
Medusa
Kill3rwhip
Medusa
Level 63
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 2L
1,513 Elo+
Party 2
Surtr
Surtr
Rezzeration
Surtr
Level 111
God Stats
0W - 3L
1,495 SR
Queue Stats
17W - 31L
1,513 Elo+
Party 2
Team Averages
Level 89
1,542 SR
1,506 Elo+

VS

Team Averages
Level 106
1,599 SR
1,770 Elo+
Terra
Terra
JamieTEGmosley17
Terra
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,500 Elo+
Party 3
Surtr
Surtr
KiraYoshizawa
Surtr
Level 127
God Stats
2W - 0L
1,298 SR
Queue Stats
6W - 10L
1,715 Elo+
Party 1
Sol
Sol
SkeletalIceTiger
Sol
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 25L
1,960 Elo+
Party 3
Yu Huang
Yu Huang
ThePLasMaToaster
Yu Huang
Level 143
God Stats
6W - 4L
1,982 SR
Queue Stats
89W - 94L
1,960 Elo+
Party 3
Izanami
Izanami
stone469
Izanami
Level 44
God Stats
3W - 0L
1,715 SR
Queue Stats
4W - 8L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,852
685
6,096
11,078
9,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yu Huang
DRACONTAIDES
Yu Huang
11
0 / 3 / 0
6,260
626
5,360
7,124
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 2 / 1
7,421
742
6,777
5,220
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Kill3rwhip
Medusa
14
0 / 0 / 0
6,989
699
5,912
5,931
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 0
6,832
683
9,305
12,517
9,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 4
6,904
690
4,443
10,873
10,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

13
1 / 1 / 3
6,848
685
7,930
10,344
9,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 0 / 3
7,183
718
4,907
7,173
3,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
4 / 0 / 1
7,905
791
11,291
6,025
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
stone469
Izanami
14
1 / 1 / 3
7,466
747
6,392
5,991
2,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
7
7
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Yu Huang
DRACONTAIDES
Yu Huang
0
3
0
0
L
0
2
1
0.25
W
0
0
4
2
L
Medusa
Kill3rwhip
Medusa
0
0
0
0
W
1
1
3
2.5
L
2
1
0
2
W
1
0
3
2.5
W
4
0
1
4.5
W
Izanami
stone469
Izanami
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,450
Damage
34,963
41,870
Taken
40,406
26,081
Mitigated
28,086
10,089
Healing
12,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,096
827
306
1,847
11,078
9,565
0
4,845
6,058
17,420
0
L
Yu Huang
DRACONTAIDES
Yu Huang
5,360
518
222
466
7,124
2,770
0
4,334
2,582
14,172
0
L
6,777
1,035
804
944
5,220
2,092
636
2,639
2,465
39,901
0
W
4,443
866
1,169
2,256
10,873
10,055
0
4,459
6,202
14,938
0
L
Medusa
Kill3rwhip
Medusa
5,912
1,799
0
1,992
5,931
2,230
0
3,851
1,874
0
26,683
W
7,930
2,007
0
2,409
10,344
9,547
37
5,355
4,532
4,486
19,043
L
9,305
3,257
0
3,508
12,517
9,424
0
5,255
7,080
450
17,962
W
4,907
1,226
0
3,995
7,173
3,194
95
3,042
4,034
24,289
2,183
W
11,291
977
0
1,689
6,025
2,929
280
2,006
3,943
29,812
1,183
W
Izanami
stone469
Izanami
6,392
3,866
0
829
5,991
2,361
0
3,660
2,203
0
31,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,354
Gold Earned
36,306
228
Minions Killed
246
0
Camps Cleared
0
940,095
Distance Traveled
963,172
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,852
685
34
3
0
199,260
0
L
Yu Huang
6,260
626
25
3
0
169,599
0
L
Ra
7,421
742
95
10
0
193,389
0
W
Terra
6,904
690
24
2
0
193,497
0
L
Medusa
6,989
699
50
5
0
186,021
0
W
Surtr
6,848
685
38
4
0
224,461
0
L
Surtr
6,832
683
24
2
0
191,826
0
W
Sol
7,183
718
43
4
0
163,447
0
W
Yu Huang
7,905
791
72
7
0
183,094
0
W
Izanami
7,466
747
69
7
0
198,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role