Player Matchup

Olorun
Olorun
 
Olorun
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
LordAmbush
Surtr
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 14L
1,500 Elo+
Solo
Tyr
Tyr
ProdigioDeLatam
Tyr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 124
1,500 SR
1,500 Elo+

VS

Team Averages
Level 152
1,588 SR
1,766 Elo+
He Bo
He Bo
KabalSchutzêr
He Bo
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
266W - 162L
1,706 Elo+
Party 1
Kuzenbo
Kuzenbo
MenorKing
Kuzenbo
Level 129
God Stats
508W - 44L
1,764 SR
Queue Stats
604W - 52L
1,706 Elo+
Party 1
Awilix
Awilix
Silentssauro
Awilix
Level 169
God Stats
4W - 1L
1,500 SR
Queue Stats
534W - 69L
1,884 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
0 / 4 / 2
6,468
647
6,632
9,045
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
10
2 / 4 / 1
6,604
660
7,862
13,801
12,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 2
6,327
633
5,957
12,011
9,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 8
7,286
729
10,742
7,820
4,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
MenorKing
Kuzenbo
12
2 / 1 / 11
8,244
824
5,907
11,019
15,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
14
10 / 0 / 3
8,972
897
12,874
9,388
9,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
13
13
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
4
2
0.25
W
1
2
8
2.5
L
Surtr
2
4
1
0.63
W
Kuzenbo
MenorKing
Kuzenbo
2
1
11
7.5
L
1
5
2
0.4
W
Awilix
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,451
Damage
29,523
34,857
Taken
28,227
24,446
Mitigated
29,377
8,761
Healing
8,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,632
3,532
145
3,034
9,045
3,084
0
3,729
4,704
28,888
0
W
10,742
870
0
1,850
7,820
4,506
0
1,371
6,449
36,204
0
L
Surtr
7,862
2,327
0
3,007
13,801
12,210
15
5,937
7,421
459
24,108
W
Kuzenbo
MenorKing
Kuzenbo
5,907
2,725
0
3,235
11,019
15,361
194
3,064
7,955
11,512
0
L
5,957
241
0
2,575
12,011
9,152
0
6,218
5,273
97
13,813
W
Awilix
12,874
3,556
1,505
1,861
9,388
9,510
0
2,557
6,831
0
30,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,399
Gold Earned
24,502
100
Minions Killed
124
0
Camps Cleared
0
479,108
Distance Traveled
571,336
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,468
647
53
5
0
149,915
0
W
He Bo
7,286
729
55
6
0
172,815
6
L
Surtr
6,604
660
31
3
0
152,580
0
W
Kuzenbo
8,244
824
12
1
0
199,663
0
L
Tyr
6,327
633
16
2
0
176,613
0
W
Awilix
8,972
897
57
6
0
198,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role