Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Bendejo
Ne Zha
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 145L
1,285 Elo+
Party 1
Izanami
Izanami
DuhBoii
Izanami
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Jaimeezy
Ah Puch
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 169L
1,285 Elo+
Party 1
Odin
Odin
tonykunpls
Odin
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 47L
1,500 Elo+
Party 1
Team Averages
Level 113
1,500 SR
1,414 Elo+

VS

Team Averages
Level 102
1,500 SR
1,399 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Seshie
Nu Wa
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
484W - 481L
1,375 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Xo NiCk oX
Morgan Le Fay
Level 147
God Stats
4W - 4L
1,500 SR
Queue Stats
343W - 366L
1,120 Elo+
Solo
Khepri
Khepri
hannahOutOfMana
Khepri
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 43L
1,500 Elo+
Party 2
Mercury
Mercury
hỉbỉ
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 36L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
4 / 2 / 21
10,812
721
15,141
9,543
8,576
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Bendejo
Ne Zha
18
8 / 3 / 18
11,235
749
19,515
18,581
23,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
DuhBoii
Izanami
17
7 / 2 / 14
10,809
721
11,566
12,238
6,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Puch
Jaimeezy
Ah Puch
20
5 / 0 / 21
12,048
803
20,641
8,417
4,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 3 / 18
10,612
707
10,625
19,132
17,843
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
15
1 / 6 / 2
8,978
599
4,269
18,876
25,197
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Nu Wa
Seshie
Nu Wa
13
0 / 7 / 1
8,176
545
12,422
11,991
7,087
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
Xo NiCk oX
Morgan Le Fay
19
3 / 4 / 4
10,787
719
18,694
15,836
9,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
2 / 3 / 1
10,548
703
4,272
19,468
25,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mercury
hỉbỉ
Mercury
15
1 / 8 / 0
8,771
585
7,101
13,775
8,482
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
15
28
Kills
7
10
Deaths
28
92
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
2
21
7.25
L
Kumbhakarna
 
Kumbhakarna
1
6
2
0.33
W
Ne Zha
Bendejo
Ne Zha
8
3
18
5.67
W
Izanami
DuhBoii
Izanami
7
2
14
7
W
Ah Puch
Jaimeezy
Ah Puch
5
0
21
15.5
L
Nu Wa
Seshie
Nu Wa
0
7
1
0.07
L
Morgan Le Fay
Xo NiCk oX
Morgan Le Fay
3
4
4
1.25
L
2
3
1
0.83
L
Mercury
hỉbỉ
Mercury
1
8
0
0.13
W
4
3
18
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,488
Damage
46,758
67,911
Taken
79,946
61,657
Mitigated
75,748
35,042
Healing
15,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
15,141
594
2,603
3,548
9,543
8,576
1,066
4,063
5,480
32,887
0
L
Kumbhakarna
 
Kumbhakarna
4,269
471
1,031
1,002
18,876
25,197
0
8,755
10,121
8,672
0
W
Ne Zha
Bendejo
Ne Zha
19,515
3,082
3,229
4,500
18,581
23,832
73
8,611
9,874
0
43,682
W
Izanami
DuhBoii
Izanami
11,566
6,948
1,850
3,946
12,238
6,634
1,941
8,114
4,107
0
20,929
W
Ah Puch
Jaimeezy
Ah Puch
20,641
609
2,281
3,830
8,417
4,772
1,283
4,485
3,927
46,954
0
L
Nu Wa
Seshie
Nu Wa
12,422
2,174
465
760
11,991
7,087
27
4,348
7,643
24,423
2,550
L
Morgan Le Fay
Xo NiCk oX
Morgan Le Fay
18,694
1,603
1,994
6,595
15,836
9,547
0
6,120
9,716
49,504
2,454
L
4,272
493
565
2,853
19,468
25,435
0
10,877
8,591
13,092
0
L
Mercury
hỉbỉ
Mercury
7,101
1,163
0
442
13,775
8,482
0
5,682
8,093
0
16,966
W
10,625
2,450
1,845
7,410
19,132
17,843
76
11,687
7,407
0
18,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,516
Gold Earned
47,260
190
Minions Killed
174
0
Camps Cleared
0
1,389,320
Distance Traveled
1,280,980
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,812
721
36
2
0
309,631
0
L
Kumbhakarna
8,978
599
12
1
0
247,628
0
W
Ne Zha
11,235
749
26
2
0
267,675
0
W
Izanami
10,809
721
29
2
0
238,658
0
W
Ah Puch
12,048
803
84
6
0
284,971
0
L
Nu Wa
8,176
545
29
2
0
232,034
0
L
Morgan Le Fay
10,787
719
69
5
0
252,599
0
L
Khepri
10,548
703
30
2
0
267,745
0
L
Mercury
8,771
585
34
2
0
280,974
0
W
Odin
10,612
707
15
1
0
288,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role