Player Matchup

Achilles
Achilles
BigHaas
Achilles
Level 89
God Stats
3W - 3L
1,694 SR
Queue Stats
148W - 133L
1,743 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
GiratinaOrigin
Morgan Le Fay
Level 230
God Stats
5W - 2L
1,500 SR
Queue Stats
110W - 68L
1,709 Elo+
Party 1
Sol
Sol
Hаna
Sol
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 8L
1,899 Elo+
Party 1
Athena
Athena
KILLerSpencer23
Athena
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 33L
1,618 Elo+
Party 4
Bellona
Bellona
StuWil
Bellona
Level 10
God Stats
27W - 22L
1,738 SR
Queue Stats
422W - 301L
1,777 Elo+
Party 4
Team Averages
Level 80
1,586 SR
1,749 Elo+

VS

Team Averages
Level 63
1,522 SR
1,708 Elo+
Surtr
Surtr
GodOfHubris
Surtr
Level 33
God Stats
3W - 3L
1,500 SR
Queue Stats
20W - 37L
1,530 Elo+
Solo
Loki
Loki
Goobzlenoob
Loki
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 86L
1,821 Elo+
Party 3
Danzaburou
Danzaburou
JRIGS
Danzaburou
Level 122
God Stats
21W - 24L
1,609 SR
Queue Stats
51W - 63L
1,685 Elo+
Party 2
Anubis
Anubis
No Vye Agra
Anubis
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 10L
1,685 Elo+
Party 2
Poseidon
Poseidon
fixyourgamenow
Poseidon
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,821 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigHaas
Achilles
15
11 / 0 / 3
9,369
625
9,914
9,482
4,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morgan Le Fay
GiratinaOrigin
Morgan Le Fay
17
7 / 0 / 4
10,211
681
12,869
13,408
6,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
Hаna
Sol
16
5 / 5 / 6
10,122
675
14,165
14,212
5,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 3 / 10
8,214
548
4,234
16,836
19,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
StuWil
Bellona
13
1 / 3 / 5
7,488
499
5,910
15,136
18,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,422
495
9,116
17,613
15,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
4 / 5 / 2
7,683
512
6,152
13,596
4,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
JRIGS
Danzaburou
12
1 / 6 / 6
7,519
501
10,613
10,628
4,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Anubis
12
4 / 7 / 1
7,594
506
8,715
14,407
10,589
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
13
1 / 6 / 0
7,779
519
6,109
10,750
3,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
26
Kills
11
11
Deaths
28
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
BigHaas
Achilles
11
0
3
12.5
W
Morgan Le Fay
GiratinaOrigin
Morgan Le Fay
7
0
4
9
L
1
4
2
0.5
L
4
5
2
1
W
Sol
Hаna
Sol
5
5
6
1.6
L
Danzaburou
JRIGS
Danzaburou
1
6
6
0.67
W
2
3
10
2.33
L
Anubis
4
7
1
0.64
W
Bellona
StuWil
Bellona
1
3
5
1.17
L
Poseidon
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,092
Damage
40,705
69,074
Taken
66,994
54,139
Mitigated
38,757
26,796
Healing
13,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BigHaas
Achilles
9,914
3,767
0
4,265
9,482
4,598
57
1,076
8,290
0
55,406
W
Morgan Le Fay
GiratinaOrigin
Morgan Le Fay
12,869
1,103
89
6,142
13,408
6,276
30
4,220
8,924
84,819
1,462
L
9,116
3,715
0
2,766
17,613
15,534
479
5,515
12,098
697
46,139
L
6,152
1,380
0
3,557
13,596
4,706
0
3,564
10,032
0
42,857
W
Sol
Hаna
Sol
14,165
7,271
0
6,436
14,212
5,394
3,931
3,905
10,307
90,216
9,915
L
Danzaburou
JRIGS
Danzaburou
10,613
5,307
0
1,218
10,628
4,138
4,160
5,367
5,261
0
45,789
W
4,234
1,098
0
4,164
16,836
19,011
113
5,144
11,518
15,220
0
L
Anubis
8,715
506
0
3,498
14,407
10,589
350
8,851
5,556
48,771
0
W
Bellona
StuWil
Bellona
5,910
2,979
0
5,700
15,136
18,860
0
164
14,972
0
47,411
L
Poseidon
6,109
704
0
2,336
10,750
3,790
0
6,680
4,070
54,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,404
Gold Earned
37,997
515
Minions Killed
368
0
Camps Cleared
0
1,548,252
Distance Traveled
1,432,203
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,369
625
102
7
0
359,861
2
W
Morgan Le Fay
10,211
681
148
10
0
324,542
0
L
Surtr
7,422
495
54
4
0
258,969
0
L
Loki
7,683
512
59
4
0
342,826
1
W
Sol
10,122
675
169
11
0
261,402
0
L
Danzaburou
7,519
501
73
5
0
279,490
0
W
Athena
8,214
548
19
1
0
332,584
0
L
Anubis
7,594
506
66
4
0
239,345
2
W
Bellona
7,488
499
77
5
0
269,863
2
L
Poseidon
7,779
519
116
8
0
311,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role