Player Matchup

Bacchus
Bacchus
AkaLicheBin
Bacchus
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,983 Elo+
Party 1
Yu Huang
Yu Huang
FelixGuardado
Yu Huang
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,983 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
XxMajorRoxorxX
Ah Muzen Cab
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,983 Elo+
Party 1
Team Averages
Level 63
1,500 SR
1,983 Elo+

VS

Team Averages
Level 66
1,500 SR
1,500 Elo+
Zeus
Zeus
Chief_slap_aoh96
Zeus
Level 85
God Stats
7W - 7L
1,500 SR
Queue Stats
68W - 62L
1,500 Elo+
Party 2
Lancelot
Lancelot
EriktheCannibal
Lancelot
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Surtr
Surtr
Friezie_pop
Surtr
Level 79
God Stats
2W - 7L
1,500 SR
Queue Stats
162W - 150L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AkaLicheBin
Bacchus
13
0 / 1 / 7
8,399
764
6,189
15,869
20,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Yu Huang
FelixGuardado
Yu Huang
15
7 / 4 / 3
9,711
883
14,065
11,905
5,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
XxMajorRoxorxX
Ah Muzen Cab
14
3 / 0 / 6
8,396
763
8,686
11,023
5,084
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 3
7,967
724
15,675
5,339
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
12
3 / 7 / 1
8,132
739
5,537
13,614
6,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 2 / 3
8,274
752
11,320
15,442
16,303
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
10
Kills
5
5
Deaths
10
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AkaLicheBin
Bacchus
0
1
7
3.5
L
1
1
3
2.5
L
Lancelot
3
7
1
0.5
W
Yu Huang
FelixGuardado
Yu Huang
7
4
3
2.13
L
1
2
3
1.25
W
Ah Muzen Cab
XxMajorRoxorxX
Ah Muzen Cab
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,940
Damage
32,532
38,797
Taken
34,395
31,089
Mitigated
24,885
11,057
Healing
4,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AkaLicheBin
Bacchus
6,189
1,001
0
5,548
15,869
20,792
176
7,438
7,981
11,669
0
L
15,675
1,360
0
0
5,339
2,250
0
4,532
807
32,808
0
L
Lancelot
5,537
1,251
0
1,242
13,614
6,332
0
6,297
7,317
0
32,474
W
Yu Huang
FelixGuardado
Yu Huang
14,065
1,925
141
2,181
11,905
5,213
744
4,089
7,512
47,724
0
L
11,320
3,266
0
2,963
15,442
16,303
0
9,469
5,973
545
32,017
W
Ah Muzen Cab
XxMajorRoxorxX
Ah Muzen Cab
8,686
3,519
534
2,653
11,023
5,084
0
4,497
6,304
0
29,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,506
Gold Earned
24,373
148
Minions Killed
153
0
Camps Cleared
0
676,884
Distance Traveled
626,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,399
764
11
1
0
236,849
0
L
Zeus
7,967
724
48
4
0
202,056
0
L
Lancelot
8,132
739
46
4
0
198,862
0
W
Yu Huang
9,711
883
78
7
0
199,334
0
L
Surtr
8,274
752
59
5
0
225,937
0
W
Ah Muzen Cab
8,396
763
59
5
0
240,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role