Player Matchup

Sol
Sol
ChillWheat074
Sol
Level 128
God Stats
7W - 3L
1,500 SR
Queue Stats
425W - 359L
1,190 Elo+
Solo
Olorun
Olorun
Clanktimus
Olorun
Level 132
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 61L
1,223 Elo+
Party 1
Surtr
Surtr
DyllPick1e
Surtr
Level 128
God Stats
39W - 37L
1,246 SR
Queue Stats
380W - 351L
1,275 Elo+
Solo
Fenrir
Fenrir
FearTheTruth73
Fenrir
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 10L
1,500 Elo+
Solo
Horus
Horus
TXJamesSmithTX
Horus
Level 148
God Stats
3W - 3L
1,500 SR
Queue Stats
61W - 68L
1,193 Elo+
Party 1
Team Averages
Level 129
1,449 SR
1,276 Elo+

VS

Team Averages
Level 124
1,500 SR
1,603 Elo+
King Arthur
King Arthur
Borrego02
King Arthur
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 46L
1,500 Elo+
Party 3
Tyr
Tyr
D4C115
Tyr
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 59L
1,500 Elo+
Party 3
Surtr
Surtr
Itzammna
Surtr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
MidniqhtSilence
Sol
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 167L
1,843 Elo+
Party 2
Jing Wei
Jing Wei
SecrectlyNaughty
Jing Wei
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 39L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,690
669
3,702
3,773
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Olorun
Clanktimus
Olorun
11
2 / 0 / 2
6,048
605
6,276
5,266
2,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
11
4 / 2 / 1
6,605
661
8,319
9,794
5,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
5 / 0 / 1
6,355
636
3,415
4,416
1,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 3
6,011
601
2,216
7,152
4,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Borrego02
King Arthur
9
1 / 4 / 0
5,316
532
4,250
9,616
5,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tyr
D4C115
Tyr
7
0 / 1 / 1
4,753
475
1,239
7,657
5,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Surtr
Itzammna
Surtr
7
0 / 4 / 0
4,314
431
802
8,270
3,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 0 / 0
4,917
492
4,915
3,772
1,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
1 / 3 / 0
4,809
481
3,049
8,189
2,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
12
Kills
2
2
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Borrego02
King Arthur
1
4
0
0.25
W
1
0
2
2
W
Olorun
Clanktimus
Olorun
2
0
2
3
L
Tyr
D4C115
Tyr
0
1
1
0.5
W
Surtr
4
2
1
2.25
W
5
0
1
5.5
L
Surtr
Itzammna
Surtr
0
4
0
0
L
0
0
0
0
L
1
3
0
0.33
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,928
Damage
14,255
30,401
Taken
37,504
15,432
Mitigated
18,483
17,140
Healing
8,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Borrego02
King Arthur
4,250
258
0
2,247
9,616
5,850
0
289
8,645
0
37,976
W
3,702
1,540
0
2,882
3,773
1,175
0
238
3,535
61,820
0
W
Olorun
Clanktimus
Olorun
6,276
3,498
333
3,967
5,266
2,161
896
1,243
4,023
52,018
0
L
Tyr
D4C115
Tyr
1,239
74
35
1,482
7,657
5,274
0
1,993
5,617
0
16,009
W
Surtr
8,319
4,142
0
4,813
9,794
5,825
0
0
9,794
787
48,192
W
3,415
994
0
1,156
4,416
1,769
0
0
4,416
0
33,940
L
Surtr
Itzammna
Surtr
802
242
0
1,188
8,270
3,459
0
4,171
4,099
54
18,701
L
4,915
2,295
0
2,263
3,772
1,396
0
1,369
2,403
36,725
4,704
L
3,049
2,466
0
833
8,189
2,504
0
2,445
5,705
0
17,477
W
2,216
928
610
3,379
7,152
4,502
0
3,062
4,090
0
15,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,709
Gold Earned
24,109
351
Minions Killed
211
0
Camps Cleared
0
986,738
Distance Traveled
1,017,233
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,316
532
66
7
0
193,375
0
W
Sol
6,690
669
101
10
0
191,402
0
W
Olorun
6,048
605
99
10
0
180,962
0
L
Tyr
4,753
475
22
2
0
208,786
0
W
Surtr
6,605
661
67
7
0
171,179
0
W
Fenrir
6,355
636
61
6
0
237,773
2
L
Surtr
4,314
431
19
2
0
182,013
1
L
Sol
4,917
492
70
7
0
201,274
0
L
Jing Wei
4,809
481
34
3
0
231,785
0
W
Horus
6,011
601
23
2
0
205,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role