Player Matchup

Tiamat
Tiamat
Bronze IV
 
Tiamat
Bronze IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver III
 
Vulcan
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Bronze IV
BAN1617k
Artio
Bronze IV
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
48W - 73L
1,164 MMR
Solo
Rama
Rama
Bronze IV
DrumsKiller12
Rama
Bronze IV
Level 146
God Stats
1W - 2L
1,298 SR
Queue Stats
19W - 24L
1,277 MMR
Solo
Cliodhna
Cliodhna
Silver II
haze_buster1992
Cliodhna
Silver II
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 118L
1,279 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 139
1,460 SR
1,344 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 115
1,449 SR
1,244 MMR
Thanatos
Thanatos
Bronze IV
Shenmaze
Thanatos
Bronze IV
Level 68
God Stats
1W - 1L
1,283 SR
Queue Stats
1W - 11L
1,231 MMR
Party 1
Ishtar
Ishtar
Silver V
TDAWG3055
Ishtar
Silver V
Level 156
God Stats
25W - 20L
1,462 SR
Queue Stats
463W - 438L
1,298 MMR
Solo
Baron Samedi
Baron Samedi
Bronze IV
XxshaunkfrankxX
Baron Samedi
Bronze IV
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 11L
1,231 MMR
Party 1
Achilles
Achilles
Silver IV
tdevo22
Achilles
Silver IV
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,293 MMR
Solo
Ra
Ra
Silver V
xIsoLaTeDx
Ra
Silver V
Level 157
God Stats
99W - 87L
1,500 SR
Queue Stats
1,522W - 1,561L
1,167 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
3 / 2 / 0
8,491
566
10,639
9,182
9,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
 
Vulcan
14
2 / 2 / 3
8,318
555
11,780
5,533
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
BAN1617k
Artio
5
0 / 1 / 0
5,294
353
944
6,406
2,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 2 / 2
7,233
482
5,574
12,796
4,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cliodhna
9
0 / 3 / 1
5,766
384
3,563
10,943
4,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
SusanoThorGaneshaKing Arthur

VS

Bans
CernunnosAresTsukuyomiBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Shenmaze
Thanatos
13
4 / 0 / 1
7,897
526
3,442
12,174
5,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
TDAWG3055
Ishtar
14
4 / 2 / 1
8,867
591
11,301
16,221
6,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
XxshaunkfrankxX
Baron Samedi
12
1 / 0 / 8
8,406
560
5,835
11,399
11,399
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Achilles
tdevo22
Achilles
12
1 / 1 / 0
6,656
444
2,968
12,285
12,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 2 / 4
7,679
512
3,139
8,652
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
10
10
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
2
0
1.5
L
Vulcan
 
Vulcan
2
2
3
1.75
L
Artio
BAN1617k
Artio
0
1
0
0
L
0
2
2
0.5
W
Thanatos
Shenmaze
Thanatos
4
0
1
4.5
W
Ishtar
TDAWG3055
Ishtar
4
2
1
2.25
W
Baron Samedi
XxshaunkfrankxX
Baron Samedi
1
0
8
5
L
Cliodhna
0
3
1
0.17
W
Achilles
tdevo22
Achilles
1
1
0
1
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,500
Damage
26,685
44,860
Taken
60,731
23,838
Mitigated
39,764
14,694
Healing
31,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
10,639
1,438
0
2,754
9,182
9,854
230
926
7,817
60,955
0
L
Vulcan
 
Vulcan
11,780
5,726
0
1,190
5,533
2,201
0
3,043
2,490
72,621
1,020
L
Artio
BAN1617k
Artio
944
0
1,253
2,692
6,406
2,503
0
1,316
5,090
4,723
0
L
5,574
4,367
0
4,885
12,796
4,586
0
1,583
11,117
0
59,745
W
Thanatos
Shenmaze
Thanatos
3,442
289
0
11,991
12,174
5,460
166
3,501
8,617
0
51,816
W
Ishtar
TDAWG3055
Ishtar
11,301
7,601
0
8,535
16,221
6,579
921
5,134
10,981
0
81,703
W
Baron Samedi
XxshaunkfrankxX
Baron Samedi
5,835
597
1,108
4,571
11,399
11,399
50
4,490
6,788
21,344
0
L
Cliodhna
3,563
196
58
1,862
10,943
4,694
33
2,106
8,837
0
29,969
W
Achilles
tdevo22
Achilles
2,968
362
0
1,402
12,285
12,953
0
5,845
5,998
0
35,645
W
3,139
223
527
3,675
8,652
3,373
123
3,705
4,903
59,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,102
Gold Earned
39,505
374
Minions Killed
405
0
Camps Cleared
0
1,224,061
Distance Traveled
1,358,383
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,491
566
109
7
0
252,489
3
L
Vulcan
8,318
555
123
8
0
304,719
4
L
Artio
5,294
353
4
0
0
104,846
0
L
Rama
7,233
482
104
7
0
260,608
0
W
Thanatos
7,897
526
77
5
0
316,840
0
W
Ishtar
8,867
591
143
10
0
261,777
0
W
Baron Samedi
8,406
560
18
1
0
262,262
6
L
Cliodhna
5,766
384
34
2
0
301,399
2
W
Achilles
6,656
444
47
3
0
232,917
4
W
Ra
7,679
512
120
8
0
284,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role