Player Matchup

Zhong Kui
Zhong Kui
LegendGTR6206
Zhong Kui
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,500 Elo+
Solo
Hou Yi
Hou Yi
LittleBeast26
Hou Yi
Level 135
God Stats
11W - 5L
1,500 SR
Queue Stats
659W - 720L
1,314 Elo+
Solo
Baron Samedi
Baron Samedi
SacredOrderSol
Baron Samedi
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 101L
1,809 Elo+
Party 1
Ganesha
Ganesha
Stormie Icefur
Ganesha
Level 44
God Stats
0W - 2L
1,285 SR
Queue Stats
5W - 15L
1,371 Elo+
Solo
Fafnir
Fafnir
keyzer80
Fafnir
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 49L
1,809 Elo+
Party 1
Team Averages
Level 114
1,457 SR
1,561 Elo+

VS

Team Averages
Level 118
1,500 SR
1,474 Elo+
Gilgamesh
Gilgamesh
ChaosReins
Gilgamesh
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,578 Elo+
Party 2
Geb
Geb
LadySanguinar
Geb
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,460 Elo+
Party 2
Scylla
Scylla
McdonaldzMonarch
Scylla
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 38L
1,399 Elo+
Party 2
Baron Samedi
Baron Samedi
PyroGundam
Baron Samedi
Level 252
God Stats
5W - 4L
1,500 SR
Queue Stats
566W - 589L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
snukeupyoursniz
Zhong Kui
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 61L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
LegendGTR6206
Zhong Kui
11
0 / 6 / 6
7,738
553
8,106
10,522
8,374
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
1 / 3 / 6
8,346
596
11,669
10,522
5,715
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
SacredOrderSol
Baron Samedi
19
8 / 3 / 4
10,899
779
20,164
15,349
10,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
0 / 4 / 12
9,897
707
11,456
21,308
23,057
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fafnir
keyzer80
Fafnir
16
2 / 3 / 6
9,948
711
4,717
18,379
36,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChaosReins
Gilgamesh
14
0 / 4 / 15
9,183
656
4,070
15,492
15,026
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
1 / 3 / 15
10,636
760
6,778
16,823
19,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
8 / 0 / 11
12,597
900
25,261
13,526
6,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Baron Samedi
PyroGundam
Baron Samedi
18
6 / 3 / 10
11,896
850
16,602
15,685
15,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
snukeupyoursniz
Zhong Kui
17
4 / 3 / 13
11,023
787
18,089
15,738
12,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
83
11
Kills
19
19
Deaths
13
34
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChaosReins
Gilgamesh
0
4
15
1.88
W
1
3
15
2.83
L
Zhong Kui
LegendGTR6206
Zhong Kui
0
6
6
0.5
L
1
3
6
1.33
W
8
0
11
13.5
W
Baron Samedi
PyroGundam
Baron Samedi
6
3
10
3.67
L
Baron Samedi
SacredOrderSol
Baron Samedi
8
3
4
3.33
L
0
4
12
1.5
L
Fafnir
keyzer80
Fafnir
2
3
6
1.67
W
Zhong Kui
snukeupyoursniz
Zhong Kui
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,112
Damage
70,800
76,080
Taken
77,264
84,151
Mitigated
68,128
29,810
Healing
34,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChaosReins
Gilgamesh
4,070
645
184
543
15,492
15,026
820
7,059
8,433
0
7,725
W
6,778
366
4,385
3,716
16,823
19,005
847
7,475
9,347
15,466
0
L
Zhong Kui
LegendGTR6206
Zhong Kui
8,106
254
40
915
10,522
8,374
0
9,671
851
11,743
0
L
11,669
4,060
579
1,476
10,522
5,715
0
8,964
1,558
0
27,720
W
25,261
2,336
2,469
2,660
13,526
6,042
2,481
8,713
4,809
58,893
0
W
Baron Samedi
PyroGundam
Baron Samedi
16,602
1,681
7,137
4,953
15,685
15,814
1,306
7,473
8,209
32,742
0
L
Baron Samedi
SacredOrderSol
Baron Samedi
20,164
497
6,194
5,162
15,349
10,999
0
13,635
1,714
43,195
1,989
L
11,456
60
5,813
4,050
21,308
23,057
0
19,276
2,032
14,801
1,099
L
Fafnir
keyzer80
Fafnir
4,717
943
1,254
4,327
18,379
36,006
0
15,184
3,195
10,254
0
W
Zhong Kui
snukeupyoursniz
Zhong Kui
18,089
1,175
2,652
5,662
15,738
12,241
3,331
12,069
3,663
33,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,828
Gold Earned
55,335
126
Minions Killed
164
0
Camps Cleared
0
991,917
Distance Traveled
1,271,160
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,183
656
7
1
0
247,319
0
W
Geb
10,636
760
5
0
0
279,909
0
L
Zhong Kui
7,738
553
9
1
0
125,256
0
L
Hou Yi
8,346
596
39
3
0
167,008
0
W
Scylla
12,597
900
91
7
0
248,633
0
W
Baron Samedi
11,896
850
20
1
0
223,551
0
L
Baron Samedi
10,899
779
68
5
0
230,983
0
L
Ganesha
9,897
707
0
0
0
217,469
0
L
Fafnir
9,948
711
10
1
0
251,201
0
W
Zhong Kui
11,023
787
41
3
0
271,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role