Player Matchup

Anubis
Anubis
Conciliation
Anubis
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
132W - 86L
1,875 Elo+
Party 1
Izanami
Izanami
Englishbreadman
Izanami
Level 164
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 54L
1,781 Elo+
Party 1
Odin
Odin
Keegsnut
Odin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 1L
1,875 Elo+
Party 1
Mercury
Mercury
Venenut
Mercury
Level 25
God Stats
5W - 4L
1,500 SR
Queue Stats
89W - 71L
1,781 Elo+
Party 1
Ganesha
Ganesha
kookerhead
Ganesha
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 6L
1,543 Elo+
Party 1
Team Averages
Level 99
1,500 SR
1,771 Elo+

VS

Team Averages
Level 72
1,349 SR
1,325 Elo+
Surtr
Surtr
DevinTheSauce
Surtr
Level 122
God Stats
4W - 5L
1,198 SR
Queue Stats
27W - 33L
1,325 Elo+
Party 2
Cerberus
Cerberus
DylanNuka
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,325 Elo+
Party 2
Agni
Agni
OsRice
Agni
Level 15
God Stats
0W - 2L
1,232 SR
Queue Stats
0W - 3L
1,325 Elo+
Party 2
Mercury
Mercury
PenkPenes9669
Mercury
Level 128
God Stats
8W - 11L
1,316 SR
Queue Stats
198W - 181L
1,325 Elo+
Party 2
Izanami
Izanami
Unclesoldgy
Izanami
Level 87
God Stats
1W - 7L
1,500 SR
Queue Stats
121W - 98L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
8 / 1 / 2
7,822
782
5,599
4,510
2,145
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 0 / 0
7,166
717
7,891
7,597
2,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
12
5 / 0 / 1
7,168
717
6,531
7,950
7,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Venenut
Mercury
13
9 / 0 / 5
7,339
734
10,421
8,610
3,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
kookerhead
Ganesha
10
0 / 0 / 7
6,549
655
2,119
3,998
3,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,731
473
3,241
9,480
5,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cerberus
DylanNuka
Cerberus
6
0 / 4 / 0
4,036
404
3,047
8,880
4,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Agni
OsRice
Agni
8
0 / 8 / 1
5,151
515
2,299
8,464
1,678
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
11
1 / 6 / 0
6,496
650
4,682
10,320
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Unclesoldgy
Izanami
7
0 / 5 / 0
4,360
436
2,466
7,516
2,313
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
27
Kills
1
1
Deaths
27
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
8
1
2
9
L
0
4
0
0
L
Cerberus
DylanNuka
Cerberus
0
4
0
0
W
5
0
0
5
W
Odin
5
0
1
5.5
L
Agni
OsRice
Agni
0
8
1
0.06
L
Mercury
1
6
0
0.17
L
Izanami
Unclesoldgy
Izanami
0
5
0
0
W
Mercury
Venenut
Mercury
9
0
5
11.5
W
Ganesha
kookerhead
Ganesha
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,561
Damage
15,735
32,665
Taken
44,660
18,427
Mitigated
17,345
10,177
Healing
5,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
5,599
473
0
1,986
4,510
2,145
1,406
1,041
3,469
63,139
0
L
3,241
1,515
0
1,371
9,480
5,905
0
858
8,543
632
20,660
L
Cerberus
DylanNuka
Cerberus
3,047
554
0
1,483
8,880
4,464
0
928
7,952
6,095
0
W
7,891
6,171
0
5,366
7,597
2,936
2,041
2,264
5,333
0
71,826
W
Odin
6,531
1,937
0
535
7,950
7,071
0
231
7,719
1,525
39,487
L
Agni
OsRice
Agni
2,299
439
0
428
8,464
1,678
0
3,066
5,398
20,076
0
L
Mercury
4,682
3,415
0
630
10,320
2,985
0
2,318
8,002
0
44,956
L
Izanami
Unclesoldgy
Izanami
2,466
1,907
0
1,403
7,516
2,313
0
610
6,906
0
32,100
W
Mercury
Venenut
Mercury
10,421
6,295
0
458
8,610
3,186
0
1,589
7,021
0
62,178
W
Ganesha
kookerhead
Ganesha
2,119
279
0
1,832
3,998
3,089
433
452
3,546
16,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,044
Gold Earned
24,774
425
Minions Killed
216
0
Camps Cleared
0
1,089,379
Distance Traveled
984,866
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,822
782
107
11
0
193,488
0
L
Surtr
4,731
473
36
4
0
209,385
0
L
Cerberus
4,036
404
12
1
0
186,394
3
W
Izanami
7,166
717
143
14
0
180,357
0
W
Odin
7,168
717
80
8
0
232,931
0
L
Agni
5,151
515
37
4
0
184,757
0
L
Mercury
6,496
650
76
8
0
225,610
0
L
Izanami
4,360
436
55
6
0
178,720
0
W
Mercury
7,339
734
95
10
0
254,633
1
W
Ganesha
6,549
655
0
0
0
227,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role